Question:

Where can I find heart scales in Pokemon heart gold?

Answer:

There are three main ways to find one. One find a Luvdisc that has one; there's a 50% chance of finding one that's holding a heart scale, two smash a rock with rock smash and three get it at the Poketholon Dome for 1000 Poketholon points.

More Info:

The Pokémon Trading Card Game (ポケモンカードゲーム Pokemon Kādo Gēmu?, "Pokemon Card Game"), abbreviated as PCG or Pokémon TCG is a collectible card game, based on the Pokemon video game series, first published in October 1996 by Media Factory in Japan. In the US, it was initially published by Wizards of the Coast, the company that produces Magic: The Gathering, in December 1998. Nintendo eventually took over publishing the video games in June 2003.

It is one of Nintendo's last remaining strong links to its heritage as a playing card company.

SMASH

Pokémon (ポケモン Pokemon?, /ˈpkmɒn/ POH-kay-mon) is a media franchise published and owned by Japanese video game company Nintendo and created by Satoshi Tajiri in 1996. Originally released as a pair of interlinkable Game Boy role-playing video games developed by Game Freak, Pokémon has since become the second-most successful and lucrative video game-based media franchise in the world, behind only Nintendo's own franchiseMario. Pokémon properties have since been merchandised into anime, manga, trading cards, toys, books, and other media. The franchise celebrated its tenth anniversary in 2006, and as of 28 May 2010 (2010-05-28)[update], cumulative sales of the video games (including home console versions, such as the "Pikachu" Nintendo 64) have reached more than 200 million copies. In November 2005, 4Kids Entertainment, which had managed the non-game related licensing of Pokémon, announced that it had agreed not to renew the Pokémon representation agreement. Pokémon USA Inc. (now The Pokémon Company International), a subsidiary of Japan's Pokémon Co., now oversees all Pokémon licensing outside of Asia.

The name Pokémon is the romanized contraction of the Japanese brand Pocket Monsters (ポケットモンスター Poketto Monsutā?). The term Pokémon, in addition to referring to the Pokémon franchise itself, also collectively refers to the 718 known fictional species that have made appearances in Pokémon media as of the release of the sixth generation titles Y and Pokémon X. "Pokémon" is identical in both the singular and plural, as is each individual species name; it is grammatically correct to say "one Pokémon" and "many Pokémon", as well as "one Pikachu" and "many Pikachu".

Games

The gameplay of the Pokémon series of role-playing video games involves the capture and training of a variety of fictional creatures called "Pokémon" and using them to battle other trainers. Each successive generation of games builds upon this concept by introducing new Pokémon, items, and gameplay concepts. Some of the general concepts were featured elsewhere before being introduced in the games; double battles appeared in the anime long before appearing in the games, and Pokémon abilities are similar to the Pokémon Powers introduced in the Pokémon Trading Card Game, which also introduced Shiny Pokémon.

A fighting game is a type of video game where the player controls an on-screen character and engages in close combat with an opponent. These characters tend to be of equal power and fight matches consisting of several rounds, which take place in an arena. Players must master techniques such as blocking, counter-attacking, and chaining together sequences of attacks known as "combos". Since the early 1990s, most fighting games allow the player to execute special attacks by performing specific button combinations. The genre is related to but distinct from beat 'em ups, which involve large numbers of antagonists.

The first game to feature fist fighting was Heavyweight Champ in 1976, but it was Karate Champ and The Way of the Exploding Fist which popularized one-on-one martial arts games in 1984 and 1985 respectively. Also in 1985, Yie Ar Kung-Fu featured antagonists with differing fighting styles, while 1987's Street Fighter introduced hidden special attacks. In 1991, Capcom's highly successful Street Fighter II refined and popularized many of the conventions of the genre. The fighting game subsequently became the preeminent genre for competitive video gaming in the early to mid-1990s, especially in arcades. This period spawned numerous popular fighting games in addition to Street Fighter, including the successful and long running franchises Street Fighter and later Virtua Fighter and Tekken.

Super Smash Bros., released in Japan as Nintendo All Star! Dairantō Smash Brothers (ニンテンドウオールスター!大乱闘スマッシュブラザーズ?), is a fighting game developed by HAL Laboratory and published by Nintendo for the Nintendo 64. It was released in Japan on January 21, 1999, in North America on April 26, 1999, and in Europe on November 19, 1999. Super Smash Bros. is the first game in the seriesSuper Smash Bros., followed by Super Smash Bros. Melee for GameCube in 2001, Super Smash Bros. Brawl for Wii in 2008, and Super Smash Bros. for Nintendo 3DS and Wii U, expected to release in 2014 on the 3DS and Wii U systems.

The game is a crossover between several different Nintendo franchises such as Mario, The Legend of Zelda and Pokémon. Super Smash Bros. received mostly positive reviews from the media and was commercially successful, selling over 5 million copies worldwide by 2001, with 2.93 million sold in the United States and 1.97 million copies sold in Japan.

Popular Culture is the entirety of ideas, perspectives, attitudes, memes, images, and other phenomena that are within the mainstream of a given culture, especially Western culture of the early to mid 20th century and the emerging global mainstream of the late 20th and early 21st century. Heavily influenced by mass media, this collection of ideas permeates the everyday lives of the society.

Popular culture is often viewed as being trivial and dumbed-down in order to find consensual acceptance throughout the mainstream. As a result, it comes under heavy criticism from various non-mainstream sources (most notably religious groups and countercultural groups) which deem it superficial, consumerist, sensationalist, and corrupted.

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