Scooby-Doo is an American animated cartoon franchise, comprising several animated television series produced from 1969 to the present day. The original series, Scooby-Doo, Where Are You!, was created for Hanna-Barbera Productions by writers Joe Ruby and Ken Spears in 1969. This Saturday morning cartoon series featured four teenagers—Fred Jones, Daphne Blake, Velma Dinkley and Norville "Shaggy" Rogers—and their talking brown Great Dane dog named Scooby-Doo, who solve mysteries involving supposedly supernatural creatures through a series of antics and missteps.
Following the success of the original series, Hanna-Barbera and its successor Warner Bros. Animation have produced numerous follow-up and spin-off animated series and several related works, including television specials and telefilms, a line of direct-to-video films, and two Warner Bros.–produced theatrical feature films. Some versions of Scooby-Doo feature different variations on the show's supernatural theme, and include characters such as Scooby's cousin Scooby-Dum and nephew Scrappy-Doo in addition to or instead of some of the original characters.
Velma Dace Dinkley is a fictional character in the American television animated series Scooby-Doo. She is prone to losing her glasses. She is usually seen wearing a baggy orange turtleneck, short pleated skirt (or in later episodes an A-line skirt, or sometimes shorts), knee socks, and Mary Janes. She is seen as the brain of the group.
Entertainment is a form of activity that holds the attention and interest of an audience, or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention. Although people's attention is held by different things, because individuals have different preferences in entertainment, most forms are recognisable and familiar. Storytelling, music, drama, dance, and different kinds of performance exist in all cultures, were supported in royal courts, developed into sophisticated forms and over time became available to all citizens. The process has been accelerated in modern times by an entertainment industry which records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses a private entertainment from a now enormous array of pre-recorded products; to a banquet adapted for two; to any size or type of party, with appropriate music and dance; to performances intended for thousands; and even for a global audience.
The experience of being entertained has come to be strongly associated with amusement, so that one common understanding of the idea is fun and laughter, although many entertainments have a serious purpose. This may be the case in the various forms of ceremony, celebration, religious festival, or satire for example. Hence, there is the possibility that what appears as entertainment may also be a means of achieving insight or intellectual growth.