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Sonic the Hedgehog
An electronic game is a game that employs electronics to create an interactive system with which a player can play. The most common form of electronic game today is the video game, and for this reason the terms are often mistakenly used synonymously. Other common forms of electronic game include such non-exclusively-visual products as handheld electronic games, standalone systems (e.g. pinball, slot machines, or electro-mechanical arcade games), and specifically non-visual products (e.g. audio games). There are electronic game sets for chess, draughts and battleships
Sonic the Hedgehog refers to the video game seriesSonic the Hedgehog, released by Sega, and starring its eponymous mascot, the video game character Sonic the Hedgehog. The video game series is the primary product in a multimedia franchise, include products in a wide range of media.
A platform game (or platformer) is a video game which involves guiding an avatar to jump between suspended platforms, over obstacles, or both to advance the game. These challenges are known as jumping puzzles or freerunning. The player controls the jumps to avoid letting the avatar fall from platforms or miss necessary jumps. The most common unifying element of games of this genre is the jump button. Jumping, in this genre, may include swinging from extendable arms, as in Ristar or Bionic Commando, or bouncing from springboards or trampolines, as in Alpha Waves. These mechanics, even in the context of other genres, are commonly called platforming, a verbification of platform. Games where jumping is automated completely, such as The Legend of Zelda: Ocarina of Time, fall outside of the genre.
Platform games originated in the early 1980s in side-scrolling video games, followed by 3D successors in the mid-1990s. The term itself describes games where jumping on platforms is an integral part of the gameplay and came into use after the genre had been established, no later than 1983. It is not a pure genre; it is frequently coupled with elements of other genres, such as the shooter elements in Contra, the adventure elements of Flashback, or the role-playing game elements of Castlevania: Symphony of the Night.
Side-scrolling video games
Sonic & Knuckles
Sonic Drive-In is an American drive-in fast-food restaurant chain based in Oklahoma City, Oklahoma. As of August 31, 2011, there were 3,561 restaurants in 43 U.S. states, serving approximately 3 million customers per day. In 2011, it was ranked 10th in QSR Magazine’s rankings of the top 50 quick-service and fast-casual restaurant brands in the nation. Known for its use of carhops on roller skates, the company annually hosts a competition to determine the top skating carhop in its system. It also hosts, with Dr Pepper, an internal competition between drive-in employees. The company's slogan is “America’s Drive-In.”
Sonic & Knuckles (ソニック&ナックルズ Sonikku to Nakkuruzu) is a 1994 platform video game in the Sonic the Hedgehog series for the Sega Genesis. It was developed in the United States at Sega Technical Institute by members of Sonic Team, and was published by Sega worldwide on October 18, 1994.
In addition to being a standalone game, through a system dubbed "lock-on technology," Sonic & Knuckles acts as an expansion pack to both Sonic the Hedgehog 2 and Sonic the Hedgehog 3, the latter with which it was developed in tandem.
Hospitality is the relationship between the guest and the host, or the act or practice of being hospitable. This includes the reception and entertainment of guests, visitors, or strangers.
The Internet is a global system of interconnected computer networks that use the standard Internet protocol suite (TCP/IP) to serve several billion users worldwide. It is a network of networks that consists of millions of private, public, academic, business, and government networks, of local to global scope, that are linked by a broad array of electronic, wireless and optical networking technologies. The Internet carries an extensive range of information resources and services, such as the inter-linked hypertext documents of the World Wide Web (WWW), the infrastructure to support email, and peer-to-peer networks.
Most traditional communications media including telephone, music, film, and television are being reshaped or redefined by the Internet, giving birth to new services such as voice over Internet Protocol (VoIP) and Internet Protocol television (IPTV). Newspaper, book and other print publishing are adapting to website technology, or are reshaped into blogging and web feeds. The Internet has enabled and accelerated new forms of human interactions through instant messaging, Internet forums, and social networking. Online shopping has boomed both for major retail outlets and small artisans and traders. Business-to-business and financial services on the Internet affect supply chains across entire industries.