ESPN Radio is an American sports radio network. It was launched on January 1, 1992 under the original banner of "SportsRadio ESPN." ESPN Radio is located at ESPN headquarters in Bristol, Connecticut. The network airs a regular schedule of daily and weekly programming as well as live coverage of sports events including Major League Baseball, National Basketball Association, Bowl Championship Series, and Championship Week games. ESPN Radio is broadcast to hundreds of affiliate stations as well as to subscribers of Sirius XM Satellite Radio in the United States and Canada. The network's content is also streamed online and via mobile applications. The content can also be streamed on Xbox 360 consoles via their iHeartRadio application, as all Clear Channel Communications-owned ESPN Radio affiliates (specifically KTZN, WAVZ, WBGG and WUCS) stream on iHeartRadio.
ESPN Radio currently has four company-owned stations in New York City, Los Angeles, Chicago, and Dallas, with more two operated in New York and Boston under a local marketing agreement (LMA) with their owners. Each station (including the second New York City station) is partnered with an ESPN local website named for the city (for example, espnnewyork.com for New York).
Entertainment is a form of activity that holds the attention and interest of an audience, or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention. Although people's attention is held by different things, because individuals have different preferences in entertainment, most forms are recognisable and familiar. Storytelling, music, drama, dance, and different kinds of performance exist in all cultures, were supported in royal courts, developed into sophisticated forms and over time became available to all citizens. The process has been accelerated in modern times by an entertainment industry which records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses a private entertainment from a now enormous array of pre-recorded products; to a banquet adapted for two; to any size or type of party, with appropriate music and dance; to performances intended for thousands; and even for a global audience.
The experience of being entertained has come to be strongly associated with amusement, so that one common understanding of the idea is fun and laughter, although many entertainments have a serious purpose. This may be the case in the various forms of ceremony, celebration, religious festival, or satire for example. Hence, there is the possibility that what appears as entertainment may also be a means of achieving insight or intellectual growth.
A disaster is a natural or man-made (or technological) hazard resulting in an event of substantial extent causing significant physical damage or destruction, loss of life, or drastic change to the environment. A disaster can be ostensively defined as any tragic event stemming from events such as earthquakes, floods, catastrophic accidents, fires, or explosions. It is a phenomenon that can cause damage to life and property and destroy the economic, social and cultural life of people.
In contemporary academia, disasters are seen as the consequence of inappropriately managed risk. These risks are the product of a combination of both hazard/s and vulnerability. Hazards that strike in areas with low vulnerability will never become disasters, as is the case in uninhabited regions.