Question:

What percentage of your Magic: The Gathering card deck should be land cards?

Answer:

A good rule of thumb is approximately 30 percent of your Magic deck should be land cards! Thanks for asking AnswerParty!

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A collectible card game (CCG), also called a trading card game (TCG) or customizable card game, is a card game that uses specially designed sets of playing cards. The terms "collectible," "trading," et al. are used interchangeably due to copyrights and patent holdings of game companies. The core definition requires the game to resemble trading cards in shape and function, be mass-produced for trading or collectibility, and it must have rules for strategic game play. Another definition for CCGs is described by Scrye magazine as a card game in which the player uses his own deck utilizing cards that are mostly sold in random assortments. Acquiring these cards may be done by trading with other players or buying them from retailers. If every card for the game can be obtained by making only a small number of purchases, or if the manufacturer does not market it as a CCG, then it is not a CCG.

The Base Ball Card Game from 1904 is a noteworthy predecessor to CCGs because it had similar qualities but it never saw production to qualify it as a collectible card game. The rules of the game remain missing and it is not known if the game was intended to be a standalone product or something altogether different like Top Trumps. Other notable entries that resemble and predate the CCG are Strat-O-Matic, Nuclear War, and Illuminati.

Magic: The Gathering (MTG; also known as Magic) was the first trading card game and was created by Richard Garfield and introduced in 1993 by Wizards of the Coast. Magic continues to thrive, with approximately twelve million players as of 2011[update]. Magic can be played by two or more players each using a deck of printed cards or a deck of virtual cards through the Internet-based Magic: The Gathering Online or third-party programs.

Each game represents a battle between mighty wizards, known as "planeswalkers", who employ spells, items, and creatures depicted on individual Magic cards to defeat their opponents. Although the original concept of the game drew heavily from the motifs of traditional fantasy role-playing games such as Dungeons & Dragons, the gameplay of Magic bears little similarity to pencil-and-paper adventure games, while having substantially more cards and more complex rules than many other card games.

Magic: The Gathering formats are different ways in which the Magic: The Gathering collectible card game can be played. Each format provides rules for deck construction and gameplay. The tournament formats officially sanctioned by the DCI fall into two categories, Constructed and Limited. Constructed formats are those in which players may build their deck from all the available cards in the format and construct their deck prior to playing in the tournament. Limited formats, on the other hand, involve a restricted and unknown pool of cards, usually created by opening Magic products. These formats require players to build their decks as part of the tournament, with time allotted for deck building.

Sanctioned Constructed formats include Vintage, Legacy, Modern, Standard, and Block Constructed. The primary two sanctioned Limited formats are Sealed Deck and Booster Draft. A wide variety of other formats have been designed by players of the game for custom gameplay or cost reduction; these are known as casual formats.

From the Vault is a series of limited-edition Magic: The Gathering boxed sets. Each set consists mostly of cards released in previous Magic: The Gathering expansions, but in foil and sometimes with new artwork. Some From the Vault decks contain a pre-release of a card due to be released in the next Magic: The Gathering expansion. Typically, the boxed set also contains a 20-sided spin-down life counter die in addition to the cards.

Because From the Vault releases are not normal expansion sets, the tournament-legality of the cards depends on the most recent normal expansion they were printed in.

In journalism, a human interest story is a feature story that discusses a person or people in an emotional way. It presents people and their problems, concerns, or achievements in a way that brings about interest, sympathy or motivation in the reader or viewer.

Human interest stories may be "the story behind the story" about an event, organization, or otherwise faceless historical happening, such as about the life of an individual soldier during wartime, an interview with a survivor of a natural disaster, a random act of kindness or profile of someone known for a career achievement.

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