In Fable 2 the gargoyles' legendary treasure refers to six treasure chests in Gargoyle's Trove that unlock a Legendary crossbow.
In architecture, a gargoyle
is a carved stone grotesque, usually made of granite, with a spout designed to convey water from a roof and away from the side of a building thereby preventing rainwater from running down masonry walls and eroding the mortar between. Architects often used multiple gargoyles on buildings to divide the flow of rainwater off the roof to minimize the potential damage from a rainstorm. A trough is cut in the back of the gargoyle and rainwater typically exits through the open mouth. Gargoyles are usually an elongated fantastic animal because the length of the gargoyle determines how far water is thrown from the wall. When Gothic flying buttresses were used, aqueducts were sometimes cut into the buttress to divert water over the aisle walls.
The term originates from the French gargouille,
which in English is likely to mean "throat" or is otherwise known as the "gullet"; cf. Latin gurgulio, gula, gargula ("gullet" or "throat")
and similar words derived from the root gar,
"to swallow", which represented the gurgling sound of water (e.g., Portuguese garganta,
"gargoyle"). It is also connected to the French verb gargariser,
which means "to gargle." The Italian word for gargoyle is doccione
or gronda sporgente,
an architecturally precise phrase which means "protruding gutter."
Grotesque is a sculpture that does not work as a waterspout and serves only an ornamental or artistic function.
Gargoyles are said to frighten off and protect those that it guards, such as a church, from any evil or harmful spirits.
A French legend that sprang up around the name of St. Romanus ("Romain") (AD 631–641), the former chancellor of the Merovingian king Clotaire II who was made bishop of Rouen, relates how he delivered the country around Rouen from a monster called Gargouille
. La Gargouille is said to have been the typical dragon with batlike wings, a long neck, and the ability to breathe fire from its mouth. There are multiple versions of the story, either that St. Romanus subdued the creature with a crucifix, or he captured the creature with the help of the only volunteer, a condemned man. In each, the monster is led back to Rouen and burned, but its head and neck would not burn due to being tempered by its own fire breath. The head was then mounted on the walls of the newly built church to scare off evil spirits, and used for protection. In commemoration of St. Romain, the Archbishops of Rouen were granted the right to set a prisoner free on the day that the reliquary of the saint was carried in procession (see details at Rouen).
The term gargoyle
is most often applied to medieval work, but throughout all ages some means of water diversion, when not conveyed in gutters, was adopted. In Ancient Egyptian architecture, gargoyles showed little variation, typically in the form of a lion's head. Similar lion-mouthed water spouts were also seen on Greek temples, carved or modeled in the marble or terracotta cymatium of the cornice. An excellent example of this are the 39 remaining lion-headed water spouts on the Temple of Zeus. There were originally 102 gargoyles or spouts, but due to the heavy weight (they were crafted from marble), many have snapped off and had to be replaced.
Many medieval cathedrals included gargoyles and chimeras. The most famous examples are those of Notre Dame de Paris. Although most have grotesque features, the term gargoyle has come to include all types of images. Some gargoyles were depicted as monks, or combinations of real animals and people, many of which were humorous. Unusual animal mixtures, or chimeras, did not act as rainspouts and are more properly called grotesques. They serve more as ornamentation, but are now synonymous with gargoyles.
Both ornamented and unornamented water spouts projecting from roofs at parapet level were a common device used to shed rainwater from buildings until the early eighteenth century. From that time, more and more buildings bought drainpipes to carry the water from the guttering roof to the ground and only very few buildings using gargoyles were constructed. This was because some people found them frightening, and sometimes heavy ones fell off, causing damage. In 1724, the London Building Act passed by the Parliament of Great Britain made the use of downpipes compulsory on all new construction.
Gargoyles were viewed in two ways by the church throughout history. The primary use was to convey the concept of evil through the form of the gargoyle, which was especially useful in sending a stark message to the common people, most of whom were illiterate. Gargoyles also are said to scare evil spirits away from the church, this reassured congregants that evil was kept outside of the church’s walls. However, some medieval clergy viewed gargoyles as a form of idolatry. In the 12th century St. Bernard of Clairvaux was famous for speaking out against gargoyles:
What are these fantastic monsters doing in the cloisters before the eyes of the brothers as they read? What is the meaning of these unclean monkeys, these strange savage lions, and monsters? To what purpose are here placed these creatures, half beast, half man, or these spotted tigers? I see several bodies with one head and several heads with one body. Here is a quadruped with a serpent's head, there a fish with a quadruped's head, then again an animal half horse, half goat... Surely if we do not blush for such absurdities, we should at least regret what we have spent on them.
According to Lester Burbank Bridaham, writing in Gargoylaes, Chimeres and the Grotesque in French Gothic Sculpture
, "There is much symbolism in the sculpture of [the Gothic] period; but we must be wary of reading in too much meaning."
The ancient Egyptians, Greeks, Etruscans and Romans all used animal-shaped waterspouts. During the 12th century, when gargoyles appeared in Europe, the Roman Catholic Church was growing stronger and converting many new people. Most of the population at this time were illiterate, and therefore images were very important to convey ideas. In the medieval world many creatures had mystical powers attributed to them. Also, human qualities were sometimes ascribed to specific animals—that is, the animals were anthropomorphized. This was especially common for pagans, and using these ideas helped conversion to Catholicism. Some animals (such as the rhinoceros and the hippopotamus) were unknown in western Europe during the Middle Ages so gargoyles of these species (such as the ones at Laon Cathedral) are modern gargoyles and therefore did not have symbolic meaning in Medieval times.
Chimera of Nativity of the Blessed Virgin Mary Chapel in Flagstaff, Arizona
A gargoyle on the Basilica of the Sacré Cœur, Paris, France, showing the water channel
Gargoyle at the St.-Petrus-en-Pauluskerk, Ostend, Belgium
One of four gargoyles atop the Peace Tower, Ottawa, Ontario, Canada
Gargoyle Notre-Dame d'Amiens, France
Notre Dame Church in Dijon, France
Gargoyle at the Cloth Hall, Ypres, Belgium
Gargoyle on Zagreb Cathedral, Croatia
Gargoyle from Cologne Cathedral under reconstruction
Gargoyle showing carver Roger Morigi with carver's tools, Washington National Cathedral, Washington D.C., USA
Gargoyle from Rosslyn Chapel, Roslin, Scotland.
Gargoyle from the Château de Blain, France
Gargoyle Humor Magazine or The Gargoyle is the official student-run humor magazine for the University of Michigan. It has been satirizing both local and national events for more than one hundred years. The magazine is part of the University's Student Publications, which also includes the campus newspaper, The Michigan Daily, as well as the yearbook, the Michiganensian. The current Editor-in-Chief of The Gargoyle is junior Ross Warman and the current content editor is executive senior Brett Sandler.
To current and former editors and staff, the magazine is often known simply as The Garg.
The Gargoyle's office is located on the second floor of the Student Publications Building at 420 Maynard Street in Ann Arbor, Michigan. The office serves as the staff's production area; it is also home to a number of relics, including two bombshells obtained from the local army surplus and a poster from popular film Whore 2.
The Gargoyle was founded in 1909. Its first editor in chief, Lee A. White, eventually became editor of the Detroit News and helped found La Choy Foods. Gargoyle was initially a literary magazine featuring stories, articles and pictures with a back section devoted to comedy.
In the 1920s and 30s, a period during which it was selected as America's Outstanding College Comic Magazine, Gargoyle was published monthly during the school year. The decrease in male students brought about by World War II resulted in the first woman, Olga Gruhzit, becoming editor of Gargoyle in 1942. In 1944, at the height of the war, Gargoyle briefly ceased publication, only to return in the fall of 1945.
Gargoyle was declared dead in 1950 when the Board in Control of Student Publications took offense to the "The Smooth Gargoyle" issue. Publication continued off campus for a year, and when Gargoyle returned the next year, literary pieces were discontinued and the focus became solely humor. During the 1950s the magazine acquired a counterculture reputation, promoting everything from co-ed housing in the '50s to Vietnam War protests in the '60s. In response to the advent of Playboy in the '50s and the sexual revolution of the '60s, Gargoyle became progressively more risque. While sex, illegal drugs, and otherwise raunchy jokes have been common fare in issues of the Gargoyle since the 1970s, the magazine has generally tried to maintain a level of intelligence and artistry in its humor.
Art editor Phil Zaret's satirical cartoon, "Kill a Commie for Christ", originally published in the Gargoyle in 1967, became extremely popular during the Vietnam War and was re-published by college publications throughout the United States.
Though the Gargoyle was very successful in the '60's, it struggled to publish in the early '70s, returned for a few issues in 1974-75, and returned to consistent publication in 1979. The magazine has been forced off-campus (in 1950) and shut down completely (1960–61, 1997) as the result of editorial and financial conflicts with the Board for Student Publications (previously the Board in Control of Student Publications). At one time the magazine was sold for prices varying from fifty cents to two dollars, but for the last five years, it has been free, all revenue being generated by advertisements.
In 1962, cartoonist Charles M. Schulz responded to a request for a Peanuts cartoon by drawing Snoopy with his nose perched over the end of his dog house in the manner of a gargoyle—this became a standard Snoopy pose.
Over the decades it has been a Gargoyle tradition for the mascot to periodically change at the whims of the current editor and artists on staff.
In the 1999 book, Gargoyle Laughs at the 20th Century, editor John Dobbertin compiled all Gargoyle staff members credited in the masthead to date. This list includes several University of Michigan alumni before they became famous, including the following:
Treasure (from Greek θησαυρός - thēsauros, meaning "treasure store", romanized as thesaurus) is a concentration of riches, often one which is considered lost or forgotten until being rediscovered. Some jurisdictions legally define what constitutes treasure, such as in the British Treasure Act 1996.
The phrase "blood and treasure" or "lives and treasure" has been used to refer to the human and monetary costs associated with massive endeavours such as war that expend both.
Searching for hidden treasure is a common theme in legend and fiction; real-life treasure hunters also exist, and can seek lost wealth for a living.
A buried treasure is an important part of the popular beliefs surrounding pirates. According to popular conception, pirates often buried their stolen fortunes in remote places, intending to return for them later (often with the use of treasure maps).
In English fiction there are three well known stories that helped popularize the myth of buried pirate treasure: "The Gold-Bug" by Edgar Allan Poe, "Wolfert Webber" by Washington Irving and Treasure Island by Robert Louis Stevenson. They differ widely in plot and literary treatment but are blood kin from the common ancestor of the William Kidd legend. Stevenson's Treasure Island was directly influenced by Irving's "Wolfert Webber", Stevenson saying in his preface "It is my debt to Washington Irving that exercises my conscience, and justly so, for I believe plagiarism was rarely carried farther.. the whole inner spirit and a good deal of the material detail of my first chapters.. were the property of Washington Irving."
A treasure map is a variation of a map to mark the location of buried treasure, a lost mine, a valuable secret or a hidden location. More common in fiction than in reality, "pirate treasure maps" are often depicted in works of fiction as hand drawn and containing arcane clues for the characters to follow. Regardless of the term's literary use, anything that meets the criterion of a "map" that describes the location of a "treasure" could appropriately be called a "treasure map."
One of the earliest known instances of a document listing buried treasure is the copper scroll, which was recovered among the Dead Sea Scrolls near Qumran in 1952. Believed to have been written between 50 and 100 AD, the scroll contains a list of 63 locations with detailed directions pointing to hidden treasures of gold and silver. The following is an English translation of the opening lines of the Copper Scroll:
1:1 In the ruin which is in the valley of Acor, under
1:2 the steps leading to the East,
1:3 forty long cubits: a chest of silver and its vessels
1:4 with a weight of seventeen talents. KEN
Thus far, no item mentioned in the scroll has been found. Scholars remain divided on whether the copper scroll represents real burials, and, if so, the total measurements and the owners.
Although buried pirate treasure is a favorite literary theme, there are very few documented cases of pirates actually burying treasure, and no documented cases of a historical pirate treasure map. One documented case of buried treasure involved Francis Drake who buried Spanish gold and silver after raiding the train at Nombre de Dios—after Drake went to find his ships, he returned six hours later and retrieved the loot and sailed for England. Drake did not create a map. Another case in 1720 involved British Captain Stratton of the Prince Eugene who, after supposedly trading rum with pirates in the Caribbean, buried his gold near the mouth of the Chesapeake Bay. One of his crew, Morgan Miles, turned him in to the authorities, and it is assumed the loot was recovered. In any case, Captain Stratton was not a pirate, and made no map.
The pirate most responsible for the legends of buried pirate treasure was Captain Kidd. The story was that Kidd buried treasure from the plundered ship the Quedah Merchant on Gardiners Island, near Long Island, New York, before being arrested and returned to England, where he was put through a very public trial and executed. Although much of Kidd's treasure was recovered from various people who had taken possession of it before Kidd's arrest (such as his wife and various others who were given it for safe keeping), there was so much public interest and fascination with the case at the time, speculation grew that a vast fortune remained and that Kidd had secretly buried it. Captain Kidd did bury a small cache of treasure on Gardiner's Island in a spot known as Cherry Tree Field; however, it was removed by Governor Bellomont and sent to England to be used as evidence against him. Over the years many people have tried to find the supposed remnants of Kidd's treasure on Gardiner's Island and elsewhere, but none has ever been found.
People have claimed to have discovered maps and other clues that led to pirate treasure, or claim that historical maps are actually treasure maps. These claims are not supported by scholars.
Treasure maps have taken on numerous permutations in literature and film, such as the stereotypical tattered chart with an over-sized "X" (as in "X marks the spot") to denote the treasure's location, first made popular by Robert Louis Stevenson in Treasure Island (1883), a cryptic puzzle (in Edgar Allan Poe's "The Gold-Bug" (1843)), or a tattoo as seen in the video game The Space Adventure - Cobra: The Legendary Bandit (1991) and the film Waterworld (1995).
The treasure map may serve several purposes as a plot device in works of fiction:
While Robert Louis Stevenson is associated with popularizing the treasure map—and the archetypal X to mark the spot—with pirates in Treasure Island, he is not the first. Author James Fenimore Cooper's earlier 1849 novel The Sea Lions, is a tale that begins with the death of a sailor who has left behind "two old, dirty and ragged charts" which lead to a seal-hunting paradise in the Antarctic as well as a location in the West Indies where pirates have buried treasure, a plot similar to Stevenson's tale.
In the 1985 film The Goonies, an old treasure map leads to the secret stash of a legendary 17th-century pirate, an almost exact imitation of Stevenson's plot in Treasure Island. In the 2004 film National Treasure, a treasure map becomes the source of the quest itself. In the 1994 comedy City Slickers 2: The Legend of Curly's Gold, a treasure map is made by criminals who are analogous to modern day pirates. In the film Waterworld, an extremely vague and cryptic treasure map has been tattooed on the back of the child character Enola. This map leads the characters to dry-land, which in the context of the film, is a treasure. In 2003, the Drake Tribe found buried pirates treasure in Survivor: Pearl Islands.
Set in Europe during World War II, Reign of the Gargoyles is a TV film released in the United States on March 24, 2007.
Starring Joe Penny, it was directed by Ayton Davis and written by Chase Parker. Other cast include Wes Ramsey, Sean Mahon as Deacon, Julia Rose as Sophie, Billy Lush as Chick, John Ashton as Commander Latham and Brad Beyer as Porter.
Germany discover ancient ruins full of stone gargoyles. They bring the gargoyles to life to combat U.S. forces. Instead the gargoyles kill the Nazis and then attack local villages. After an American bomber attack is devastated by the gargoyles, the US launches another bomber force in an attempt to destroy them. The crew of a bomber, the 'Grey Ghost' flown by 'Gus' (Joe Penny) is attacked by the gargoyles and crashes.
The crew parachute to safety before the bomber crashes, but are again attacked by gargoyles. Some are rescued by British soldiers, others by local villagers. The remaining crew all meet up again in a church the locals are sheltering in. A local woman fills them in on the legends behind the gargoyles.
The gargoyles can be defeated as they were once before, by piercing the heart of the original gargoyle with the Spear of Destiny. The knight who defeated the gargoyles was buried with the spear. To overcome the gargoyles the flight crew must retrieve the spear.
The 'King Gargoyle' attacks, tearing a soldier in half. The church and surrounds are then bombed by Junkers 88 German JU-88 bombers, which the gargoyles attacks. The American aircrew, village woman and British soldiers leave to find the spear. The German army arrives looking for the aircrew and kill a villager to force the others to talk.
Two of the aircrew, Porter and Nash, are captured by the German army and left tied up in the open to distract the gargoyles.
The tomb is reached and the spear recovered. However, the Germans arrive just then and attack. Most of them are killed, but Gus (Joe Penny) is shot and killed by the last German Officer. The Officer is then shot, and the gargoyles arrive, but hold back in fear of the Spear.
Down to four, two British, the woman and one airman discover their friends remains, then continue on to the ruins to kill the 'King' gargoyle. They enter the ruins and are again attacked by the gargoyles. They kill many and also retrieve many maps and other documents left by the Nazis. One of the fliers and a British soldier fly a German Heinkel 111 (He111) bomber up to confront the Gargoyles, while the remaining airman and the village woman on the ground are also attacked. The King gargoyle is rammed by the bomber and those aboard stab him with the Spear, returning him to stone. All the other gargoyles also turn back into stone, just in the nick of time to save the woman and airman below in the ruins.
Curse of Blackmoor Manor is the 11th installment in the Nancy Drew point-and-click adventure game series by Her Interactive. The game is available for play on Microsoft Windows platforms as well as on DVD. It has an ESRB rating of E for moments of mild violence and peril. Players take on the first-person view of fictional amateur sleuth Nancy Drew and must solve the mystery through interrogation of suspects, solving puzzles, and discovering clues. There are two levels of gameplay, Junior and Senior detective modes, each offering a different difficulty level of puzzles and hints, however neither of these changes affect the actual plot of the game. The game is loosely based on a book entitled The Bluebeard Room (1985).
Nancy Drew travels to England to visit Linda Penvellyn, her neighbor's daughter and newlywed wife of a British diplomat. Linda is currently living in Blackmoor Manor, a Fourteenth Century mansion haunted by a tragic past. A mysterious malady keeps Linda hidden behind thick bed curtains. Is she hiding from something or someone, or is a more menacing threat stalking her?
In each of the games, there are different points where Nancy can make "fatal errors." These points are usually when she blows her cover as a detective or gets seriously injured. At such points, the game will stop and give the player the option to try again before the fatal error occurred. If the player doesn't wish to retry, then the game is over. The fatal errors in Curse of Blackmoor Manor include:
An award checklist is displayed at the end of the game. These are all of the possible awards:
References to previous games in the series include:
Click on "Peter" on Jane's family tree to hear about Peter's wooden leg and wolf trouble. This is a reference to children's story Peter and the Wolf.
Jinny Gudmundsen of USA Today gave the game a 4 ½ stars out of five, saying "best for teens 13 and up because it's a little scarier, its puzzles are harder, and its themes of witchcraft, lycanthropy, and alchemy make it more appropriate for an older audience". Lonnie Brown of The Ledger also gave the game a positive review, saying "The graphics are well done, and the music and characters fit the mood" and called the "second chance" button a "very nice feature".
Laura MacDonald of Adventure Gamers gave the game a mixed review (4 out of 5 stars), complimenting the graphics, cinematics and animation but felt the "non-linear gameplay can leave a player lost if they don’t play a sustained game; though the story is well done, could have been more developed". However, she called it an overall "solid addition to the series and likely the best Nancy Drew game of them all...this is a definite buy".
Tally Ho of Just Adventure gave the game a positive review, calling the graphics "the best of the series" and enlarged playing are a "good thing". However, Ho thought "forcing the player to repeat a fairly difficult task again and again, even after beating it is really unfair".
Gargoyles is an American animated television series created by Greg Weisman and produced by Weisman and Frank Paur for Disney Television Animation and Buena Vista Television, and originally aired from October 24, 1994 to February 15, 1997. The series is credited for its relatively dark tone, complex story arcs and melodrama; character arcs were heavily employed throughout the series, as were Shakespearean themes.
Gargoyles video game adaptation and a spin-off comic series were also created in 1995. The show's storyline continued from 2006–2009 in a comic book series of the same name, written by Weisman and produced by Slave Labor Graphics.
The series features a species of nocturnal creatures known as gargoyles that turn to stone during the day, focusing on a clan led by Goliath. In the year 994, the clan lives in a castle in medieval Scotland alongside humans, until many of them are killed by betrayal and the remainder are magically frozen in stone until the castle "rises above the clouds."
A millennium later, in 1994, billionaire David Xanatos purchases the gargoyles' castle and has it reconstructed atop his New York City skyscraper, awakening the six remaining gargoyles. In trying to adjust to their new world, they are aided by a sympathetic NYPD detective, Elisa Maza, and quickly come into conflict with the plotting Xanatos. In addition to dealing with the gargoyles' attempts to adjust to modern New York, the series also incorporated various supernatural threats to their safety and to the world at large.
A total of 78 half-hour episodes were produced. The first two seasons aired in the Disney Afternoon programming block. The controversial third and final season aired on Disney's One Saturday Morning format on ABC as Gargoyles: The Goliath Chronicles. With the exception of the first episode of the season, "The Journey", these episodes were produced without the involvement of the series' creator Greg Weisman and are not considered canonical by him.
The voice cast featured several actors who are alumni of the Star Trek franchise including Marina Sirtis and Jonathan Frakes (respectively, Deanna Troi and William Riker on Star Trek: The Next Generation), who were featured regularly as principal cast members. Other Star Trek actors such as Michael Dorn (Worf on TNG), Brent Spiner (Data on TNG), Colm Meaney (Miles O’Brien on TNG and Star Trek: Deep Space Nine), LeVar Burton (Geordi La Forge on TNG), Nichelle Nichols (Uhura on Star Trek: The Original Series), Avery Brooks (Benjamin Sisko on DS9), Paul Winfield (Clark Terrell in Star Trek II: The Wrath of Khan), David Warner (various characters, most notably Gul Madred in "Chain of Command", a two-part episode of TNG) and Kate Mulgrew (Kathryn Janeway on Star Trek: Voyager) were guest or recurring stars in the series.
Series creator Weisman, a former English teacher, has often cited his goal of ideally incorporating every myth and legend into the series eventually. However, although Weisman created Gargoyles, the series' first season was almost entirely written by husband-and-wife team of Michael Reaves and Brynne Chandler Reaves. They wrote 12 of the 13 episodes, with the one remaining episode being written by Steve Perry. Weisman himself did not have any writing credits on the show until the third season—a season which, ironically, Weisman has since disowned.
The second season consisted of 52 episodes, and featured a much larger writing staff, including Reaves, Chandler Reaves and Perry, as well as newcomers Lydia Marano, Cary Bates, Gary Sperling, Adam Gilad, Diane Duane and Peter Morwood, amongst others. For the third season (consisting of 13 episodes), most of the writing staff was new to the show, although returning writers included Marano, Gilad and Bates.
Many Shakespearean characters and stories found their way into the show's storylines, particularly Macbeth and A Midsummer Night's Dream. The series was also influenced by medieval Scottish history. Weisman also cited the influences of Disney's Adventures of the Gummi Bears and Hill Street Blues on the series. The latter in particular inspired the ensemble format of the series and the 30-second "Previously, on Gargoyles…" recap found at the beginning of later episodes. The former was an influence on the original comedy development of the show, which was subsequently made darker and more serious before production. Some aspects of the series Bonkers, which Weisman helped develop, also influenced the show to some degree. Most noticeably, the relationship of toon cop Bonkers and his human partner Miranda Wright was used as a template for the relationship of gargoyle Goliath and Elisa Maza, as was the then-recent movie Beauty and the Beast.
New York artist Joe Tomasini brought a suit against Disney, claiming that his copyrighted screen play and character designs had been copied during the development and production of Gargoyles. The case was ultimately thrown out, after it was proven that Disney did not have access to Joe Tomasini's creations.
The show was only moderately successful at the time, yet did not fall into obscurity. In 2009, IGN ranked Gargoyles 45th place on the list of top 100 animated series of all time ("A decent success at the time, Gargoyles has maintained a strong cult following since it ended more than a decade ago"). In 2010, Hollywood.com featured it on the list of six cartoons that should be movies. In 2011, UGO.com included it on their list of legendary medieval and fantasy TV shows "that rock your face".
Gargoyles comics were published in the magazine Disney Studios Adventures, 11 stories in total. A two-part story "Stone Cold" is notable in that it provided a story idea that was later used in the TV series in the episode "The Price". Another story, "The Experts", was intended as tie-in advertising for Disney's The Hunchback of Notre Dame.
In 1995, Marvel Comics issued a Gargoyles comic book series which ran for 11 issues. The books did not directly follow the continuity of the series, but they did reference specific events that took place within it. The Marvel series was tonally darker than the television series, dealing largely with Xanatos' experiments to create creatures and machines to defeat the Gargoyles. Greg Weisman, television series co-creator, did not have any direct involvement in the story development of the comic series, but was consulted on some plot points to be sure it stayed within certain boundaries.
Weisman was eventually hired to write for the comic, but Marvel cut the deal with Disney before his run could be produced. Weisman still has his unpublished script for the comic, and would eventually use it as issue #6 of Gargoyles SLG comic. The characters Beth Maza (who appeared in a photo in "Deadly Force") and Petros Xanatos appeared in the comics before their full debut on the show.
On June 21, 2006, Slave Labor Graphics, in association with CreatureComics, began producing a new Gargoyles comic written by series creator Greg Weisman. The comic continues the storyline of the animated series, picking up after the second season finale, "Hunter's Moon, Part III". The first two issues adapt the first episode of The Goliath Chronicles, which Weisman story edited.
In August 2008, Greg Weisman announced that, due to Disney increasing its licensing fees, Slave Labor Graphics would not be renewing its license of Gargoyles after it ran out on August 31, 2008. The final two issues of Bad Guys and four of Gargoyles were released in the comic trades collecting both series in August 2009. Weisman also stated that SLG president Dan Vado has not given up on the Gargoyles franchise and hopes to pursue the idea of Gargoyles graphic novels in the future.
A series of 22 five-inch action figures (along with two vehicles and a castle playset) was released by Kenner in 1995.][
A card game, Gargoyles Stone Warriors Battle Card Game, was published by Parker Brothers in 1994.
The Gargoyles video game was released in the United States by Buena Vista Interactive exclusively for the Sega Genesis in 1995. The game was a side-scrolling platform action game. Its plot was considered non-canon and involved the Eye of Odin attempting to destroy the world.
Other licensed merchandise included numerous other toys and figures, collectible trading card and sticker series, and a wide range of clothing items, books, art supplies, kitchen and bathroom items and supplies, clocks and watches, etc.
The five-episode pilot edited into a single movie under the title Gargoyles the Movie: The Heroes Awaken was released on VHS and Laserdisc in February 1995. The following videos were later released containing the remaining first-season episodes:
Episodes 6-13 were left unaltered, except for the removal of the "Previously on Gargoyles..." segment from "Enter Macbeth".
In 2004, the 10th anniversary of its premiere, Walt Disney Studios Home Entertainment released Season 1 of Gargoyles on DVD in Region 1. The first half of the second season was released in December 2005.
At the 2006 Gathering of the Gargoyles convention, Weisman announced that the release of Season 2 Volume 2 had been canceled. Weisman has stated simply, "Volume 1 did not sell enough copies." Since then, Disney had no plans to release the second volume. People support these claims by way of e-mails from Disney saying that they may release the remaining episodes but are unsure. The episodes themselves are uncensored, restoring scenes which were removed on Toon Disney (now known as Disney XD) and the VHS releases.
On June 25, 2013, Volume Two of Season Two was released on DVD as a Disney Movie Club exclusive.
A small but loyal fanbase for the property developed after its cancellation, largely online.
In 1997, Weisman began answering fan questions about the series in an online forum at Ask Greg, revealing, among other things, productions details about the series, in-universe details about the characters, and his plans for the property if it had not been cancelled or if he was able to revive it in the future. Among other revelations, Weisman has detailed spinoffs for the series that reached various stages of development, including Bad Guys (for which a leica reel and comics were produced), Gargoyles 2198, Timedancer, Pendragon, Dark Ages and The New Olympians.
The Gathering of the Gargoyles was an annual fan convention which began in 1997. The Gathering featured several regular guests close to the Gargoyles franchise including Greg Weisman and voice actors Keith David and Thom Adcox. The Gathering has featured several recurring special events such as a radio play where attendees audition and take speaking roles, a masquerade ball where attendees dress up as their favorite character, an art show where the many artists within the fandom can display or sell their artwork. Weisman has in the past shown the leica reel of Bad Guys at Gatherings. Footage and interviews from the 2004 Gathering appears as an extra feature on the Season 1 DVD of the show.
Goldie is a fictional character in The Sandman comic book series by Neil Gaiman.
Goldie is a pet baby gargoyle, given to Abel by his brother Cain in Preludes and Nocturnes. Abel originally intends to name him Irving, but Cain insists that gargoyle names must all begin with a "G". Cain then proceeded to murder Abel over this. Abel soon returns, as he is murdered by Cain all the time. He then agrees to name the gargoyle Goldie, after "an old friend", though he tells Goldie in private that he will continue to think of him as Irving.
Goldie appears for a short scene in The Doll's House in which he is sitting upon Abel's shoulder as Lucien asks Abel about the inhabitants of the house. He later appears throughout the "Parliament of Rooks" story in Fables and Reflections, and briefly at the beginning of Brief Lives. He also accompanies Abel in The Kindly Ones and is with him when he gets murdered by the Furies, crying when his master is killed. He is later seen playing with Daniel Hall.
Goldie later takes on a pivotal role as the guardian of the tree of life in the Sandman spin-off series The Dreaming. On his/her quest to the tree, a search party forms. He was retconned into a female gargoyle for the new series.
Goldie is named after the "'imaginary' friend" to whom Abel would tell his early stories in the pages of House of Secrets.
In issue 39 of the 2008 reboot of the House of Mystery comic series, it is revealed the Goldie is 'GiGi', a waitress at the House of Mystery and a bit player in the series. Goldie was transformed by Lotus Blossom, another character in the series, at Goldie's request in exchange for a book of magic spells. Goldie was not enthralled with the idea of growing up to be a Gargoyle, and instead wanted to be a human girl. The newly reborn Gigi joined Lotus Blossom on her exploits in the series, often serving as an enforcer for her. It's revealed that Abel knows Gigi's true history, but if his brother Cain knew, it was not shown.
A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device, but it now implies any type of display device that can produce two or three dimensional images. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld devices. Specialized video games such as arcade games, while previously common, have gradually declined in use. Video games have gone on to become an art form and industry.
The input device primarily used to manipulate video games is called a game controller, and varies across platforms. For example, a controller might consist of only a button and a joystick, while another may feature a dozen buttons and one or more joysticks. Early personal computer games often needed a keyboard for gameplay, or more commonly, required the user to buy a separate joystick with at least one button. Many modern computer games allow or require the player to use a keyboard and a mouse simultaneously. A few of the most common game controllers are gamepads, mouses, keyboards, and joysticks.
Games for Windows was a brand owned by Microsoft and introduced in 2006 to coincide with the release of Windows Vista and Windows 7. The brand represents a standardized technical certification program and online service for Windows games, bringing a measure of regulation to the PC game market in much the same way that console manufacturers regulate their platforms. The branding program is open to both first-party and third-party publishers.
Games for Windows was promoted through convention kiosks and through other forums as early as 2005. The promotional push culminated in a deal with Ziff Davis Media to rename the Computer Gaming World magazine to Games for Windows: The Official Magazine. The first GFW issue was published for November 2006, and the magazine was defunct as of 2008. Trove
Fable II is an action role-playing open world video game in the game seriesFable developed by Lionhead Studios and published by Microsoft Game Studios for Xbox 360. It is the sequel to Fable and Fable: The Lost Chapters, it was originally announced in 2006 and released in October 2008. A compilation of the game, and its two downloadable content packs, was released on 24 October 2009, titled the "Game of the Year" edition.
The game takes place in the fictional land of Albion, five hundred years after Fable's original setting, in a colonial era resembling the time of highwaymen or the Enlightenment. Guns are still primitive, and large castles and cities have developed in the place of towns. Unlike the original, the player may choose to be either male or female. Fable
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Florida's digital media industry association, Digital Media Alliance Florida, defines digital media as "the creative convergence of digital arts, science, technology and business for human expression, communication, social interaction and education". Software