Games for Windows was a brand owned by Microsoft and introduced in 2006 to coincide with the release of Windows Vista and Windows 7. The brand represents a standardized technical certification program and online service for Windows games, bringing a measure of regulation to the PC game market in much the same way that console manufacturers regulate their platforms. The branding program is open to both first-party and third-party publishers.
Games for Windows was promoted through convention kiosks and through other forums as early as 2005. The promotional push culminated in a deal with Ziff Davis Media to rename the Computer Gaming World magazine to Games for Windows: The Official Magazine. The first GFW issue was published for November 2006, and the magazine was defunct as of 2008.
The Fables of Jean de La Fontaine were issued in several volumes from 1668 to 1694. They are classics of French literature.
Divided into 12 books, there are 239 of the Fables, varying in length from a few lines to some hundred, those written later being as a rule longer than the earlier.
Aesop's Fables or the Aesopica is a collection of fables credited to Aesop, a slave and story-teller believed to have lived in ancient Greece between 620 and 560 BCE. Of diverse origins, the stories associated with Aesop's name have descended to modern times through a number of sources. They continue to be reinterpreted in different verbal registers and in popular as well as artistic mediums.
Apollonius of Tyana, a 1st-century CE philosopher, is recorded as having said about Aesop:
The Fox and the Cat (Italian: Il gatto e la volpe) are a pair of fictional characters who appear in Carlo Collodi's book The Adventures of Pinocchio (Le avventure di Pinocchio). Both are depicted as con-men, who lead Pinocchio astray and unsuccessfully attempt to murder him. The pair pretend to sport disabilities; the Fox lameness and the Cat blindness. The Fox is depicted as the more intelligent of the two, with the Cat usually limiting itself to repeating the Fox' words.
Digital media is a form of electronic media where data are stored in digital (as opposed to analog) form. It can refer to the technical aspect of storage and transmission (e.g. hard disk drives or computer networking) of information or to the "end product", such as digital video, augmented reality, digital signage, digital audio, or digital art .
Florida's digital media industry association, Digital Media Alliance Florida, defines digital media as "the creative convergence of digital arts, science, technology and business for human expression, communication, social interaction and education".