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King's Quest series
Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives and as video games. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be "text-only". Graphical text adventure games, where the text is accompanied by graphics (still images, animations or video) still fall under the text adventure category if the main way to interact with the game is text. Some users of the term distinguish between "interactive fiction" that focuses on narrative and "text adventures" that focus on puzzles. Meanwhile, more expansive definitions of "interactive fiction" may include all adventure games, including wholly graphical adventures such as Myst.
As a commercial product, interactive fiction reached its peak in popularity from 1979–1986, as a dominant software product marketed for home computers. Due to their text-only nature it sidestepped the problem of writing for the widely divergent graphics architectures, this meant interactive fiction games were easily ported across all the popular platforms, even those such as CP/M not known for gaming or strong graphics capabilities. Today, a steady stream of new works is produced by an online interactive fiction community, using freely available development systems.
King's Quest is an adventure game series created by the American software company Sierra Entertainment. It is widely considered a classic series from the golden era of adventure games. Following the success of its first installment, the series was primarily responsible for building the reputation of Sierra. Roberta Williams, co-founder and former co-owner of Sierra, designed all of the King's Quest games. The first game was released in 1984, and the latest came in 1998.
The King's Quest series chronicles the saga of the royal family of the Kingdom of Daventry through their various trials and adventures. The story takes place over two generations and across many lands.
Police Quest is a series of police simulation video games produced and published by Sierra On-Line between 1987 and 1998. The first five games were adventure game/simulations, the first three of which were designed by former policeman Jim Walls.
The fourth and later titles were designed by former LAPD Chief Daryl F. Gates. The fifth game in the Police Quest series, Daryl F. Gates' Police Quest: SWAT, was released in 1995 but was a more of a first-person FMV tactical simulator/interactive movie rather than more traditional third-person graphic adventure of the previous games. Though it was still advertised as an adventure, and utilized a version of the SCI (Sierra Creative Interpreter) adventure game engine used in the previous game Open Season, and thus functioned in a similar manner to Sierra's other FMV games or adventures of the era (I.E. Phantasmagoria, Gabriel Knight II, King's Quest VII). Both SWAT and the real-time strategy game SWAT 2 still carried the Police Quest name (and were numbered V and VI in the series respectively), although subsequent titles in the series would drop the Police Quest title altogether.
A crisis hotline is a phone number people can call to get immediate emergency telephone counseling, usually by trained volunteers. Such hotlines have existed in most major cities of the United States at least since the mid-1970s. Initially set up to help those contemplating suicide, many have expanded their mandate to deal more generally with emotional crises. Similar hotlines operate to help people in other circumstances, including rape victims, bullying victims, runaway children, human trafficking victims, and people who identify as LGBT, or intersex.
Such services began in 1953, when Chad Varah, an English vicar, founded The Samaritans service, which soon established branches throughout the United Kingdom. The first Samaritans branch in the United States was established in Boston in 1974. In addition to Boston, there are currently Samaritan branches in Falmouth, Massachusetts (serving the Cape Cod and Islands area), the Merrimack Valley, the Fall River/New Bedford area. Outside of Massachusetts, there are branches in New York City, Providence, Hartford, Albany, and Keene, New Hampshire.
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An adventure game is a video game in which the player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving instead of physical (e.g. reflexes) challenge. The genre's focus on story allows it to draw heavily from other narrative-based media such as literature and film, encompassing a wide variety of literary genres. Nearly all adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multi-player design difficult.
In the Western world, the genre's popularity peaked during the late 1980s to mid-1990s when many considered it to be among the most technically advanced genres, but it is now sometimes considered to be a niche genre. In East Asia on the other hand, adventure games continue to be popular in the form of visual novels, which make up nearly 70% of PC games released in Japan.