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Grand Theft Auto: San Andreas is a 2004 open world action-adventure video game developed by Rockstar North in the United Kingdom and published by Rockstar Games. A sequel to the successful title Grand Theft Auto: Vice City (2002), San Andreas is the third 3D game in the seriesGrand Theft Auto, the fifth original console release and eighth game overall. Originally released for the PlayStation 2 in October 2004, the game has since been released for the Xbox and Microsoft Windows in June 2005, the Xbox Live Marketplace for the Xbox 360 in October 2008, and the PlayStation Store via PSN for the PlayStation 3 in December 2012. It was made available on Steam on January 4, 2008, and on Intel-based Macs running a minimum of Mac OS X 10.6.6 in September 2011. The game was succeeded by Grand Theft Auto: Liberty City Stories in 2005.
Expanding the size of the in-game map from previous GTA titles, GTA: San Andreas is set in the semi-fictional state of San Andreas (based on California and Nevada) and its three metropolitan cities: Los Santos (based on Los Angeles), San Fierro (based on San Francisco), and Las Venturas (based on Las Vegas). Set in 1992, the game revolves around the gang member Carl "CJ" Johnson returning home to Los Santos after learning of his mother's murder. CJ finds his old friends and family in disarray, and over the course of the game, he tries to re-establish his old gang, the Grove Street Families, clashes with corrupt cops, and gradually unravels the truth behind his mother's murder. The plot is based on multiple real-life events in Los Angeles, including the rivalry between the Bloods and Crips street gangs, the crack epidemic, the LAPD Rampart scandal, and the 1992 Los Angeles riots. Like other games in the series, GTA: San Andreas is composed of elements from driving games and third-person shooters, and features open world gameplay, in which players can interact with the game world at their leisure. The game introduced several gameplay elements to the series, including gang wars, car tuning, and extensive player customisation.
An action-adventure game (also known as 'arcade adventure game') is a video game that combines elements of the adventure game genre with various action game elements. It is perhaps the broadest and most diverse genre in gaming, and can include many games which might better be categorized under narrow genres. The first known game in this genre is the Atari 2600 game Adventure (1979).
With the decline of the adventure game genre from mainstream popularity, the use of the term (and the hybrid term "action-adventure") has been more liberal. It is not uncommon for gamers to apply the term "adventure" or "action adventure" to describe the genre of fiction to which a game belongs, and not the gameplay itself.
Digital media is a form of electronic media where data are stored in digital (as opposed to analog) form. It can refer to the technical aspect of storage and transmission (e.g. hard disk drives or computer networking) of information or to the "end product", such as digital video, augmented reality, digital signage, digital audio, or digital art .
Florida's digital media industry association, Digital Media Alliance Florida, defines digital media as "the creative convergence of digital arts, science, technology and business for human expression, communication, social interaction and education".
Application software is all the computer software that causes a computer to perform useful tasks (compare with computer viruses) beyond the running of the computer itself. A specific instance of such software is called a software application, program, application or app.
The term is used to contrast such software with system software, which manages and integrates a computer's capabilities but does not directly perform tasks that benefit the user. The system software serves the application, which in turn serves the user.
An electronic game is a game that employs electronics to create an interactive system with which a player can play. The most common form of electronic game today is the video game, and for this reason the terms are often mistakenly used synonymously. Other common forms of electronic game include such non-exclusively-visual products as handheld electronic games, standalone systems (e.g. pinball, slot machines, or electro-mechanical arcade games), and specifically non-visual products (e.g. audio games). There are electronic game sets for chess, draughts and battleships
The earliest form of computer game to achieve any degree of mainstream use was the text-based Teletype game. Teletype games lack video display screens and instead present the game to the player by printing a series of characters on paper which the player reads as it emerges from the platen. Practically this means that each action taken will require a line of paper and thus a hard-copy record of the game remains after it has been played. This naturally tends to reduce the size of the gaming universe or alternatively to require a great amount of paper. As computer screens became standard during the rise of the third generation computer, text-based command line-driven language parsing Teletype games transitioned into visual interactive fiction allowing for greater depth of gameplay and reduced paper requirements. This transition was accompanied by a simultaneous shift from the mainframe environment to the personal computer.
Games for Windows was a brand owned by Microsoft and introduced in 2006 to coincide with the release of Windows Vista and Windows 7. The brand represents a standardized technical certification program and online service for Windows games, bringing a measure of regulation to the PC game market in much the same way that console manufacturers regulate their platforms. The branding program is open to both first-party and third-party publishers.
Games for Windows was promoted through convention kiosks and through other forums as early as 2005. The promotional push culminated in a deal with Ziff Davis Media to rename the Computer Gaming World magazine to Games for Windows: The Official Magazine. The first GFW issue was published for November 2006, and the magazine was defunct as of 2008. Grand Theft Auto
Cheating in video games involves a video game player using non-standard methods for creating an advantage beyond normal gameplay, usually to make the game easier. Cheats sometimes may take the form of "secrets" placed by game developers themselves.
Cheats may be activated from within the game itself (a cheat code implemented by the original game developers); or created by third-party software (a game trainer) or hardware (a cheat cartridge). They can also be realised by exploiting software bugs.
Grand Theft Auto III is a 2001 open world action-adventure video game developed by DMA Design (now Rockstar North), and published by Rockstar Games. It is the first 3D title in the seriesGrand Theft Auto. It was released in October 2001 for the PlayStation 2, May 2002 for Windows, in November 2003 for the Xbox and in November 2010 for OS X. It was made available on Steam on January 4, 2008 and on the Mac App Store on August 18, 2011. It was released on iOS and Android on December 15, 2011, and on the PlayStation 3 in September 2012. The game is preceded by Grand Theft Auto 2 and succeeded by Grand Theft Auto: Vice City.
GTA III is set in modern Liberty City, a fictional metropolitan city based on New York City. The game follows the story of a criminal named Claude who was betrayed by his girlfriend in a bank heist and begins to work his way up the crime ladder of the city before confronting her. GTA lll is composed of elements from driving games and third-person shooters. Cheat!
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