Explore the train station before following the Quest Arrow through a couple of rooms (look for a Machine Gun inside one of them) before leading you to three Splicers facing away toward a vent. We recommend backing up into the hall leading up to etc
BioShock 2 is a first-person shooter video game developed by 2K Marin for Microsoft Windows, PlayStation 3 and Xbox 360. The sequel to the 2007 video game BioShock, it was released worldwide on February 9, 2010. The OS X version of the game was released by Feral Interactive on March 30, 2012.
The game is set in the fictional underwater dystopia of Rapture. The game opens with a cutscene set in 1958 then jumps 10 years to when Delta wakes up in 1968, eight years after the events of the first BioShock. The protagonist and player-controlled character is an Alpha series of Big Daddy, a human being that has been mentally conditioned to protect Little Sisters which is amongst the first of its kind. The player-controlled character Big Daddy, named Subject Delta who was previously paired with a single Little Sister, reactivates with no recollection of the past decade's events and scours the city in an attempt to relocate the Little Sister that he was paired with. Fearing this reunion will ruin her plans for the city, Sofia Lamb, the antagonist, sends out her spliced up followers that she calls "The Rapture Family" and new Big Sisters in an attempt to deter Delta.
Horror video games
First-person shooter (FPS) is a video game genre centered on gun and projectile weapon-based combat through a first-person perspective; that is, the player experiences the action through the eyes of the protagonist. The first-person shooter shares common traits with other shooter games, which in turn fall under the heading action game. From the genre's inception, advanced 3D or pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral.
The first-person shooter has since been traced as far back as Maze War, development of which began in 1973, and 1974's Spasim. The genre coalesced with 1992's Wolfenstein 3D, which has been credited with creating the genre proper and the basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity was Doom, released the following year and perhaps the most influential first-person shooter. 1998's Half-Life - along with its 2004 sequel Half-Life 2 - enhanced the narrative and puzzle elements. GoldenEye 007 (1997) was a first landmark first-person shooter for home consoles, with the Halo series heightening the console's commercial and critical appeal as a platform for first-person shooter titles. In the 21st century, the first-person shooter is the most commercially viable video game genre, as well as being the genre that has taken more market share of any other genre in the gaming industry.
Survival horror is a subgenre of action-adventure video games inspired by horror fiction. Although combat can be a part of the gameplay, the player is made to feel less powerful than in typical action games, because of limited ammunition, health, speed, or other limitations. The player is also challenged to find items that unlock the path to new areas, and solve puzzles at certain locations. Games make use of strong horror themes, and the player is often challenged to navigate dark maze-like environments, and react to unexpected attacks from enemies.
The term "survival horror" was first used for the original Japanese release of Resident Evil in 1996 which was influenced by earlier games with a horror theme such as 1989's Sweet Home. The name has been used since then for games with similar gameplay, and has been retroactively applied to games as old as Haunted House from 1982. Starting with the release of Resident Evil 4 in 2005, the genre began to incorporate more features from action games and more traditional first-person and third-person shooter games, which has led game journalists to question whether long-standing survival horror franchises and many recent popular horror franchises have abandoned the genre and moved into a different distinct genre often referred to as "action horror". Still, the survival horror genre has persisted in one form or another.
Application software is all the computer software that causes a computer to perform useful tasks beyond the running of the computer itself. A specific instance of such software is called a software application, program, application or app.
The term is used to contrast such software with system software, which manages and integrates a computer's capabilities but does not directly perform tasks that benefit the user. The system software serves the application, which in turn serves the user.
Games for Windows was a brand owned by Microsoft and introduced in 2006 to coincide with the release of Windows Vista and Windows 7. The brand represents a standardized technical certification program and online service for Windows games, bringing a measure of regulation to the PC game market in much the same way that console manufacturers regulate their platforms. The branding program is open to both first-party and third-party publishers.
Games for Windows was promoted through convention kiosks and through other forums as early as 2005. The promotional push culminated in a deal with Ziff Davis Media to rename the Computer Gaming World magazine to Games for Windows: The Official Magazine. The first GFW issue was published for November 2006, and the magazine was defunct as of 2008.
The utopia and its offshoot, the dystopia, are genres of literature that explore social and political structures. Utopian fiction is the creation of an ideal society, or utopia, as the setting for a novel. Dystopian fiction (sometimes referred to as apocalyptic literature) is the opposite: creation of an utterly horrible or degraded society that is generally headed to an irreversible oblivion, or dystopia. Many novels combine both, often as a metaphor for the different directions humanity can take in its choices, ending up with one of two possible futures. Both utopias and dystopias are commonly found in science fiction and other speculative fiction genres, and arguably are by definition a type of speculative fiction.
More than 400 utopian works were published prior to the year 1900 in the English language alone, with more than a thousand others during the twentieth century.