The culture of the United Kingdom is the pattern of human activity and symbolism associated with the United Kingdom and its people. It is informed by the UK's history as a developed island country, liberal democracy and major power, its predominantly Christian religious life, and its composition of four countries—England, Northern Ireland, Scotland and Wales—each of which has distinct customs, cultures and symbolism. The wider culture of Europe has also influenced British culture, and Humanism, Protestantism and representative democracy developed from broader Western culture.
British literature, music, cinema, art, theatre, media, television, philosophy and architecture are influential and respected across the world. The United Kingdom is also prominent in science and technology. Sport is an important part of British culture; numerous sports originated in the country, including the national game, football. The UK has been described as a "cultural superpower", and London has been described as a world cultural capital.
Pub games are games which are or were played in pubs, bars, inns, and taverns, particularly traditional games played in English pubs. Most are indoor games, though some are played outdoors, e.g. in the pub garden or on the village green.
Richard Boston in Beer and Skittles reveals that the first regulation for national control of pubs was about pub games. Henry VII's statute of 1495 restricted "the indoor games which were distracting Tudor pubmen from archery".
Bible Quiz, also known as Bible Bowl, is a competition between teams (often representing individual churches) over knowledge of a pre-determined section of the Bible. Various Protestant denominations, plus a handful of independent groups, sponsor these competitions. All of them take the form of a quick-recall game, similar to those used in many American schools but instead using the Bible as the subject of study and questions. Organizations which use the name "Bible Bowl" lean toward the format established by television's College Bowl in the 1950s. All groups feature teams competing to be the first to "buzz in" using an electronic lockout device, much like those still used in TV game shows such as Jeopardy! today.
Most organizations have seasons which roughly correspond with the U.S. school year (September–June), holding local competitions on a monthly basis, with playoffs beginning in March or April that lead to a national championship tournament. Contestants are usually students in grades six through twelve, with some organizations also offering a separate division for younger children.
A personality quiz is a series of questions (usually multiple-choice) that intends to reveal something about the person who answers them. The personality quiz, unlike a knowledge quiz, has no definite set of right or wrong answers. Instead, the answers that the respondent provides are compiled and analyzed (usually according to some programmable computer algorithm) to produce a response (usually one of a finite number of responses) that supposedly indicates part of the respondent's personality and/or characteristics.
The large number of personality quizzes seen online are a recent internet phenomenon, originally derived from the concept of the personality test in using a set of question responses to determine something about a person's personality and/or characteristics. Most websites that host such quizzes often provide the HTML code for displaying the respondent's result on a blog, allowing a convenient electronic means for people to share their personality quiz results.