Question:

What are all of the games in the Need for Speed series? More?

Answer:

Need for Speed: Porsche Unleashed (2000), Need for Speed: Hot Pursuit 2 (2002), Need for Speed: Underground (2003), Need for Speed: Underground 2 (2004), Need for Speed: Most Wanted (2005), Need for Speed: Carbon (2006) MORE?

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Need for Speed III: Hot Pursuit, released in Japan as Over Drivin' III: Hot Pursuit, is a racing video game released in 1998. It is the third major title in the seriesNeed for Speed, significantly incorporating police pursuits as a major part of gameplay. Hot Pursuit remains focused in racing using exotic sports cars, but features races that primarily take place in locations within North America, including varied settings and climates. In addition, police AI is significantly improved over its predecessor, utilizing several tactics to stop both the player and opponent. The game was released for PlayStation in March 1998 and later received an enhanced port for Microsoft Windows in September 1998. A PlayStation 2 version was developed, but later cancelled. The game title's suffix, "Hot Pursuit", is a term for a police pursuit. The game had a sequel that was released in 2002 as Need for Speed: Hot Pursuit 2. With police pursuits reintegrated into the game, Hot Pursuit's gameplay now consists of two categories. The first encompasses standard racing, as it has been in its predecessors, The Need for Speed and Need for Speed II, in which the player is allowed to race against one (including split-screen races) or seven other racers in normal circuit racers, knockouts, or tournaments (which allow the player to unlock bonus vehicles and a bonus track). The second category is dubbed "Hot Pursuit", where police pursuits are included in races; the mode allows the player to select a standard sports car to race against a single opponent in a police-scattered track. The PC version also contains a role reversal variation in which players select a police version of a sports car to pursue and stop all six racers before they complete their race. Completing both Hot Pursuit challenges in the PC version on every track of the game unlocks additional police sports cars. Two modes were introduced in the game. The two-player split-screen mode allows two players to race using the same computer. The "Knockout" mode consists of 7 races with 8 racers on randomly chosen tracks, in which conditions such as selected difficulty, weather, and so on that the player has chosen before starting the race-series will apply. Each race consists of two laps where the driver who finishes last will be eliminated from the race lineup. All other drivers advance to the next round and carry on with the battle until there is only one player left, who technically wins the knockout competition. The game also supports network play through a serial port, modem, or IPX, and online gaming through TCP/IP protocol. It also allowed spawn installations of itself to be installed on other machines. Racing tracks are greatly varied, with settings ranging from wide desert canyons to homely countryside villages, as well as snow-capped mountain ranges. A particular track in the game is even host to a modern and intricate structure identified as the Electronic Arts development office. Most tracks contain one or more secret shortcuts which can dramatically alter the outcome of a race. The game also boasted some fairly impressive graphics support for its time, allowing up to 1152 by 864 pixel, 16-bit in-game resolution; widescreen support, car chrome effects, and slider settings for car detail and view distance. Motion-sensing controllers received support as well, granting the players a more thorough gameplay experience by actually allowing them to "drive" the cars. Car tuning was also introduced, which allowed any car's handling to be customized by adjusting low or high end properties for engine tuning and gear ratios, front or back brake balance, slow or fast braking speed, soft or stiff suspension, low or high aerodynamics as well as rain or racing tires. Any of these options could be modified via sliders to offer a digit-sensitive, percentage-based effect to the selected car's overall performance. Higher-end engine and gear tuning, for example, will compromise acceleration for better tops speeds. Rear-based brake balance and slow braking speeds make for wider, drifting turns, and aerodynamics provide even higher speeds at the loss of handling. Hot Pursuit's pursuit system has been significantly improved in terms of AI and police tactics over the Need for Speedfirst . The game now requires that the racer only stop near a pursuing police car to be ticketed or arrested by the police, as opposed to being overtaken by a police car, forcing the racer to pull over for the same punishments. Accordingly, police cars are now programmed with the ability to block a racer's car in an attempt to halt them. In addition, whereas the original Need for Speed would only have a single police car chasing a racer in each pursuit, Hot Pursuit allows more police cars to pursue a racer, opening up the opportunity for them to collectively ambush the racer's car. The police are only playable in the PC version. However, the police cars can be played in the PS1 version, through hacking with a GameShark. The player must select a car in Hot Pursuit mode, which will then be replaced by a police car when the race starts. CLK-GTR, and El Niño cannot be replaced. Even when driving as a police car, the cops can still arrest the player. Tactical aspects of the police pursuits have also been improved. The police have the ability to deploy roadblocks which has computer-controlled cop cars form a wall across the road, and spike strips which puncture the tires of a racer's car, bringing it to a halt. Both tactics present weaknesses, specifically gaps in the blockade that can be used by a racer to avoid collisions with police cars, or tire punctures from a spike strip which is only deployed on one side of the road. The player may also listen to police radio chatter on the pursuits' statuses, revealing to them the current locations of racers, police cars, as well as roadblocks and spike strips. The radio chatter also reveals reactions to specific events, such as a racer's collision with a parked police car, as well as referencing the racer's passing speed and the occurrence of the race itself ("It looks like the cars are racing!"). Furthermore, if a computer-controlled racer's driving conduct proves to be more dangerous than that of the racer's, the cops may relent their pursuit of the player and chase the AI instead. Each track setting features unique police cars, including three sedan-based squad cars, a hatchback and two SUVs. The Chevrolet Caprice Classic (for Hometown and Country Woods and sometimes also appears on the Redrock Ridge and Lost Canyons tracks in the PS1 version only) Ford Crown Victoria (for Hometown, Country Woods, and Empire City in PC version and Atlantica and Aquatica and sometimes also on the Rocky Pass and Summit tracks for the PS1 version), Eagle Talon (for Lost Canyons and Redrock Ridge for the PC version and Empire City in the PS1 version), Ford Falcon or Pontiac Grand Am (for Atlantica and Aquatica in the PC version only), Lamborghini LM002 (For Rocky Pass and Summit in the PS1 version only) and Land Rover Discovery (for Rocky Pass and Summit in the PC version and Lost Canyons and Redrock Ridge in the PS1 version). In addition to standard police cars, a handful of Chevrolet Corvette C5 police cars are also included in each track, more equipped to engage in high-speed pursuits and capable of outperforming normal police cars. In the PS1 version, Lamborghini Diablo pursuit vehicles replace the Corvettes if Expert difficulty is selected. Racing Themes Main Menu, Showroom & Other (*"Romulus 3" is the showroom music from Need for Speed II). Need for Speed III: Hot Pursuit was met with positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation version 85.63% and 88/100 and the PC version 84.82%. It was heralded for its intense action and beautiful graphics. John Misak, of PC Gameworld wrote in his review: "This latest incarnation uses a radically enhanced graphics engine which reproduces the cars to the tiniest detail."
Need for Speed: Porsche Unleashed, released as Need for Speed: Porsche 2000 in Europe, and Need for Speed: Porsche in Germany and Latin America, is a racing video game released in 2000. It is a part of the Need for Speed (NFS) series. Unlike other NFS titles, Porsche Unleashed centers around racing Porsche sports cars, with models ranging from 1950 to 2000. The game is noted for its extensive information regarding Porsche and its cars. Unlike the previous four Need for Speed games, Porsche Unleashed was not released in Japan. Need for Speed Porsche Unleashed gives the player the opportunity to race Porsche cars throughout a range of tracks located in Europe. The cars were studied in detail in terms of driving mechanics in order to create a realistic simulation. The premise of the game remains largely the same compared to previous games in the series: driving and racing sports cars. However, the game only offers Porsches. The handling of the cars was improved, and the player can customize their cars drawing from an in-depth catalog of different Porsche-parts. Although the game retains the police chases from Hot Pursuit and High Stakes, the feature is relatively minor and is only seen in the Factory Driver mode (see Modes). In terms of game concept, Porsche Unleashed is often hailed for the unusual effort of focusing on a single car brand, thus allowing greater depth and acting as a platform of information on the Porsche brand. Apart from the vast number of cars and spare parts, the game also features many historical videos and pictures of Porsche vehicles, as well as written information. As in previous Need for Speed games, Porsche Unleashed includes two standard modes that had been featured in previous Need for Speed games: Quick Race and Multiplayer. The Quick Race mode is increasingly flexible, allowing players to customize and play single player races, by selecting the number of laps and opponents and directly customizing their cars (to a certain extent) as well as toggling a knockout match for circuit-based tracks (where the last racer to complete each lap is eliminated until one remains, winning); the multiplayer mode allowed players to join or host races with up to 15 others. New additions in the game include Evolution and Factory Driver modes, which are essentially career-based modes, each presenting the player with different challenges. Evolution mode is a set of tournaments, wherein the player is required to purchase and upgrade cars to drive for specific races, unlocking them for access in the Quick Race mode (selling them, however, would lock them again); race tracks will also be unlocked through wins. As the player wins in tournaments, the time goes by and the new cars appear. The second mode, Factory Driver, places the player in the position of a test driver for Porsche, performing various stunts and deliveries in order to advance through the mode and acquire several cosmetically customized Porsches. Online play is the real strength of PU, where a loyal and very active community flourished. Despite the disconnection of the original EA servers in late 2003 the community continues to thrive through the private development of the IPLounge, together with a scoring system known as Porsche Unleashed Records Lists (PURL), which continues to serve a worldwide racing community. This game features many different tracks, all set in Europe such as Corsica, Autobahn, Côte d'Azur and Schwarzwald. At the beginning of the game, four locations are available: Côte d'Azur, a Monte Carlo circuit, Normandie and the Pyrénées. Players unlock more tracks as they progress in the Evolution mode. Original:
(Available in the Classic Era) (Unlocked in the Golden Era) (Unlocked in the Modern Era) Corsica is unlocked in the golden era only in Evolution mode. It is available in the single player mode only after the player has completed the Golden Era in evolution. In Factory Driver mode, the locations are independent of the players current Evolution status. List of cars: Racing versions: It barely resembled the far superior PC version at all, except for the title/cars/music. None of the tracks are the same between PC/PS1, with different locations, names and also less tracks on PS1 (not to mention higher resolution textures and advanced lighting effects on PC.) Driving physics and sound effects were very basic and simplified compared to PC, suggesting a completely different game engine was used, as it certainly has no resemblance at all of being a direct port. It also had different quick race game modes, such as capture the flag and chase, but no knockout. In Evolution mode, the music and graphics adapt to the era (the Classic era for example contains a monochrome interface with oldies music). Apart from changing the paint job, cars cannot be customized. Several additional cars were added which are not available in the PC retail version: 356 No. 1, 924, 928, 959, 911 Carrera RS (964), 968, and road versions of the 911 GT2 (993) and 911 GT3 (996). The 935/78 was replaced by the 917K in the distinctive Gulf Oil paint scheme. An additional online-only conversion of Porsche Unleashed, dubbed Need for Speed: Top Speed, was released in response to both the release of MacGillivray Freeman's 2002 IMAX film, Top Speed, and the Porsche Cayenne. The game features three existing tracks from Porsche Unleashed and three Porsche vehicles: the 911 (996) Turbo, the 959 and the Cayenne Turbo. Access to Need for Speed: Top Speed was bundled alongside the Windows version of Need for Speed: Hot Pursuit 2. Need for Speed: Porsche Unleashed was met with positive reviews. Aggregating review websites GameRankings and Metacritic gave the PC version 84.36%, the PlayStation version 74.50% and 78/100 and the Game Boy Advance version 59.25% and 62/100
Need for Speed: Hot Pursuit 2 is a 2002 racing video game, serving as the debut Need for Speed title from EA Black Box, and the first Need for Speed game for the sixth generation of consoles. It is the sequel to the 1998 racing game Need for Speed III: Hot Pursuit and is the last Need for Speed game of the series' first era. In 2002, the game was awarded "Console Racing Game of the Year" at the 6th Annual Interactive Achievement Awards. Like Porsche Unleashed before it, Hot Pursuit 2 was not released in Japan. This is also the first game in the series not to have a cockpit-view in the cars. Hot Pursuit 2 draws primarily from the gameplay and style of Need for Speed III: Hot Pursuit; its emphasis was on evading the police and over-the-top tracks featuring lengthy shortcuts. As with the original, the player also has the option to play as a police officer trying to arrest speeders. To do so the player rams the speeding vehicle multiple times to disable it. The player must turn on their lights and sirens while in pursuit, and they automatically turn off after arresting the suspect. Police can call for a road block, spike strips, and request help from a helicopter to assist in chasing the target vehicle. At the end, the player is awarded for the cars busted. In the PlayStation 2 version this mode is called You're the Cop mode while in the PC, Gamecube, and Xbox versions it's Be the Cop mode. Cars that are in this game are listed below : - Ford Mustang SVT Cobra R - BMW M5 - BMW Z8 - Ford TS50 -Mercedes Benz CLK GTR - Vauxhall VX220 - McLaren F1 - McLaren F1 GTR - Lamborghini Murcielago - Lamborghini Diablo VT 6.0 - Opel Speedster - Mercedes Benz CL55 AMG - Lotus Elise - Corvette Z06 ( C5 ) - Ferrari F50 - Ferrari 360 Spider - Ferrari 550 Barchetta - Porsche 911 Turbo ( 996 ) - Porsche Carrera GT - Dodge Viper GTS - HSV Coupe 2.0 - Aston Martin V12 Vanquish -Jaguar XKR NFS Edition cars are also in this game , the cars are the same as you see above , the cars are just slightly modified . Races take place in four environments which differ in atmosphere, with a handful of tracks per environment. The different tracks in an environment are formed by different roads being connected or separated by road blocks. A fictional tropical island, reminiscent of Hawaii, is the most varied environment; the track traverses a city, volcano, waterfall, beach, forest, and two villages. The coastal forest environment, reminiscent of the Washington coast because of its forest and nature, sometimes has foggy weather, but this does not effectively limit visibility during races. The Mediterranean coast which resembles Greece because of the stadium and a building which resembles Parthenon and so-called Alpine environments that resemble Alaska are more homogeneous, with little variation except the occasional short cut. Compared to the original Hot Pursuit, which features weather and day/night variation independent of track, and widely varying environments from snowy mountains over cities to desert, Hot Pursuit 2 tracks have significantly less variation. Hot Pursuit 2 is also the first in the series to lack an in-car view that was available in preceding Need for Speed titles. There is only a "driver's perspective" view available, without a visible dashboard. All types of modes can only have a certain class of cars to be used. Faster cars are used near the end of the "Championship" and "Ultimate Racer" modes. Delivery is a timed point-to-point dash, with the police in pursuit. This is similar to the delivery mission in Porsche Unleashed while the police pursuit makes it more challenging. Sprint is a point to point race where competitors try to get from one end to the other before their opponent. Time Trial gives players three laps on a level with the goal being to beat the required time to get the gold/silver/bronze medal. Lap Knockout eliminates the last racer in each lap until one player remains the victor. Knockout follows a similar principle, but eliminations are made to the last racer at the end of each race. Several other modes, such as Tournament, Single Race, and Championship/Ultimate Racer are also available. Different versions of the game were produced for each game platform; the Xbox, GameCube and PC versions were developed in EA Seattle, a subsidiary of EA Canada, while the PS2 version was developed by EA Black Box in Vancouver, B.C. Canada. Also, it did not feature a career mode allowing car personalization. Instead, there is a point system where cars are purchased from winning races. Points are determined by laps led and finishing position. In the "Championship" and "Hot Pursuit" trees, extra points are awarded if a medal is won, decided by the requirements. For example, a sprint (see section below) would give 5000 points if awarded the gold, 4000 for silver, and 2500 for bronze, etc. Points would give types of tracks to race on, cars, police cars, etc. If the tree is completed, extra bonus races are unlocked. These races include the hardest AI and the hardest courses. For the multiplayer mode of the PC version, players can host a game server for LAN or internet based playing. In addition to this, the GameSpy internet matchmaking system can be used to publish and locate such servers. Hot Pursuit 2 is the first Need for Speed game to feature licensed rock music under the EA Trax label ("EA GamesTM Trax" at the time of game launch) along with techno music composed by contract artists. The game's soundtrack consists of eight vocal rock songs and seven instrumental rock and electronic songs, all fast-paced with elements of grunge, hip-hop and rap. The vocal songs are also featured in a second, instrumental version. In the "Be the Cop" and "Hot Pursuit" game modes, the instrumental versions replace the vocal ones, which avoids obscuring the police radio messages by the song lyrics. In the PS2 version, there is the option to change whether or not certain songs are played in normal races, hot pursuit races, the game menus, or if they are not to be played at all. The Xbox version also allows for custom soundtracks, something which Hot Pursuit 2's successors lacked. Need for Speed: Hot Pursuit 2 was met with positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 2 version 88.01% and 89/100, the Xbox version 80.04% and 75/100, the PC version 72.77% and 73/100 and the GameCube version 72.05% and 68/100. Amer Ajami of GameSpot stated that "Need for Speed: Hot Pursuit II is easily one of the best games in the series." GameSpy praised the sensation of speed and tight controls, but went on to criticize repetitive mission objectives. IGN's David Smith praised the PS2 version, saying "Hot Pursuit 2 has its finger right on the pulse of what makes an arcade racer fun." After the release of Hot Pursuit 2, the series got its first reboot with Need for Speed: Underground in 2003. The rebooting of the franchise meant shifts from Semi-Simulation racing, scenic drives and exotic cars to arcade racing, illegal street racing and a majority of Tuner cars. At EA's conference for E3 2010, it was announced and shown that a new Need for Speed, aptly called Need for Speed: Hot Pursuit, was unveiled. It was developed by Criterion Games, the developers who created the award-winning Burnout franchise. The game was released on November 16, 2010 in North America, and on November 19, 2010 in Europe.
Need for Speed: Underground (NFSU or NFSUG) is the seventh racing game in the video game seriesNeed for Speed developed by EA Black Box and published by Electronic Arts in 2003. It was the first Need for Speed game to be released in Japan since Need for Speed: High Stakes. Underground is a complete reboot for the series featuring a heavy emphasis on tuner culture and a storyline-driven career mode. All races take place in a generic city at night. Rather than exotic cars, Underground featured vehicles associated with the import scene. Underground was commercially successful, and inspired a sequel. The player starts straight into the action, at a circuit race driving a uniquely styled Acura Integra Type R with wide body kit, easily winning over his opponents, only to be woken up by Samantha from his daydreaming. Samantha is the player's friend in the new country; she shows the player how the console with the races works, who's who, and makes fun of the player's car, and introduces him to the racing scene in Olympic City, a huge coastline city. Eddie (and his orange-metallic Nissan Skyline R34), is the leader of the Eastsiders and current top racer of the streets of Olympic, and Melissa, also one of the pro racers, is his girlfriend. Samantha helps him get a first car and the player starts to proceed in the racing world. Time passes, races are won. The player meets other racers, and eventually Samantha does the same from time to time, offering unique visual modifications instead. The player's successive victories don't impress Eddie. First, he mocks the player's skill, saying he has a long way to go to 'roll his streets'. Later in the game, the player builds enough hype to be too hard to ignore, so Eddie challenges him to beat Samantha in a sprint race before coming after him; the player's willingness in going for it infuriates her. Samantha totals her Civic's engine trying to beat the player, unsuccessfully. TJ takes the junked car for himself after the event, and Samantha, sad and furious about this, distances herself from the player. When the player comes close to reaching #1 in all kinds of races, Eddie tries to once again get rid of his rival. Around the same time, the Player sees TJ in Samantha's recovered car, now working again, but has been vandalized. Both run a circuit race worth the other's vehicle, which the player wins. The player returns the car to Samantha to make amends, and she gives the player a choice of a wide body kit for his car. Right after the touching moment, Eddie challenges the player and loses, like everyone else who ever challenged the player so far. Before any victory can be sung, a mysterious, legendary silver Nissan 350Z challenges the player for a last run through the Market Street circuit. A challenger who, after being beaten by the player, is revealed to be Eddie's girlfriend, Melissa. That event solidifies the player's status as the new best underground racer in the city. Circuit is a standard race that involves racing with up to four opponents' cars around a loop track for 2 laps or more, and is the main mode of the game. For the last 3 circuit races of underground mode, the number of players decreases to only 1 rival, and the number of laps reach up to seven (Endurance Race), though the endurance race has 3 rivals. Lap Knockout Mode is similar to previous Need for Speed titles, involves "knocking out" the one player who hasn't crossed the starting line when all the rest of the racers have in each lap until the final leader of the race crosses the finish line and wins the race. In the case of Underground, Lap Knockout sessions always have three laps and four racers. Sprint mode is a variation on the Circuit mode, where the contestants race in a point-to-point track instead of loop tracks. These races are typically shorter than "circuits" (with a maximum of 7 miles in length), so players are required to be more cautious of any mistakes during racing. Drifting is the most challenging and technical aspect of the game. Drifting is when during a race you intentionally slide around a corner at high speeds. Drift mode consists of one player in a short loop track, where the objective is to collect as many points as possible by drifting along the track. The player competes with three other contestants, who appear to accumulate scores along with the player during the drift session. The player would be required to beat these scores in order to obtain top positions. Bonuses are awarded for players who drift in the outer borders of the track, drift vertically, or perform chained-drifting (continuous drifting by constantly steering the vehicle during drifts to maintain speed); if the player succeeds in ending a drift without collisions onto the sides of the track, the collected points are added into the score, otherwise, the collected points are cancelled. Drift mode is the only type of racing where time taken to complete the track does not matter, since players are given the freedom to complete the allocated number laps at their own pace. This may explain the absence of nitrous oxide in this mode, since it serves no apparent purpose in this situation. Drag racing is the second most technical form of race in the game. It involves racing against one or three cars on typically straight tracks, and attempting to obtain top positions to win. In order to master Drag mode, players must employ good timing and reflexes for gear shifting, redlining, drafting, overtaking, and the use of nitrous oxide boosts;Because the player is going to put the engine to its limits the mode places particular emphasis in monitoring the tachometer during races, which is enlarged and situated on the leftmost portion of the screen. Steering in this mode is simplified to simply allow for lane changes, while the computer handles the steering along the lanes, and the player focuses more on maintaining an optimum speed for the car. On the last drag race, you are going towards the traffic which makes it seemingly impossible not to wreck. Two conditions will result in players being forfeited during a drag race: head-on collisions with an opponent, barriers, traffic cars or dividers (being 'Totaled'); or blown engines as a result from prolonged redlining from not shifting and the subsequent overheating of the engine. In the "Car Customization" menu, cars can be altered with performance upgrades and visual upgrades, such as paint colors and body kits. Players have the ability to increase their car’s performance by applying performance upgrades to the car. The player can upgrade their car's engine, drivetrain, suspension, tires, engine control unit (ECU) as well as add nitrous oxide, turbo chargers, and reduce the car’s weight (in the form of "weight reduction packages"). These upgrades can be bought only after winning races. Originally the game allowed the players to play online, which was required for some magazines to be unlocked. However, EA shut down the online feature in 2007, making it impossible for all the magazines to be unlocked. Need for Speed: Underground was met with positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 2 version 84.29% and 85/100, the GameCube version 83.73% and 83/100 the PC version 82.29% and 82/100, the Xbox version 81.76% and 83/100 and the Game Boy Advance version 77.33% and 77/100. Critics slightly praised the game because for injecting new "tuning" life in the franchise, despite primary complaints of repetitive tracks, unbalanced rubberband AI, unrealistic tuning, excessive use of random traffic and lack of an online feature in the GameCube and Xbox versions and lack of Free Roam was widely criticized by gamers.][ It sold almost 4 million copies worldwide. More Infomation: Need for Speed In April 2013, Electronic Gaming Monthly published a report that Need for Speed: Underground could be next on the Criterion Games reboot slate. The report suggested that the game would take place in a rebooted, original Bayview setting rather than Underground 2's. Criterion Games' creative director Alex Ward debunked reports that the studio was working on a Underground reboot.
Need for Speed: Underground 2 (NFSU2 or NFSUG2) is a cross-platform racing video game and the eighth installment of popular Need for Speed driving game series published and developed by Electronic Arts. Released in 2004, it is the direct sequel to Need for Speed: Underground, and is part of the Need for Speed series, available on Microsoft Windows, PlayStation 2, Xbox, GameCube, Game Boy Advance and Nintendo DS. Like its predecessor, it was also commercially successful, and sold four million copies worldwide. The game is based around tuning cars for street races, resuming the Need for Speed: Underground storyline. Need for Speed: Underground 2 provides several new features, such as a broader customization, new methods of selecting races, the "explore" mode (just driving around freely, like the Midnight Club series, in a large city known as "Bayview"). Underground 2 also introduces several SUVs, which could be customized as extensively as other Underground 2 vehicles and used to race against other SUV racers. Brooke Burke is the voice of Rachel Teller, the person who guides the player throughout the game. On the Nintendo DS installment, users are able to design custom decals to adorn any vehicle in the game. The PlayStation Portable equivalent is Need for Speed: Underground Rivals. In addition to the racing modes included in the previous Underground game (Circuit, Sprint, Drag and Drift races), four new variations of races have been provided in Underground 2. One racing mode was dropped, this being the Knockout competitions. Still, a Lap Knockout option is available when racing Circuit in non-career races. Underground 2 is unique among the games in the Need For Speed series in that it requires players to drive to a certain place in the city in order to begin a race (other games allow the player to select a race from a menu). Most races are marked on the in-game radar, but some are hidden and the player must search for them, should he decide to play them. A circuit race is a standard race that involves up to four cars driving around a track that loops back to the start line of itself. A circuit race is typically a maximum of four laps and minimum of 2 laps. A sprint race is just like a circuit race except that the track does not loop back to the start line. It's a race from A to B involving a maximum of four vehicles, and because of the track design there is only one lap. Street X races are similar to Circuit races, but they take place on closed courses similar to Drift races. Drifting is one of the easier types of racing (depending on difficulty level) in Need for Speed Underground 2. One difference to the drifting mode compared to the original Need for Speed Underground is that the player drifts with the other competitors at the same time. Players race against a maximum of three competitors. Points are awarded when the player successfully slide the car and finishes the drift without hitting any walls. Like the Street X mode, no nitrous oxide is allowed. There are also some special downhill drift races where the player starts at the top of a hill and has to slide down from top to bottom, a drifting equivalent of a sprint race (from point A to point B). In these races, there are no other racers, however there is normal city traffic. Players increase their points by sliding past city cars. Drag racing is a point-to-point race that forces players to use a manual transmission. Steering in this mode is simplified to simply allow for lane changes, while the game handles the steering along the lanes, and the player focuses more on maintaining an optimum speed for the car. The Nitrous Oxide meter is enlarged and displayed on the left side of the screen. The Underground Racing League (URL) is a set of tournaments which takes place in a specific set of closed tracks outside city streets - either actual racing circuits or airport runways. URL tournaments typically consist of one to three races, with the player racing against five opponents. In tournaments with two or more races, a points system is used. At the end of each race, drivers receive a specific amount of points according to their standing in a race. The total score at the end of these races determines the winner of the tournament. While cruising around the city, players can challenge other cruising opponents in a one-on-one race(these are called "Outrun Races"). The leader is given the freedom to pick his/her racing route, and must attempt to outrun the opponent and distance itself from him/her to as much as 300 metres (980 feet) to win. This racing formula is similar to that of Tokyo Xtreme Racer and Wangan Midnight video games, which uses health bars instead of distance to determine the winner. Once a certain amount of victories have been won by player in certain levels, the player is awarded a unique part free of charge by another racer. These parts are necessary to achieve 100% completion of the game. As in Need for Speed: Underground, Underground 2 continues to offer similar vehicles for purchase and modification, most of which consist of Japanese models, with a sizable number of European and American models. In addition, Underground 2 is the first game in the Need for Speed series to offer three SUVs as racing vehicles, which may be modified more extensively than their compact counterparts. also, it is the second game in the Need for Speed series after Need for Speed: Underground to offer a Korean-made car (Hyundai Tiburon as a racing vehicle), A total of 29 vehicle models are available for both versions of the game plus 2 unique for each of them, the PAL version of the game offers an additional two cars (Peugeot 106 and Vauxhall Corsa) while the NTSC version offers two different alternatives (Acura RSX and Honda Civic). Customization in Underground 2 was significantly expanded compared to previous iterations from the series. Visual customization has expanded with the ability to customize the car's front and rear bumpers, side skirts, spoiler, hood, exhaust tips, doors, roof scoop, wheels (including the ability to put on spinners), headlights and taillights, side mirrors and paint. Vinyls and decals can also be added, as well as car stereos (amps and speakers), hydraulics, nitrous bottles and under glow neon. Most visual modifications to the car have no actual effect on vehicle performance. The sound systems, for example, could be put in the trunk of cars, but served no purpose other than visual cues. Hydraulics can be used in combination with nitrous at a start of a race which can cause a car to do a wheelie and for some cars get a better launch. The performance and handling of the car is affected by cosmetic modifications like spoilers and hoods, which affect the downforce of the car. The car's performance can also be enhanced by upgrading the car's engine, engine control unit (ECU), transmission, suspension, adding nitrous oxide, tires, brakes, reducing the car's weight, and adding turbos. The player has the ability to either upgrade the performance through upgrade packages or by purchasing individual parts of each performance category. NFS: Underground 2 also introduces a dyno-tuning system which allows players to specifically tune certain aspect of the car such as suspension springs, front and rear shock absorbers, gear ratios, aerodynamics, brake bias, individual tire grip, etc. The player could then test the setting via a dyno test at which point they would be given specific information such as 0–60 mph (0–100 km/h) time, max torque, etc. SUVs, also known as sport utility vehicles, was a new element added to Need For Speed: Underground 2. In this mode, players could modify, tune, and drive SUVs in the same manner as they could with normal cars. Players could choose to race in an event with SUVs only or in a mix of Cars and SUVs. Like cars, users are able to add on parts to SUVs to increase their performance and handling, however, the added weight of SUVs makes them much harder to maneuver, especially at higher speeds. SUVs were not featured in any later editions of the Need For Speed series (except as non-playable police vehicles) until 2012 with the remake of Most Wanted. Need For Speed Underground 2 has online multiplayer capability on PlayStation 2's with broadband connections, PC, and Xbox using Xbox Live. EA shut down the online servers for PlayStation 2, PC, and Xbox making the multiplayer function of the game inoperable. The player races around in his Nissan Skyline GT-R over Olympic City, the setting of Need for Speed: Underground. He then receives a race challenge from a rather ominous personality who offers him a spot on his crew, but "won't take 'no' for an answer". The player races off — Samantha calls the player to inform him about the party — only to be ambushed by a mysterious driver in a black Hummer H2, who blinds the player with his headlights, then totals the player's Skyline, and the flashback fades out. Fast forward to the present, the player arrives in Bayview, with the keys to a Nissan 350Z, which is waiting for him outside the airport. The Player is able to complete a few number of races before returning it to Rachel. After he arrives at the car lot in the city core district, he takes one of the cars for free, as it was paid for his damaged Skyline. It is then that the player embarks on a quest to become the top racer in Bayview and eventually take down the man who sabotaged his ride months ago. After winning many races and getting many sponsorships, the player runs into a street racing crew called the Street Reapers. After winning against them, the player progresses until he hears about a street racing gang called the Wraiths, who have been manipulating sponsor deals in Bayview their favor (and against both the player and Rachel), before a URL race. The player challenges them to a series of URL (Underground Racing League) races and eventually gets to Caleb, who is the man responsible for him wrecking the Skyline in the prologue. After the player beats the Wraiths in yet another URL race, an infuriated Caleb with his modified GTO challenges the player to one final race. After Caleb is defeated, the player gets his role back as the best driver in Bayview. Need for Speed: Underground 2 was met with positive reviews. Aggregating review websites GameRankings and Metacritic gave the PC version 83.50% and 82/100, the Xbox version 82.61% and 77/100, the PlayStation 2 version 80.77% and 82/100, the GameCube version 79.98% the Game Boy Advance version 69.45% and 72/100 and the Nintendo DS version 65.44% and 65/100. It is widely regarded as the best game of the series and is remembered for its quality in the gameplay, the length, the endless customization, the interesting side-missions, the graphics and the addition of "Free Run" was widely praised. However, some of its elements were criticized as well, such as having to drive excessive amounts to get to specific races, bland voice acting and strong product placement for companies with no connection to auto racing, such as integrating the logo for Cingular, an American wireless communications company, into the game's messaging system and displaying it on-screen for much of the gameplay. The GameCube version was also criticized for its unstable frame rate and inferior graphics. The hip-hop slang used by the characters (such as calling the money "bank"), the comic book cut scenes, and a lack of police also garnered criticism. The game sold 6 million copies and entered the "best-sellers" of each console (PS2's Greatest Hits, Xbox's Platinum Hits and GameCube's Player's Choice).
Need for Speed (NFS) is a series of racing video games published by Electronic Arts (EA) and developed by several studios including Canadian company EA Black Box and British company Criterion Games. The series released its first title, The Need for Speed in 1994. Initially, Need for Speed was exclusive to the fifth generation video game consoles, eventually featuring in all seventh generation consoles by 2008. The titles consist of racing with different cars on various tracks, with some titles including police pursuits in races. Since Need for Speed: Underground, the series has integrated car body customization into gameplay. Need for Speed is the most successful racing video game series in the world, and one of the most successful video game franchises of all time. As of October 2009, over 140 million copies of games in the Need for Speed series have been sold. In June 2012, It was announced that Criterion Games are in full control of the Need for Speed franchise, following Black Box's restructuring. The Need for Speed (NFS) series are racing games, all of which employ the same fundamental rules and have similar mechanics. In each game, the player controls a race car in a variety of races, the goal being to win the race. In the tournament/career mode, the player must win a series of races in order to unlock vehicles, tracks and some of the fastest cars possibly made by mankind, etc. Before playing each race, the player chooses a vehicle to race in and has the option of choosing the transmission of the vehicle, which includes automatic and manual transmission. All games in the series have some form of multiplayer mode allowing players to race one another via split screen, LAN or the Internet. Although the games share the same name, the tone and focus of the games have varied significantly, in one form or another. For example, in some games the cars can suffer mechanical and visual damage, while in other games the cars cannot be damaged at all, some games have physics i.e. the way the software simulates a real car behavior—that are reminiscent of a real car, while other games have forgiving physics (e.g. going through some curves at the fastest speed). With the release of Need for Speed: Underground, the series shifted focus from the racing of exotic sports cars on scenic point-to-point tracks, evocative of open road racing to import/tuner subculture, and street racing in an urban setting. To-date, this theme has remained prevalent in most of the following games. Need for Speed: Shift and especially its sequel took a simulator approach to racing. These games primarily feature closed-circuit racing on real tracks like the Nürburgring and the Laguna Seca, and fictional street circuits in cities like London and Chicago. In addition, the drag and drift modes from the street-racing games are kept and presented as professional sports (such as Formula Drift). There is a strong focus on the FIA GT1 World Championship and the FIA GT3 European Championship. The car lists include a combination of exotics, sports cars, and tuners in addition to special race cars. With Shift 2: Unleashed, EA has decided to split this off into a separate racing series, though it is not known whether further sequels will be produced. Most of the games in the franchise include police pursuits in some form or other. In the first game, the player races against the X-Men, the objective is to beat him without getting arrested. In some of the games featuring police pursuit, the player can play as either the felon or the cop; as a felon, the player must elude the police, or if playing as the cop, must pursue and capture the felon. Introduced in Need for Speed: Underground were the concepts of drifting and dragging, which are used in drift and drag racing, respectively. These new mechanics are included in the tournament/career mode aside from the regular street races. In drift races, the player must defeat other racers by setting higher points than the other racers; these points are earned by the length and timing of the drift made by the player's vehicle. In drag races, the player uses a car set in manual transmission. The objective in this type of race is to follow an opposing car and mimic its performance to gain a boost in the player's speed. Like an ordinary drag race, the player must finish first to win the race, though if the player crashes into an obstacle, the race ends. The concept of car tuning evolved with each new game. In the earlier games in the series, it focused mainly on the mechanics of the car rather than the looks of it. Every game has some form of car tuning that can be set by toggling options on and off (i.e. ABS, or traction control), adjusting options (i.e. front downforce, rear downforce, brake bias, gear ratios) or upgrading parts (i.e. engine, gearbox). From Underground to the current game, customization of vehicles is similar to the vehicles depicted in the 2001 film The Fast and the Furious. The two categories in which the player can choose to modify his cars are visual and performance. Visual tuning of the player's car becomes an important aspect in tournament/career mode after the release of Need for Speed: Underground 2. The player's car appearance is rated using a scale from zero to ten points; the more visual points it has, the more likely it is to be featured in fictional automobile magazines. When a car attains a high enough visual rating, the player is told that their vehicle is eligible to be on the cover of a magazine; thereafter, the player must drive to a specific location to take the photo of the vehicle. Like all racing games, the Need for Speed series features an extensive list of cars that are available for the player to use. The vehicles included in the game are modeled and named after actual cars in real life. Cars in the franchise are divided into four categories, exotic cars, muscle cars, tuners, and special vehicles. Exotic cars feature high performance, expensive European cars like the Lamborghini Murciélago and Mercedes-Benz SLR McLaren with some American models like Chevrolet Corvette and Ford GT; muscle cars refer to mostly American cars such as the Ford Mustang, Dodge Challenger and the Chevrolet Camaro; while tuner cars are mostly Japanese-imported cars like the Nissan Skyline and the Mitsubishi Lancer Evolution. The special vehicles are civilian and police cars that are available for use in some games, either directly or through hacking, such as the Ford Crown Victoria in Need for Speed: Hot Pursuit (2010 video game) and garbage trucks, fire engines and taxis in Need for Speed: Carbon. Originally the series took place in international settings, such as race tracks in Australia, Europe, and Africa among other settings. Beginning with Underground, the series has taken place in fictional metropolitan cities. The first game featured traffic on "head to head" game mode and on later games traffic can be toggled on and off at the options screen. Starting with Underground, traffic is a fixed obstacle added during a race. The 2010 remake of Hot Pursuit was the first to include real-life cars such as the Chevrolet Cobalt and Porsche Cayenne as traffic cars, instead of fictional models in previous games. The Need for Speed series was originally developed by Distinctive Software, a video game studio based in Vancouver, Canada. Prior to Electronic Arts' purchase of the company in 1991, it had already created popular racing games such as Stunts and Test Drive II: The Duel. After the purchase was made, the company was renamed Electronic Arts (EA) Canada. The company capitalized on its experience in the domain when it began developing the Need for Speed series in late 1992. EA Canada continued to develop and expand the Need for Speed franchise up to 2002, when another Vancouver-based gaming company, named Black Box Games, was contracted to continue the series with the title Need for Speed: Hot Pursuit 2. Black Box Games was acquired by Electronic Arts shortly before the game's publication and the company was renamed Electronic Arts (EA) Black Box and became a subsidiary of EA Canada. Since its renaming, EA Black Box has been the series primary developer and was on a yearly cycle from 2002-2008. EA contacted UK-based gaming company Slightly Mad Studios after the franchise began to decline in both sales and quality, and to create a bi-annual cycles with alternate between several studios. In 2009, Slightly Mad Studios released Need for Speed: Shift, and EA's own UK-based gaming company Criterion Games came with Hot Pursuit in 2010. In 2011, Slightly Mad Studios released a sequel to Shift, Shift 2: Unleashed and EA Black Box released Need for Speed: The Run after their universally poor received 2008 entry Need for Speed: Undercover. When V-Rally was released in 1997, it was developed by the European based company, Eden Studios, and had nothing in common with the preceding Need for Speed games. EA however, bought the rights to title of the game and produced it in North America as Need for Speed: V-Rally. Eden Studios would develop V-Rally 2 in Europe, while EA would publish it in North America as Need for Speed V-Rally 2. V-Rally 2 however, followed the same formula as the other Need for Speed titles. In 1999, EA announced plans to make a spin-off of the Need for Speed series with the release of Need For Speed Motor City. The game however, was later confirmed that it would be included into the Need for Speed franchise and the spin-off series was never produced, and the game was renamed as Motor City Online. There have been 16 games released in the Need for Speed series. Six games were developed by EA Canada, two by European-based video game developer Eden Games and two by Criterion Games. This game was not released on the PS3, but the PS2 version is available as a digital download on PlayStation Network as of 2012.
The iOS version was canceled due to low sales of The Run. The Need for Speed franchise's first and longest era was mostly focused on luxury, sport and exotic cars; many of them European, although several American and Japanese models were in the games. The era included driving on exotic locations and roads, and was also known for the then-high-detailed cars with in-door cockpits (only first-era games featured driver cabins until 2009's Shift). The era was also known for the police pursuits and police cars, most of them were playable and known for the high-speed pursuits, which became a core element of the franchise as a whole. The era started with the original Road & Track Presents: The Need for Speed and ended with Need for Speed: Hot Pursuit 2. The original Need for Speed was released for 3DO in 1994 with versions released for the PC (DOS) (1995), PlayStation and Saturn (1996) following shortly afterwards. The Need for Speed and its Special Edition were the only games in the series to support DOS. Subsequent releases for the PC run only within Windows. The first installment of the NFS was one of only two serious attempts by the series to provide a realistic simulation of car handling and physics without arcade elements (the other being Porsche Unleashed). Electronic Arts teamed up with automotive magazine Road & Track to match vehicle behaviour, including the mimicking of the sounds made by the vehicles' gear control levers. The game also contained precise vehicle data with spoken commentary, several "magazine style" images of each car interior and exterior and even short video-clips highlighting the vehicles set to music. Most cars and tracks are available at the beginning of the game, and the objective is to unlock the remaining locked content by winning tournaments. The first version featured chases by police cars, which remained a popular theme throughout the series - the so-called Hot Pursuit editions (Need for Speed III: Hot Pursuit, Need for Speed: High Stakes, Need for Speed: Hot Pursuit 2, Need for Speed: Most Wanted, Need for Speed: Carbon, Need for Speed: Undercover, Need for Speed: Hot Pursuit (2010)) and have sold better in the marketplace than intervening versions. The initial version also featured an obnoxious opponent who taunted the player if the computer won the race or the player is arrested (if the player is ticketed several times). Another version of the game, called The Need for Speed: Special Edition, is based on the 1995 PC release of the game, and was released only for PC CD-ROM in 1996. It featured support for DirectX 2 and TCP/IP networking, two new tracks, time of day variations for most tracks (morning, midday and evening), and various enhancements in the game engine. Need for Speed II featured some of the rarest and most exotic vehicles ever available, including the Ford Indigo concept vehicle, and features country-themed tracks from North America, Europe, Asia and Australia. The PlayStation port of NFS II was the first PlayStation game to take advantage of not only the NeGcon controller, but both the Dual Analog and the DualShock controllers as well. A new racing mode was also introduced in NFS II dubbed Knockout, where the last racers to finish laps will be eliminated until the only leading racer remains, and wins. Foregoing the realism of the first Need for Speed, NFS II provided a more arcade-like gameplay style, while maintaining the intricately designed levels.][ In addition, track design was more open-ended; players could now "drive" off the asphalt, and even cut across fields to take advantage of shortcuts. The special edition of NFS II, Need for Speed II: Special Edition includes one extra track, extra cars, and support for Glide, the then-burgeoning 3D graphics standard used in 3dfx's Voodoo and Voodoo2 graphics cards. Need for Speed III: Hot Pursuit added Hot Pursuit mode, in which the player either attempted to outrun the police or be the cop, arresting speeders. NFS III took advantage of the multimedia capabilities of the CD-ROM by featuring audio commentary, picture slideshows and music videos. This game also is the first in the series to allow the downloading of additional cars from the official website. As a result, modding communities have sprung up to create more vehicles which would otherwise be unavailable to the game. The PC version is also the first game in Need for Speed series to support Direct 3D hardware 3D acceleration. High Stakes (North American and Australian title), also known as Road Challenge (European and Brazilian title), Conduite en état de liberté (French title) and Brennender Asphalt (German title), was released in the summer of 1999. High Stakes introduced several new types of gameplay: High Stakes, Getaway, Time Trap, and Career. High Stakes is a racing mode (within Career) in which the reward was the losing player's car. Getaway requires the player to outrun numerous pursuing police vehicles for a given time period. Time Trap is where the racer has to finish a certain amount of laps within the time limit, with police cars trying to slow them down. Career mode incorporates a monetary reward system that allows a player to purchase vehicles and performance upgrades while earning cash by racing in a chronological set of tournaments. Another innovation is the introduction of damage models. Vehicles which have been involved in accidents featured visibly crushed car bodies and suffered from performance penalties. After a race in Career mode, the player is given the option to purchase repairs. The mode also allows players, for the first time, to upgrade cars, although the feature simply consists of switching between three upgrade levels for each car. The PlayStation version of the game, released some months before the PC version, features improved gameplay. Only all-new tracks were implemented without the additional rehashes from NFS III in the PC version. Additionally, the AI in the game was more advanced; the five AIs known as Nemesis, Bullit, Frost, Ranger, and Chump featured different driving characteristics (i.e. Nemesis would hound the player until a slipup occurs, whilst Bullit exhibits a more aggressive style, occasionally ramming into the player's vehicle). Also, The Aston Martin DB7 was in the game at release, while the PC version required that players would need to download it online to put it in the game. In the PlayStation version, the McLaren F1 GTR was based on the 1997 Long Tail, while the PC version was based on the original 95/96 version. Porsche Unleashed (North America and Latin America title), Porsche 2000 (European title) or simply Porsche (in Germany) is different from the previous versions, because it featured only Porsches and featured a wealth of information regarding them. The vehicle handling in the PC version is considered the most realistic in any NFS game, but the PS1 version has very simplified arcade handling. There is an in-depth catalogue of different Porsche parts that span throughout the years. The player had to win races in the Evolution career mode to unlock cars in chronological order from 1950 to 2000. Porsche Unleashed also featured a Factory Driver mode, where the player had to test Porsches with various stunts and move on with their career. The game is also the first in the series since the first NFS game not to feature a split screen mode. In terms of game construction, it is most often hailed as Need For Speed's best collaborated effort to bring forth one singular car brand and amplify and deepen the depth of knowledge both on history and motor functions. It features historical videos as well as several modern and older photos of Porsche vehicles. The Evolution concept was a hit for many people, creating many new Porsche fans due to the game's high level of academia and depth of Porsche cars. The Factory Driver was also a different kind of unlocking, except to do with performing and excelling in certain slaloms, speed races, deliveries, etc. Need for Speed: Hot Pursuit 2 was the debut Need for Speed title from the newly formed EA Black Box (created after the purchase of Black Box Games in Vancouver), and the first Need for Speed for the sixth generation of consoles. Different versions of the game were produced for each game platform; the Xbox, GameCube and PC versions were developed in EA Seattle, while the PS2 version was developed by Black Box Games in Vancouver. Hot Pursuit 2 draws primarily from the gameplay and style of NFS III; its emphasis was on evading the police and over-the-top tracks featuring lengthy shortcuts. Although the game allowed players to play as the police, the pursuit mode was drastically less realistic than preceding versions of NFS; players merely needed to "tap" a speeder a certain number of times to arrest them, as opposed to using actual police tactics such as the PIT maneuver to immobilize a speeding vehicle. This was the first Need for Speed version since the start of the series that did not feature a true "in the driving seat" camera view, complete with steering wheel, dashboard etc. In some ways this can be considered to be the landmark in EA's move from realistic racing to arcade street racing. It is also the last game in the Need for Speed series for PC to feature the split-screen two player mode introduced in Need for Speed II. For the multiplayer mode of the PC version, GameSpy's internet matchmaking system was used in place of Local Area Network (LAN) play. Hot Pursuit 2 is also the first Need for Speed to forego an original instrumental rock/techno soundtrack in favor of songs sung by licensed song artists under the EA Trax label. The second era heavily diverted from the original roots. Exotic cars with scenic locations were cut off from the later games, split-screen multiplayer was also cut off, and none of the games featured an in-car cockpit. The second era is based on the illegal street racing scene in the United States, popularized by the movie franchiseThe Fast and the Furious. Exotic European sports cars were cut off from the games, but were reintroduced in Most Wanted. They included Japanese import and popular "tuner" cars. The games featured car customization, first included in High Stakes, but featured performance upgrades (from High Stakes) and also a new feature, visual customization, which formed the basis on the rest of the games in this era. The second era also featured in-game storylines, CGI movies, and open-world sandbox maps rather than closed tracks. Ferrari also stopped taking part in the series, and never came back for the whole of the second and the third generation (despite the fact that a 'Ferrari' DLC pack was exclusive to Xbox 360 on Need For Speed Shift). The era started with Need for Speed: Underground and ended with Need for Speed: Undercover, although Undercover was the first game to use the franchise's current typeface and 'N' logo. Need for Speed: Underground was developed by EA Black Box and released on November 17, 2003. This was the first Need for Speed to require Hardware Transform and Lighting in Graphics Cards. Most of the new elements in Underground have become defining marks of later installments in the Need for Speed series. Underground proposed a shift from semi-professional racing and isolated circuits to the street racing style of other arcade racing series: all circuits are now part of a single map, Olympic City, except for drifts. Underground game introduced three new play modes (Drag, Drift and Sprint) and tuning with more options than in the previous attempt, High Stakes. Underground was also the first game in the series to feature a story, told via pre-rendered videos, completely rebooting the franchise. Underground features tuner cars and focuses on the import tuner culture shown in movies like the Fast and the Furious and 2 Fast 2 Furious and this video game has some competition with the Midnight Club Series. The game has a wide variety of tuning options such as widebody kits, bumpers, spoilers, rims, hoods, roof scoops, window tints, neon lighting, decals, vinyls, paint and performance upgrades such as engine and nitrous. City street racing is the primary focus of the game. Due to law enforcement reasons, there were no cops in Underground and Underground 2, which drew criticism as cops were an important part of previous titles' gameplay. The game received good reviews, which generally criticised cops not being in the game.][ Need for Speed: Underground 2, the sequel to the commercial hit Need for Speed: Underground, was released on November 15, 2004. A demo of the game was placed as a "late" easter egg in finished copies of the EA Games and Criterion Games collaboration Burnout 3: Takedown, and completed versions of NFSU2 also have a demo of Burnout 3 in the game. In Underground 2, the story mode continues, but there are new racing modes such as the Underground Racing League and Street X, new and more tuning options, as well as a new method of selecting races—just driving around the city (similar to Grand Theft Auto and Midnight Club II) and selecting race "beacons". Also included is an "outrun" mode where a player can challenge random opponents on the road and the race leader will attempt to distance themselves away from the opponent to defeat the opponent (similar to Tokyo Xtreme Racer). Underground 2 also introduces several SUVs, which could be customized as extensively as other Underground 2 vehicles and used to race against other SUV racers. The customization features in the game were significantly expanded to modifications that have no actual effect on vehicle performance. The sound systems could be put in the trunk of cars, but served no purpose other than sheer flash. The game also features more extensive product placement for companies with no connection to auto racing, such as integrating the logo for Cingular Wireless, an American wireless communications company, into the game's messaging system and displaying it on-screen for much of the gameplay. This game has extensive amount of customization. The performance and handling of the car is not only affected from "performance shops", but cosmetic modifications, like spoilers and hoods, which affect the downforce of the car. Need for Speed: Underground Rivals was the first Need for Speed game released on the PlayStation Portable. It is not the same game as Need for Speed: Underground 2 as it had no free roam and the cars were very limited, and was released on February 24, 2005 in Japan, March 14, 2005 in North America, and September 1, 2005 in Europe. The title went Platinum in Europe on June 30, 2006. Need for Speed: Most Wanted was developed by EA Canada, released on November 16, 2005, and was one of the first games released for the Xbox 360. It was released on the Nintendo GameCube, Xbox 360, PlayStation 2, Xbox, Game Boy Advance, Microsoft Windows and Nintendo DS. The PlayStation Portable port of Most Wanted is called Need for Speed: Most Wanted 5-1-0. Police chases make a comeback and represent a significant body of the gameplay, and includes the free-roaming aspect of Underground 2, but with less extensive vehicle customization features than in the Underground series. The customization options are improved slightly in the later Need for Speed titles. The story mode is presented in a significantly different style from Underground, with CGI effects mixed with live action, which was used in later games, such as Need for Speed: Carbon. The mode also features the Blacklist, a crew consisting of 15 racers that the player must beat one-by-one to unlock parts, cars, tracks, and to complete career mode. The player has to meet certain requirements before he can take on the next Blacklist rival, such as races completed, bounty earned, etc. A special Black Edition of Most Wanted was also released,features additional races and challenges, and a few bonus cars, including a specially-tuned BMW E46 (M3) GTR, a 1967 Chevrolet Camaro, a red Chevrolet Corvette C6.R, a Porsche, and a few others, and also includes a Black Edition-only behind-the-scenes DVD. Both versions of Most Wanted are available for the PlayStation 2, Xbox, Nintendo DS, and Windows-based PCs. Only the standard edition of Most Wanted is available for GameCube and Xbox 360 ("Black Edition" was not produced for these platforms). Black Edition was made for the tenth anniversary of the Need for Speed series. Most Wanted had extremely positive reviews and received universal acclaim from reviewers in many gaming websites and magazines, praising the graphics, sound effects and general gameplay. A reboot of the game, also named Need for Speed: Most Wanted, was announced in 2012 with British developer Criterion Games responsible for the development. Need for Speed: Carbon was developed by EA Black Box and was released on October 31, 2006, for Windows-based personal computers, PlayStation 2 and Xbox 360, and this is the first Need for Speed game for PlayStation 3 and Wii and the last NFS game for Nintendo GameCube and Xbox, followed by video game consoles and handheld game consoles. Carbon's handheld port is known as Need for Speed Carbon: Own the City. The Wii port lacked online play, but made full use of the Wii Remote and Nunchuk. NFS: Carbon continues the story of the player from Most Wanted, however, the game has far less emphasis on the police than NFS: Most Wanted. Carbon saw the return of nighttime-only racing, and a selection of cars similar to that of Most Wanted, including compact cars and sports cars associated with import culture, American muscle cars, and supercars. Carbon introduces a new feature wherein the player is allowed to form a "crew," to which members with different abilities may be chosen that aid the player in races. Drift events returned to the series in Carbon. Drag racing was removed from the series, but a new type of race called "Canyon Duel" was added, where the player and a game boss take turns racing down a canyon, trying to stay as close to the leader as possible. The closer the player is to the leader, the more points they accrue. If the player is able to overtake the leader and remain in front (10 seconds), it will go down to the next round where the player must stay as far ahead as possible to gain more points and win against the boss. Another new feature is "Autosculpt", which allows players to custom-fabricate their own ground effects, rims, hoods, and other parts. The cars featured on the front cover of game are the Mitsubishi Lancer Evolution IX and Dodge Challenger. The car featured on the front cover of the Collector's Edition is the Mitsubishi Lancer Evolution IX. The Collector's Edition of NFS: Carbon features 4 exclusive cars, 10 pre-tuned cars, 6 new races, 3 unique challenge events, 10 unique vinyls and a Bonus DVD showing the making of Carbon and showcasing all the cars used in the game. The Collector's Edition also features alternate box art and metallic finish packaging. Although the MAC edition doesn't display the Collector's Edition title, it contains all the Collector's Edition features. Need for Speed: ProStreet is the 2007 released title in the Need for Speed series, developed by EA Black Box and released on November 14, 2007 in North America and on November 23, 2007 in Europe. Key features of the game include realistic damage, a return to realistic racing (instead of the arcade-like racing of previous titles), modeling, burnouts and more. The game also lacks the free roam mode found in earlier releases, which previously allowed players to roam the streets. Instead, all of the races are on closed race tracks that take place on organized race days. The game consisted of Drag races, Speed challenges, Grip races (circuit racing), and drift races. Need for Speed: Undercover was developed by EA Black Box and was released on November 18, 2008. The game had a significantly longer development cycle than previous games, taking 16 months to develop. EA Games president Frank Gibeau stated that due to the fact that the sales of ProStreet didn't live up to EA's hopes for the game, the franchise will go back to its "roots" with a number of features, including open-world racing and a new highway battle mode. The game was met with average responses, mostly in the 65% to 70% range, but the responses were higher than ProStreet (one response was higher than 70%, three of them were below a 65%). The game focuses on, like Need for Speed: Most Wanted, tuning and cop chases. The game features over 50 cars. The game takes place in a fictional city, in a Tri-city Bay area. The player's role is an undercover cop, trying to stop the racers. The game contains live-action cutscenes which feature the actress Maggie Q. The game also features a damage system and now parts can break off after a crash. However, the player doesn't need to pay for the damage and the car is repaired automatically after each race, unlike 2007's Need for Speed: Pro Street. The Collector's Edition for PlayStation 3 and Xbox 360 adds another 5 new cars, and twelve new circuit, sprint and checkpoint track configurations. Also included are specially tuned versions of ten existing cars, which are available in quick race and online modes, plus 35 exclusive vinyls for adding a unique visual style to any of your cars. EA also ported Undercover to various mobile devices. It is available for purchase and download in the iTunes App Store for the iPod Touch and iPhone, and in the Palm App Catalog for the Palm Pre, and Windows Mobile. It is also the last Need for Speed game for PlayStation 2. The third era partially returned back to the roots, also explored different types of racing game genres, borrowed elements from other games, such as Gran Turismo, and also made a remake from the popular first era game, Hot Pursuit. Need for Speed: Shift was developed by Slightly Mad Studios, released on September 15, 2009, primarily centers around legal races in real-life racing circuits around the world, and maintain its mix of exotic, import and muscle cars. It features over 60 cars, divided into 4 tiers. It features 19 tracks, some of which are actual licensed tracks and others which are fictional. In addition to improved driving simulation and an adaptive difficulty, the game reintroduces cockpit view, the first in the series since Need for Speed: Porsche Unleashed. NFS: Shift focuses on racing simulation rather than arcade racing of previous titles. The car featured on the cover page is a BMW E92 M3 GT2. NFS: Shift received better reviews than the last 3 games in the series, Carbon, ProStreet and Undercover. It gained a 9.0 rating from IGN and the Official Xbox Magazine, while it gained a 7.0 from Eurogamer and GameSpot, who were considerably less impressed. The reviewers generally praised the in-car view of the game and its sense of speed, while most of the criticism revolved around the drift aspect of NFS: Shift. The Special Edition of NFS: Shift contains a special tuned BMW M3 GT2, and an Elite Series track. Two downloadable contents were released for the game: Need for Speed: Nitro is the first Need for Speed game made exclusively for Nintendo DS and Wii, featuring arcade-style gameplay and targeting a casual audience. Nitro was released on November 3, 2009 in North America while it was released in Europe on November 6, 2009. Need for Speed: Nitro is also available as a social multiplayer game in Facebook. Need for Speed Nitro-X (2010) is a newer installment and the sequel to the original Nitro. Announced shortly after E3 2010, EA released details on bringing the Need For Speed series onto Nintendo's digital distribution DSiWare service for use with the DSi/XL and the 3DS system. Titled Need For Speed: Nitro-X, the game is essentially the original release with a couple of updates, such as 18 licensed vehicles, never-before-driven police units, custom tags for in-game usage with the DSi camera, 16 updated tracks from all 6 original Nitro locations, a revised career mode, local multiplayer matches for up to 4 players, as well as new rewards and unlockables. The game was released as a digital download only and as such, be priced at a premium (800+ Nintendo points). It was originally going to be released on September 20, 2010, but EA delayed the game slightly to work on improving the in-game physics engine. It became re-scheduled for a release on October 8, 2010 in North America but was delayed once again and released on November 15, 2010 in North America and November 26, 2010 in Europe. Need for Speed: World is a free-to-play MMO racing game exclusively for Windows-based PCs. It takes on the gameplay style of Most Wanted and Carbon, focusing on illegal racing, tuning and police chases, and adds classic MMO elements to the mix. World even incorporates almost exact replicas of the cities of Rockport and Palmont, the cities of Most Wanted and Carbon respectively, into its map design. World was originally scheduled for an Asian release in the summer of 2009, however the game was not released at that time and it was released worldwide on July 27, 2010. In October 2009, the game was in public beta-testing limited to residents of Taiwan. The beta was launched on June 2, 2010. The game was released to players who had the starter pack on July 20, 2010 and to others on July 27, 2010. Previously, the players who didn't purchase the Starter Pack will not be able to progress further from level 10; the level cap for those players has since been removed on September 8, 2010, allowing all players' progression and availability. Need for Speed: Hot Pursuit was developed by British games developer Criterion Games and published by Electronic Arts on November 16, 2010. It focuses on racing and cop chases rather than car customization. Hot Pursuit, as the name implies, tends to return the series to the roots, and is inspired by the original 3DO Need For Speed game. The game won many awards at the E3 2010, including "Best Racing Game" and other "Best of E3"-awards. It is the first game in the Need for Speed series since the original Hot Pursuit to win an E3 award, and is currently the highest-rated Need for Speed game. There are over 60 cars, most of them are available to both racers and cops, but a few are exclusive to each side. Most of them are exotics and feature cars such as the Lamborghini Reventón, McLaren F1, Bugatti Veyron and Pagani Zonda Cinque. Unlike previous NFS titles, there is no customization. Instead of cities and circuits like previous games, the game takes place in a fictional rural area called Seacrest County. The scenery ranges from dense forests to snowy mountains to deserts. The "free roam" feature in the game lets you explore Seacrest County. Hot Pursuit lets players play as either a cop or racer, and has a separate career mode for each side. The game's primary focus is to provide players with high speed cop versus racer chases. The game also features many weapons. Some are exclusive to the cops or racers. Power-ups include spike strips, which are used by both cops and racers and activate a spike strip from the back of the car and lay it on the road, and EMPs (electromagnetic pulses) which are used by both cops and racers and can be used for taking down cops or racers, or for performing takedowns (which is an important feature of the seriesBurnout). Other weapons include helicopters and roadblocks for cops and turbo and jammers for racers. The biggest feature introduced in Hot Pursuit is Need for Speed Autolog, which track player progressions and statistics compared to other player and recommends players events to play. In addition to its statistical system, Autolog also features Facebook-like speedwalls where players can post their comments and photos while in the game. This Autolog feature carried on in the next game, Shift 2: Unleashed. Hot Pursuit has received some of the best reviews of the series, which generally praise the Autolog feature of the game and the cop vs racer chases. The Limited Edition gives players exclusive access to the racer version of Alfa Romeo 8C Competizione and Ford Shelby GT500. Also included are four unlocked vehicles from the start (cop version of Porsche Cayman S and Dodge Challenger SRT8 and racer version of Audi TT RS Coupe and Chevrolet Camaro SS). Various downloadable content were released for the game: Shift 2: Unleashed was developed by Slightly Mad Studios, released on March 29, 2011 and is the sequel to 2009's Need for Speed: Shift. Shift 2 expands on the gameplay and features introduced with the original. Shift 2 includes the Autolog feature introduced with Hot Pursuit, which allows players to keep track of their friends progress of achievements as well as best lap times. It also includes features such as night racing, an in-helmet camera, a more in depth career mode with different areas to complete. The driver aggression/precision aspect of scoring has been taken away to free up the game, and to focus more on the driving experience rather than getting points divided into two sections. There were many minor improvements (including a full damage model now, and improved car flip physics) that were added to Shift 2 and polished the game in its entirety. Shift 2 features more than 140 licensed vehicles available for racing and tuning, a smaller number compared with racing sims such as Forza Motorsport 3 and Gran Turismo 5. However, executive producer Marcus Nilsson said the studio wanted to concentrate on having only the must-have speedsters. There are also 40 real-world locations including Bathurst, Spa-Francorchamps and Suzuka as well as fictional circuits like downtown London and Shanghai. The Limited Edition features 3 unlocked cars from the start (the Nissan Silvia Spec-R Aero, Alfa Romeo Giulietta QV and Lamborghini Murciélago LP640) and additional 37 career race events, which include Old vs. New matchups, Manufacturer Battles and Single Manufacturer races. Two downloadable contents were released for Shift 2: Need for Speed: The Run was developed by the series primary developer EA Black Box, released on November 15, 2011. The Run was in development since Black Box's 2008 entry in the series, Undercover, which received mixed reviews (though better than the previous entry, ProStreet). The game continues the action focused street-racing gameplay of Black Box's previous titles. The story is based on a race across the United States from San Francisco to New York. The game features quick time events with the player, for the first time in Need for Speed history, exiting their car and traveling on foot. The Run is powered by DICE's Frostbite 2 engine, making the game the first non-shooter and one of the first console titles to use the engine. Additionally, NFS Autolog, the Need for Speed franchise's social competition functionality, which was introduced in Hot Pursuit and was previously used in Shift 2: Unleashed, is also back as it continues to track career progression and compare game stats. The Run employs a large range of real-world vehicles, seemingly taking in the usual mix of muscle cars, street racers and refined exotics. The cars can be altered with performance upgrades and visual upgrades, such as paint colors and body kits. There are cosmetic body kits known as Style Pack kits and Aero Pack kits, which affect aerodynamics as well as performance. An XP (Experience points) system is used for unlocking cars and events. The Limited Edition features three exclusive cars (the Lamborghini Aventador, Chevrolet Camaro ZL1 and Porsche 911 Carrera S) and five exclusive challenges with bonus rewards and achievements. Need for Speed: Most Wanted is developed by British games developer Criterion Games, released on October 30, 2012. The game picked up on the Most Wanted IP, as opposed to the Hot Pursuit extension that Criterion had worked on in previous years. This was the first game that was made when Criterion Games took over Need for Speed, dethroning Black Box. It features open world racing, and most of the cars in the game are available from the start, hidden in different locations. It also features a blacklist of 10 instead of 15, and there is no story for the game. It is powered by Autolog 2.0. Performance upgrades are available for all the cars in the game, such as chassis, tires, nitrous, and bodywork. Milestones and achievements are unlocked through completion of races, breaking through billboards, speeding past speed cameras, and beating friends in several multiplayer and single player races and "SpeedLists." Need for Speed: Rivals was announced on May 23, 2013 and is currently being developed by Ghost Games (formerly EA Gothenburg) in association with Criterion Games. The game will be released for Microsoft Windows, Xbox 360 and PlayStation 3 on November 19, 2013, and Xbox One and PlayStation 4 sometime in the same year. At E3 2012, Criterion vice president Alex Ward announced that the days of random developers churning out yearly NFS updates are over. Ward wouldn't confirm that all Need for Speed titles for the future would developed wholly by Criterion, but he did say that the studio will have "strong involvement" in them. Ward was, however, clear that Criterion will have control over which Need for Speed titles will come out in the future. In April 2013, Electronic Gaming Monthly published a report that Need for Speed: Underground could be next on the Criterion Games reboot slate. The report suggested that the game would take place in a rebooted, original Bayview setting rather than Underground 2's. Just hours later, Criterion Games' creative director Alex Ward debunked reports that the studio was working on a Underground reboot. In a series of tweets, Ward indicated the studio was moving away from racing games. Initially it was suspected this meant that Criterion would not be developing racing games in the short-term, but in a follow-up message, Ward clarified that he was speaking personally and not speaking for the studio. In the past few years, particularly after the 2005 release of Need for Speed: Most Wanted, the series has seen a sharp decline in sales as well as a heavy downgrade in critical reception. Many fans and critics have heavily criticized the developers for distancing the series from many features that players had grown fond of, which include: Street racing atmosphere, scenic drives, exotic cars, split screen, quick-race modes, and car customization. In September 2010, EA admitted that the decline in both sales and quality of the Need for Speed franchise was its own fault - for overworking one of its studios, Black Box. EA's CEO John Riccitiello stated "In the '04 to '07 period, we had a single studio, Black Box, up in Vancouver, building our [NFS games]. And we literally had them on a 'death march' building for five years in a row. [They were] annual iterations, they had to put it out; no rest for the weary... It was definitely our fault. We're back in two studios and we've got them on bi-annual cycles." EA has decided to work with DreamWorks Studios to create a film version of Need for Speed.
The following is a list of racing video games.
Need For Speed Most Wanted (2012)
Porsche

An electronic game is a game that employs electronics to create an interactive system with which a player can play. The most common form of electronic game today is the video game, and for this reason the terms are often mistakenly used synonymously. Other common forms of electronic game include such non-exclusively-visual products as handheld electronic games, standalone systems (e.g. pinball, slot machines, or electro-mechanical arcade games), and specifically non-visual products (e.g. audio games). There are electronic game sets for chess, draughts and battleships

The earliest form of computer game to achieve any degree of mainstream use was the text-based Teletype game. Teletype games lack video display screens and instead present the game to the player by printing a series of characters on paper which the player reads as it emerges from the platen. Practically this means that each action taken will require a line of paper and thus a hard-copy record of the game remains after it has been played. This naturally tends to reduce the size of the gaming universe or alternatively to require a great amount of paper. As computer screens became standard during the rise of the third generation computer, text-based command line-driven language parsing Teletype games transitioned into visual interactive fiction allowing for greater depth of gameplay and reduced paper requirements. This transition was accompanied by a simultaneous shift from the mainframe environment to the personal computer.

Book:Need for Speed series

Need for Speed (NFS) is a series of racing video games published by Electronic Arts (EA) and developed by several studios including Canadian company EA Black Box and British company Criterion Games.

The series released its first title, The Need for Speed in 1994. Initially, Need for Speed was exclusive to the fifth generation video game consoles, eventually featuring in all seventh generation consoles by 2008. The titles consist of racing with different cars on various tracks, with some titles including police pursuits in races. Since Need for Speed: Underground, the series has integrated car body customization into gameplay.

Porsche

Digital media is a form of electronic media where data are stored in digital (as opposed to analog) form. It can refer to the technical aspect of storage and transmission (e.g. hard disk drives or computer networking) of information or to the "end product", such as digital video, augmented reality, digital signage, digital audio, or digital art .

Florida's digital media industry association, Digital Media Alliance Florida, defines digital media as "the creative convergence of digital arts, science, technology and business for human expression, communication, social interaction and education".

Games for Windows was a brand owned by Microsoft and introduced in 2006 to coincide with the release of Windows Vista. The brand represents a standardized technical certification program and online service for Windows games, bringing a measure of regulation to the PC game market in much the same way that console manufacturers regulate their platforms. The branding program is open to both first-party and third-party publishers.

Games for Windows was promoted through convention kiosks and through other forums as early as 2005. The promotional push culminated in a deal with Ziff Davis Media to rename the Computer Gaming World magazine to Games for Windows: The Official Magazine. The first GFW issue was published for November 2006, and the magazine was defunct as of 2008.

Application software is all the computer software that causes a computer to perform useful tasks (compare with computer viruses) beyond the running of the computer itself. A specific instance of such software is called a software application, program, application or app.

The term is used to contrast such software with system software, which manages and integrates a computer's capabilities but does not directly perform tasks that benefit the user. The system software serves the application, which in turn serves the user.

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