Digital media is a form of electronic media where data are stored in digital (as opposed to analog) form. It can refer to the technical aspect of storage and transmission (e.g. hard disk drives or computer networking) of information or to the "end product", such as digital video, augmented reality, digital signage, digital audio, or digital art .
Florida's digital media industry association, Digital Media Alliance Florida, defines digital media as "the creative convergence of digital arts, science, technology and business for human expression, communication, social interaction and education".
A virtual community is a social network of individuals who interact through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. One of the most pervasive types of virtual community operate under social networking services consisting of various online communities.
The term virtual community is attributed to the book of the same title by Howard Rheingold. The book's discussion ranges from Rheingold's adventures on The WELL, computer-mediated communication and social groups and information science. Technologies cited include Usenet, MUDs (Multi-User Dungeon) and their derivatives MUSHes and MOOs, Internet Relay Chat (IRC), chat rooms and electronic mailing lists. Rheingold also points out the potential benefits for personal psychological well-being, as well as for society at large, of belonging to a virtual community.
Human communication, or anthroposemiotics, is the field dedicated to understanding how people communicate:
Data collection usually takes place early on in an improvement project, and is often formalised through a data collection plan which often contains the following activity.
Prior to any data collection, pre-collection activity is one of the most crucial steps in the process. It is often discovered too late that the value of their interview information is discounted as a consequence of poor sampling of both questions and informants and poor elicitation techniques. After pre-collection activity is fully completed, data collection in the field, whether by interviewing or other methods, can be carried out in a structured, systematic and scientific way.
Yes and no are two words for expressing the affirmative and the negative respectively in modern English.
English originally used a four-form system up to and including Early Middle English but Modern English has reduced this to a two-form system consisting of just 'yes' and 'no'. Some languages do not answer yes-no questions with single words meaning 'yes' or 'no'. Welsh and Finnish are among several languages that typically employ echo answers (repeating the verb with either an affirmative or negative form) rather than using words for 'yes' and 'no', though both languages do also have words broadly similar to 'yes' and 'no'. Other languages have systems named two-form, three-form, and four-form systems, depending on how many words for yes and no they employ. Some languages, such as Latin, have no yes-no word systems.
Human behavior refers to the range of behaviors exhibited by humans and which are influenced by culture, attitudes, emotions, values, ethics, authority, rapport, hypnosis, persuasion, coercion and/or genetics.
The behavior of people (and other organisms or even mechanisms) falls within a range with some behavior being common, some unusual, some acceptable, and some outside acceptable limits. In sociology, behavior in general is characterised as having no meaning, being not directed at other people, and thus is the most basic human action. Behavior in this general sense should not be mistaken with social behavior, which is a more advanced action, as social behavior is behavior specifically directed at other people. The acceptability of behavior depends heavily upon social norms and is regulated by various means of social control. Human behavior is studied by the specialised academic disciplines of psychiatry, psychology, social work, sociology, economics, and anthropology.
Yahoo! Answers (formerly known as Yahoo! Q & A) is a community-driven question-and-answer (Q&A) site or a knowledge market launched by Yahoo! on June 28, 2005 that allows users to both submit questions to be answered and answer questions asked by other users. The number of poorly formed questions and inaccurate answers has made the site a target of ridicule.
The site gives members the chance to earn points as a way to encourage participation and is based on Naver's Knowledge iN. Yahoo! Answers is available in 12 languages, but several Asian sites operate a different platform which allows for non-Latin characters. The platform is known as Yahoo! Chiebukuro (Yahoo!知恵袋) in Japan and as Yahoo! Knowledge in Korea, Taiwan, China, and Hong Kong.]citation needed[ An Arabic language Q&A platform called Seen Jeem is available through the Yahoo! subsidiary Maktoob.
The Internet is a global system of interconnected computer networks that use the standard Internet protocol suite (TCP/IP) to serve several billion users worldwide. It is a network of networks that consists of millions of private, public, academic, business, and government networks, of local to global scope, that are linked by a broad array of electronic, wireless and optical networking technologies. The Internet carries an extensive range of information resources and services, such as the inter-linked hypertext documents of the World Wide Web (WWW), the infrastructure to support email, and peer-to-peer networks.
Most traditional communications media including telephone, music, film, and television are being reshaped or redefined by the Internet, giving birth to new services such as voice over Internet Protocol (VoIP) and Internet Protocol television (IPTV). Newspaper, book and other print publishing are adapting to website technology, or are reshaped into blogging and web feeds. The Internet has enabled and accelerated new forms of human interactions through instant messaging, Internet forums, and social networking. Online shopping has boomed both for major retail outlets and small artisans and traders. Business-to-business and financial services on the Internet affect supply chains across entire industries.