An abstract strategy game is a strategy game that minimizes luck and does not rely on a theme. Almost all abstract strategy games will conform to the strictest definition of: a gameboard, card, or tile game in which there is no hidden information, no non-deterministic elements (such as shuffled cards or dice rolls), and (usually) two players or teams taking a finite number of alternating turns.
Many of the world's classic board games, including chess, checkers and draughts, Go, xiangqi, shogi, Reversi, and most mancala variants, fit into this category. Play is sometimes said to resemble a series of puzzles the players pose to each other. As J. Mark Thompson wrote in his article "Defining the Abstract":
A chess variant is a game related to, derived from or inspired by chess. The difference from chess might include one or more of the following:
Regional chess games, some of which are older than Western chess, such as chaturanga, shatranj, xiangqi and shogi, are typically called chess variants in the Western world. They have some similarities to chess and share a common game ancestor.
A board game is a game that involves counters or pieces moved or placed on a pre-marked surface or "board", according to a set of rules. Games can be based on pure strategy, chance (e.g. rolling dice), or a mixture of the two, and usually have a goal that a player aims to achieve. Early board games represented a battle between two armies, and most current board games are still based on defeating opposing players in terms of counters, winning position, or accrual of points (often expressed as in-game currency).
There are many different types and styles of board games. Their representation of real-life situations can range from having no inherent theme, as with checkers, to having a specific theme and narrative, as with Cluedo. Rules can range from the very simple, as in Tic-tac-toe, to those describing a game universe in great detail, as in Dungeons & Dragons (although most of the latter are role-playing games where the board is secondary to the game, serving to help visualize the game scenario).
Chess pieces, or chessmen, are the pieces deployed on a chessboard for playing the game of chess. The pieces vary in how they move on the board, giving them different values in the game. For a standard chess game each player starts with:
One player is referred to as "White" and the other as "Black" (see White and Black in chess). To distinguish between the two, the black pieces are darker than the white pieces. Their colors need not be black and white, but will each normally be a uniform color. The Staunton chess set is the standard style for tournament or casual play. There are many chess variants and certain kinds of chess problems that call for non-standard fairy pieces, although these are not popular and the vast majority of games are played with a standard chess set.
The following outline is provided as an overview of and topical guide to chess, a two-player board game played on a chessboard (a square-checkered board with 64 squares arranged in an eight-by-eight grid). In a chess game, each player begins with sixteen pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns. The object of the game is to checkmate the opponent's king, whereby the king is under immediate attack (in "check") and there is no way to remove or defend it from attack on the next move.
Rules of chess – rules governing the play of the game of chess.
Vernon Rylands Parton (2 October 1897 – 31 December 1974) was an English chess enthusiast and prolific chess variant inventor, his most renowned variant being Alice Chess. Many of Parton's variants were inspired by the fictional characters and stories in the works of Lewis Carroll. Parton's formal education background, like Lewis Carroll's, was in mathematics. Parton's interests were wide and he was a great believer in Esperanto.
Parton's early education stemmed from his father's schools, where he also assisted. Parton's father was headmaster of Cannock Grammar School as well as principal and proprietor of a small international boarding school for children. After completing mathematics at Chester Teaching College, Parton returned to his father's school to give private instruction to older children in Latin, French, German, English, shorthand, typing, bookkeeping, and mathematics. In the 1920s he was left in charge of the school while his father returned to teach in state schools. Ill health cut short Parton's teaching career.
In journalism, a human interest story is a feature story that discusses a person or people in an emotional way. It presents people and their problems, concerns, or achievements in a way that brings about interest, sympathy or motivation in the reader or viewer.
Human interest stories may be "the story behind the story" about an event, organization, or otherwise faceless historical happening, such as about the life of an individual soldier during wartime, an interview with a survivor of a natural disaster, a random act of kindness or profile of someone known for a career achievement.
The Internet is a global system of interconnected computer networks that use the standard Internet protocol suite (TCP/IP) to serve several billion users worldwide. It is a network of networks that consists of millions of private, public, academic, business, and government networks, of local to global scope, that are linked by a broad array of electronic, wireless and optical networking technologies. The Internet carries an extensive range of information resources and services, such as the inter-linked hypertext documents of the World Wide Web (WWW), the infrastructure to support email, and peer-to-peer networks.
Most traditional communications media including telephone, music, film, and television are being reshaped or redefined by the Internet, giving birth to new services such as voice over Internet Protocol (VoIP) and Internet Protocol television (IPTV). Newspaper, book and other print publishing are adapting to website technology, or are reshaped into blogging and web feeds. The Internet has enabled and accelerated new forms of human interactions through instant messaging, Internet forums, and social networking. Online shopping has boomed both for major retail outlets and small artisans and traders. Business-to-business and financial services on the Internet affect supply chains across entire industries.