This article lists information of animated characters from Disney's The Little Mermaid franchise, covering the 1989 film, its prequel TV series, its direct to video sequel and prequel films, and the stage musical adaptation.
"The Little Mermaid" (Danish: Den lille havfrue, literally: "the little mermaid") is a very well known fairy tale by the Danish author Hans Christian Andersen about a young mermaid willing to give up her life in the sea and her identity as a mermaid to gain a human soul and the love of a human prince.
The tale was first published in 1837 and has been adapted to various media including musical theatre and animated film.
Mermaids, like many other creatures of mythology and folklore, are regularly depicted in literature, film and music.
The Little Mermaid II: Return to the Sea is a 2000 Disney animated feature film and direct-to-video sequel to the 1989 animated film The Little Mermaid. Directed by Jim Kammerud and Brian Smith, the story takes place over a decade after the original film, and focuses on Ariel and Eric's daughter Melody, a human princess who longs to swim in the ocean despite her parents' law that the sea is forbidden to her. This sequel stars the voices of Jodi Benson as Ariel, Tara Strong as Melody and Pat Carroll as Morgana, the film's new villain. It is the last film in the chronology of Walt Disney's version of The Little Mermaid. It's followed by a prequel, The Little Mermaid: Ariel's Beginning, a 2008 direct-to-video animated feature.
Entertainment is a form of activity that holds the attention and interest of an audience, or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention. Although people's attention is held by different things, because individuals have different preferences in entertainment, most forms are recognisable and familiar. Storytelling, music, drama, dance, and different kinds of performance exist in all cultures, were supported in royal courts, developed into sophisticated forms and over time became available to all citizens. The process has been accelerated in modern times by an entertainment industry which records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses a private entertainment from a now enormous array of pre-recorded products; to a banquet adapted for two; to any size or type of party, with appropriate music and dance; to performances intended for thousands; and even for a global audience.
The experience of being entertained has come to be strongly associated with amusement, so that one common understanding of the idea is fun and laughter, although many entertainments have a serious purpose. This may be the case in the various forms of ceremony, celebration, religious festival, or satire for example. Hence, there is the possibility that what appears as entertainment may also be a means of achieving insight or intellectual growth.
In journalism, a human interest story is a feature story that discusses a person or people in an emotional way. It presents people and their problems, concerns, or achievements in a way that brings about interest, sympathy or motivation in the reader or viewer.
Human interest stories may be "the story behind the story" about an event, organization, or otherwise faceless historical happening, such as about the life of an individual soldier during wartime, an interview with a survivor of a natural disaster, a random act of kindness or profile of someone known for a career achievement.