People are selling them online for between $50.00 and $75.00. Also, the more games you have with it the more it's worth!
Power Architecture is a registered trademark for similar RISC instruction sets for microprocessors developed and manufactured by such companies as IBM, Freescale, AMCC, Tundra and P.A. Semi. The governing body is Power.org, comprising over 40 companies and organizations.
The term "Power Architecture" should not be confused with IBM's different generations of "POWER Instruction Set Architecture" where the former is a broad term including all products based on newer POWER, PowerPC and Cell processors, and the latter is a deprecated instruction set for IBM RISC processors of the 1990s, replaced by the PowerPC/Power ISA derivative of the POWER ISA. Power Architecture is a family name describing processor architecture, software, toolchain, community and end-user appliances and not a strict term describing specific products or technologies.
The Virtual Boy (バーチャルボーイ Bācharu Bōi) is a table-top video game console developed and manufactured by Nintendo. It was the first video game console that was supposed to be capable of displaying "true 3D graphics" out of the box, in a form of virtual reality.
It was released on July 21, 1995 in Japan and August 14, 1995 in North America at a price of around US$180. It proved a commercial failure and was not released in other regions. Its lukewarm reception was unaffected by continued price drops. Nintendo discontinued it the following year.
Video game development
Computer hardware is the collection of physical elements that constitutes a computer system. Computer hardware refers to the physical parts or components of a computer such as monitor, keyboard, computer data storage, hard drive disk, mouse, system unit (graphic cards, sound cards, memory, motherboard and chips), etc. all of which are physical objects that can be touched. In contrast, software is untouchable. Software exists as ideas, application, concepts, and symbols, but it has no physical substance. A combination of hardware and software forms a usable computing system.
History of video games
Video game development is the process of creating a video game. Development is undertaken by a game developer, which may range from a single person to a large business. Traditional commercial PC and console games are normally funded by a publisher and take several years to develop. Indie games can take less time and can be produced cheaply by individuals and small developers. The indie game industry has seen a rise in recent years with the growth of new online distribution systems and the mobile game market.
The first video games were developed in the 1960s, but required mainframe computers and were not available to the general public. Commercial game development began in 1970s with the advent of first generation video game consoles and home computers. Due to low costs and low capabilities of computers, a lone programmer could develop a full game. However, approaching the 21st century, ever-increasing computer processing power and heightened consumer expectations made it difficult for a single developer to produce a mainstream console or PC game. The average price of producing a video game slowly rose from US$1–4 million in 2000 to over $5 million in 2006, then to over $20 million by 2010. However, mobile, we-based and indie games can cost much less.
The history of Video Games goes as far back as the 1940s, when in 1947 Thomas T. Goldsmith, Jr. and Estle Ray Mann filed a United States patent request for an invention they described as a "cathode ray tube amusement device." Video gaming would not reach mainstream popularity until the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public. Since then, video gaming has become a popular form of entertainment and a part of modern culture in most parts of the world. As of 2013, there are eight generations of video game consoles.