The guys from the hit TV show Ghost Hunters get paid $5,000 per episode to track down ghosts.
Ghost hunting is the process of investigating locations that are reported to be haunted by ghosts. Typically, a ghost hunting team will attempt to collect evidence claimed to be supportive of paranormal activity. Ghost hunters often utilize a variety of electronic equipment, such as the following types: the EMF meter; digital thermometer; handheld and static digital video cameras, such as thermographic (or infrared) and night vision; digital audio recorder; and computer.
Traditional techniques such as conducting interviews and researching the history of a site are also employed. Some ghost hunters refer to themselves as a paranormal investigator. Ghost hunting has been criticized for its absence of scientific method, no scientific body has been able to confirm the existence of ghosts. Ghost hunting can be classified as a pseudoscience. Paranormal
Ghost Hunters is an American paranormal reality television series that premiered on October 6, 2004, on Syfy (previously the Sci Fi Channel). The program features paranormal investigators Jason Hawes and Grant Wilson, who investigate places that are reported to be haunted. The two originally worked as plumbers for Roto-Rooter as a day job while investigating locations at night. Since the show's success, the series now takes precedence in their lives, but they are still honorary employees with the company and continue to do jobs for them if time permits.
The show is unrelated to the original 1996 Inca Productions show Ghosthunters produced for the Discovery Channel. The format was sold to Pilgrim Films & Television in the United States to become Ghost Hunters. The only link between the two shows is presenter Ian Cashmore who anchored the UK/Europe show. Cashmore piloted the U.S. show, but chose not to remain part of the U.S. venture after he filmed the promos. Television
Paranormal television is a genre of popular reality television programming. Its scope comprises purportedly factual investigations of paranormal phenomena, rather than fictional representations found in such shows as The Ghosts of Motley Hall and Ghostbusters, or cartoon/children's series such as Scooby-Doo and Rentaghost.
Accounts of supernatural occurrences have always been common in the print media. The 1705 pamphlet "A True Relation of the Apparition of One Mrs Veal" by Daniel Defoe is a well-known example. Local TV news programs in the UK and USA have featured ghost stories since the 1960s. Paranormal television arose from this tradition.
Barry Fitzgerald (10 March 1888 – 14 January 1961) was an Irish stage, film, and television actor.
Ultraman Mebius (ウルトラマンメビウス Urutoraman Mebiusu) is a Japanese television series produced by Tsuburaya Productions and Chubu-Nippon Broadcasting. It is the 17th TV series and 40th anniversary production in the Ultra Series, which first began in 1966. It premiered on the Tokyo Broadcasting System on April 8, 2006. Unlike the two prior entries, Ultraman Nexus (Urutoraman Nekusasu, 2004) and Ultraman Max (Urutoraman Makussu, 2005), Mebius was moved from Saturday mornings to Saturday evenings at 05:30. "Mebius" is the Japanese approximation of Möbius; the Möbius strip is a recurring motif in the series and the show going to air in Korea in April 2012 ,.
Entertainment is a form of activity that holds the attention and interest of an audience, or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention. Although people's attention is held by different things, because individuals have different preferences in entertainment, most forms are recognisable and familiar. Storytelling, music, drama, dance, and different kinds of performance exist in all cultures, were supported in royal courts, developed into sophisticated forms and over time became available to all citizens. The process has been accelerated in modern times by an entertainment industry which records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses a private entertainment from a now enormous array of pre-recorded products; to a banquet adapted for two; to any size or type of party, with appropriate music and dance; to performances intended for thousands; and even for a global audience.
The experience of being entertained has come to be strongly associated with amusement, so that one common understanding of the idea is fun and laughter, although many entertainments have a serious purpose. This may be the case in the various forms of ceremony, celebration, religious festival, or satire for example. Hence, there is the possibility that what appears as entertainment may also be a means of achieving insight or intellectual growth. USD