Question:

How many matrix games are there for playstation 2?

Answer:

The only ones I see are Enter the Matrix and The Matrix: Path of Neo. Have a great day and keep AnswerParty-ing!!

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The Matrix is a 1999 American–Australian science fiction action film written and directed by The Wachowski Brothers, and starring Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss, Joe Pantoliano, and Hugo Weaving. It depicts a dystopian future in which reality as perceived by most humans is actually a simulated reality called "the Matrix", created by sentient machines to subdue the human population, while their bodies' heat and electrical activity are used as an energy source. Computer programmer "Neo" learns this truth and is drawn into a rebellion against the machines, which involves other people who have been freed from the "dream world".

The Matrix is known for popularizing a visual effect known as "bullet time", in which the heightened perception of certain characters is represented by allowing the action within a shot to progress in slow-motion while the camera's viewpoint appears to move through the scene at normal speed. The film is an example of the cyberpunk science fiction genre. It contains numerous references to philosophical and religious ideas, and prominently pays homage to works such as Jean Baudrillard's Simulacra and Simulation and Lewis Carroll's Alice's Adventures in Wonderland. The Wachowskis' approach to action scenes drew upon their admiration for Japanese animation and martial arts films, and the film's use of fight choreographers and wire fu techniques from Hong Kong action cinema was influential upon subsequent Hollywood action film productions.

The PlayStation 2 (プレイステーション2 Pureisutēshon Tsū?, officially abbreviated as PS2 worldwide) is a video game console that was manufactured by Sony Computer Entertainment. It was released on March 4, 2000, in Japan followed by North America and Europe later the same year. The sixth-generation console competed with the Sega Dreamcast, Microsoft Xbox, and Nintendo GameCube.

The PlayStation 2 went on to become the best-selling video game console, selling over 150 million units. More than 3,800 game titles have been released for the PS2 since launch, and more than 1.5 billion copies have been sold. Sony later manufactured several smaller, lighter revisions of the console known as "slimline" models, and in 2006 introduced the successor, the PlayStation 3.

Atari Games Corporation was an American producer of arcade games, and originally part of Atari, Inc.

When, in 1984, Warner Communications sold the Atari Consumer division of Atari Inc. (which included the video game divisions) to Jack Tramiel (who named his company Atari Corporation), Warner initially retained the arcade coin-op division (Atari Coin), renaming it "Atari Games". The agreement between Tramiel and Warner Communications was that Atari Games must always include the "Games" after "Atari" on its logo and that Atari Games could not use the Atari brand at all in the consumer market (computers and home consoles). Atari Games retained most of the same employees and managers that had worked at the old Atari Inc. It was able to carry on with many of its projects from before the transition. Atari Corp., in contrast, froze projects and streamlined staff and operations. In 1985, the controlling interest of Atari Games was sold to Namco (a company with strong past ties to Atari Inc.), who soon lost interest in operating an American subsidiary. In 1986 a group of employees bought Namco's share.

Games for Windows was a brand owned by Microsoft and introduced in 2006 to coincide with the release of Windows Vista. The brand represents a standardized technical certification program and online service for Windows games, bringing a measure of regulation to the PC game market in much the same way that console manufacturers regulate their platforms. The branding program is open to both first-party and third-party publishers.

Games for Windows was promoted through convention kiosks and through other forums as early as 2005. The promotional push culminated in a deal with Ziff Davis Media to rename the Computer Gaming World magazine to Games for Windows: The Official Magazine. The first GFW issue was published for November 2006, and the magazine was defunct as of 2008.

The Matrix is a 1999 American–Australian science fiction action film written and directed by The Wachowski Brothers, and starring Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss, Joe Pantoliano, and Hugo Weaving. It depicts a dystopian future in which reality as perceived by most humans is actually a simulated reality called "the Matrix", created by sentient machines to subdue the human population, while their bodies' heat and electrical activity are used as an energy source. Computer programmer "Neo" learns this truth and is drawn into a rebellion against the machines, which involves other people who have been freed from the "dream world".

The Matrix is known for popularizing a visual effect known as "bullet time", in which the heightened perception of certain characters is represented by allowing the action within a shot to progress in slow-motion while the camera's viewpoint appears to move through the scene at normal speed. The film is an example of the cyberpunk science fiction genre. It contains numerous references to philosophical and religious ideas, and prominently pays homage to works such as Jean Baudrillard's Simulacra and Simulation and Lewis Carroll's Alice's Adventures in Wonderland. The Wachowskis' approach to action scenes drew upon their admiration for Japanese animation and martial arts films, and the film's use of fight choreographers and wire fu techniques from Hong Kong action cinema was influential upon subsequent Hollywood action film productions.

Kung fu film (Chinese: 功夫片; pinyin: Gōngfu piàn) is a sub-genre of martial arts films and Hong Kong action cinema set in the contemporary period and featuring realistic martial arts. It lacks the fantasy elements seen in wuxia, a related martial arts that uses historical settings based on ancient China. Swordplay is also less common in kung-fu films than in wuxia and fighting is done through unarmed combat.

Kung fu films are an important product of Hong Kong cinema and the West, where it was exported. Studios in Hong Kong produce both wuxia and kung fu films.

Enter the Matrix is the first video game based on seriesThe Matrix of films. Its story was concurrent with that of The Matrix Reloaded, and featured over an hour of original footage, directed by the The Wachowskis and starring the cast of the film trilogy, produced exclusively for the game. It sold one million copies in its first eighteen days of release, 2.5 million over the first six weeks, and ultimately 5 million copies.

First released on May 2003, the same month as The Matrix Reloaded's was released, Enter the Matrix was simultaneously produced with The Matrix Reloaded and The Matrix Revolutions. It was developed by Shiny Entertainment, published by Atari and distributed Warner Bros. Interactive Entertainment for the GameCube, Microsoft Windows, PlayStation 2 and Xbox.

Neo

The Matrix of Leadership or Creation Matrix is a fictional artifact in the Transformers toy and media franchise created by Hasbro. In most incarnations, it is a legendary talisman that is passed down to new leaders of the Autobots, the franchise's main protagonists. The Matrix has been one of the transformers franchise's most prominent elements, appearing in almost every Transformers comic and television series, as well as the live-action film series.

The first appearance of the Creation Matrix, later also known as the Autobot Matrix of Leadership, was in Marvel's Transformers comics, where the Matrix's first appearance pre-dated its cartoon appearance by over a year. The Creation Matrix was first described as a computer program in Optimus Prime's mind, required to bestow life on newly created Transformers, considered the inspiration for the All Spark Cube in the 2007 Transformers live action film. Prime was captured by the Decepticon leader, Shockwave, his head separated from his body, and the Matrix program used to bring the Constructicons to life. Before Shockwave could animate Jetfire, however, Prime transferred the Creation Matrix to the mind of Buster Witwicky, who used it to take control of Jetfire and rescue Prime.

Matrix Architect Film Fiction

Science fiction is a genre of fiction dealing with imaginative content such as futuristic settings, futuristic science and technology, space travel, time travel, parallel universes, and extraterrestrial life. Exploring the consequences of scientific innovations is one purpose of science fiction, making it a "literature of ideas". Science fiction has been used by authors as a device to discuss philosophical ideas such as identity, desire, morality, and social structure.

Science fiction is largely based on writing rationally about alternative possible worlds or futures. It is similar to, but differs from fantasy in that, within the context of the story, its imaginary elements are largely possible within scientifically established or scientifically postulated laws of nature (though some elements in a story might still be pure imaginative speculation).

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