The original TV series Star Trek ran from 1966 - 1969 and had a total of 80 episodes. Thanks for using AnswerParty. Have a good day.
Star Trek is an American science fiction entertainment franchise created by Gene Roddenberry and currently under the ownership of CBS and Paramount. Star Trek: The Original Series and its live action TV spin-off shows, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager and Star Trek: Enterprise as well as the film seriesStar Trek make up the main canon. There has also been Star Trek: The Animated Series.
Westerns such as Wagon Train, along with the Horatio Hornblower novels and Gulliver's Travels, inspired Roddenberry when he created the first Star Trek. It followed the interstellar adventures of James T. Kirk and the crew of an exploration vessel of a 23rd-century galactic "United Federation of Planets" — the EnterpriseStarship . This first series, now referred to as "The Original Series", debuted in 1966 and ran for three seasons on NBC. These adventures continued in the short-lived Star Trek: The Animated Series and six feature films. Four spin-off television series were eventually produced: Star Trek: The Next Generation, followed the crew of a new Starship Enterprise set a century after the original series; Star Trek: Deep Space Nine and Star Trek: Voyager, set contemporaneously with The Next Generation; and Star Trek: Enterprise, set before the original series, in the early days of human interstellar travel. Four additional The Next Generation feature films were produced. In 2009, the film franchise underwent a relaunch with a prequel to the original series set in an alternate timeline titled simply Star Trek. This film featured a new cast portraying younger versions of the crew from the original Enterprise. A sequel to this film, Star Trek Into Darkness, premiered on May 16, 2013.
Star Trek games
Science fiction is a genre of fiction dealing with imaginative content such as futuristic settings, futuristic science and technology, space travel, time travel, parallel universes, and extraterrestrial life. Exploring the consequences of scientific innovations is one purpose of science fiction, making it a "literature of ideas". Science fiction has been used by authors as a device to discuss philosophical ideas such as identity, desire, morality, and social structure.
Science fiction is largely based on writing rationally about alternative possible worlds or futures. It is similar to, but differs from fantasy in that, within the context of the story, its imaginary elements are largely possible within scientifically established or scientifically postulated physical laws (though some elements in a story might still be pure imaginative speculation).
Star Trek spin-off fiction
The enduring popularity of the Star Trek science fiction franchise has led to numerous games in many different formats, beginning in 1967 with a board game based on The Original Series and continuing through the present with online and DVD games.
Physics and Star Trek
The Star Trek franchise has produced a large number of novels, comic books, video games, and other materials, which are generally considered non-canon.
The media franchise Star Trek has borrowed freely from the scientific world to provide storylines. Episodes are replete with references to tachyon beams, baryon sweeps, quantum fluctuations and event horizons. Many of the technologies "created" for the Star Trek universe were done so out of simple economic necessity—the transporter was created because the budget of the original series in the 1960s did not allow for expensive shots of spaceships landing on planets.
Outside observers have used both Star Trek's strengths and its weaknesses for educational purposes. Physicist Lawrence Krauss has written The Physics of Star Trek, a book which postulates what phenomena might make some Star Trek technology feasible, while detailing the blunders the show has made. He followed this book with a sequel, Beyond Star Trek, which applies the same approach to Independence Day, The X-Files and others. Astronomer Phil Plait takes a similar attitude in his "Bad Astronomy" website, a regular feature of which is reviews discussing the scientific mistakes in popular movies and TV shows. Software developer and hyperreality theorist Alan N. Shapiro has written Star Trek: Technologies of Disappearance, examining the physics and computer science of all major Star Trek technologies, as well as posing the sociological question of why exactly our culture is so interested in building these technologies.
Entertainment is a form of activity that holds the attention and interest of an audience, or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention. Although people's attention is held by different things, because individuals have different preferences in entertainment, most forms are recognisable and familiar. Storytelling, music, drama, dance, and different kinds of performance exist in all cultures, were supported in royal courts, developed into sophisticated forms and over time became available to all citizens. The process has been accelerated in modern times by an entertainment industry which records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses a private entertainment from a now enormous array of pre-recorded products; to a banquet adapted for two; to any size or type of party, with appropriate music and dance; to performances intended for thousands; and even for a global audience.
The experience of being entertained has come to be strongly associated with amusement, so that one common understanding of the idea is fun and laughter, although many entertainments have a serious purpose. This may be the case in the various forms of ceremony, celebration, religious festival, or satire for example. Hence, there is the possibility that what appears as entertainment may also be a means of achieving insight or intellectual growth.
In journalism, a human interest story is a feature story that discusses a person or people in an emotional way. It presents people and their problems, concerns, or achievements in a way that brings about interest, sympathy or motivation in the reader or viewer.
Human interest stories may be "the story behind the story" about an event, organization, or otherwise faceless historical happening, such as about the life of an individual soldier during wartime, an interview with a survivor of a natural disaster, a random act of kindness or profile of someone known for a career achievement.
The Internet is a global system of interconnected computer networks that use the standard Internet protocol suite (TCP/IP) to serve several billion users worldwide. It is a network of networks that consists of millions of private, public, academic, business, and government networks, of local to global scope, that are linked by a broad array of electronic, wireless and optical networking technologies. The Internet carries an extensive range of information resources and services, such as the inter-linked hypertext documents of the World Wide Web (WWW), the infrastructure to support email, and peer-to-peer networks.
Most traditional communications media including telephone, music, film, and television are being reshaped or redefined by the Internet, giving birth to new services such as voice over Internet Protocol (VoIP) and Internet Protocol television (IPTV). Newspaper, book and other print publishing are adapting to website technology, or are reshaped into blogging and web feeds. The Internet has enabled and accelerated new forms of human interactions through instant messaging, Internet forums, and social networking. Online shopping has boomed both for major retail outlets and small artisans and traders. Business-to-business and financial services on the Internet affect supply chains across entire industries.