After getting large and small, go up 2 brown mushrooms again, past the bizarre room door. Jump across to angled mushroom to door there. Now fall down into bizarre room and then go along wall to 'claw marks' box.
Alice in Wonderland
Kingdom Hearts (キングダム ハーツ Kingudamu Hātsu) is a series of action role-playing games developed and published by Square Enix (originally by Square). It is a collaboration between Square Enix and Disney Interactive Studios, and is under the direction of Tetsuya Nomura, a longtime Square Enix character designer. Kingdom Hearts is a crossover of various Disney settings based in a universe made specifically for the series. The series centers on the main character Sora and his search for his friends and encounters with Disney, Final Fantasy and The World Ends With You characters on their worlds.
The series consists of seven games across multiple video game consoles, and future titles are planned. Most of the games in the series have been both critically acclaimed and commercially successful, though each title has seen varying levels of success. As of October 2013, the Kingdom Hearts series has sold over 20 million copies worldwide. A wide variety of related merchandise has been released along with the games, including soundtracks, figurines, companion books, novels, and manga series.
Alice's Adventures in Wonderland (commonly shortened to Alice in Wonderland) is an 1865 novel written by English author Charles Lutwidge Dodgson under the pseudonym Lewis Carroll. It tells of a girl named Alice who falls down a rabbit hole into a fantasy world populated by peculiar, anthropomorphic creatures. The tale plays with logic, giving the story lasting popularity with adults as well as with children. It is considered to be one of the best examples of the literary nonsense genre. Its narrative course and structure, characters and imagery have been enormously influential in both popular culture and literature, especially in the fantasy genre.
Games for Windows was a brand owned by Microsoft and introduced in 2006 to coincide with the release of Windows Vista and Windows 7. The brand represents a standardized technical certification program and online service for Windows games, bringing a measure of regulation to the PC game market in much the same way that console manufacturers regulate their platforms. The branding program is open to both first-party and third-party publishers.
Games for Windows was promoted through convention kiosks and through other forums as early as 2005. The promotional push culminated in a deal with Ziff Davis Media to rename the Computer Gaming World magazine to Games for Windows: The Official Magazine. The first GFW issue was published for November 2006, and the magazine was defunct as of 2008.
American McGee's Alice
Third-person shooter (TPS) is a genre of 3D action games in which the player character is visible on-screen, and the gameplay consists primarily of shooting.
Through the Looking-Glass
American McGee's Alice is a third-person action video game with psychological horror elements released for PC on October 6, 2000. The game, developed by Rogue Entertainment and published by Electronic Arts, is an unauthorised sequel to Lewis Carroll's Alice novels. It was designed by American McGee and features music composed by Chris Vrenna.
The game uses the id Tech 3 engine first used in Quake III Arena. A PlayStation 2 port was in development but was canceled. A sequel, Alice: Madness Returns, was released June 14, 2011. Downloadable ports of the game for PlayStation 3 and Xbox 360 were also made to coincide with the sequel's release as a free download with brand new copies.
Through the Looking-Glass, and What Alice Found There (1871) is a work of literature by Lewis Carroll (Charles Lutwidge Dodgson). It is the sequel to Alice's Adventures in Wonderland (1865). The themes and settings of Through the Looking-Glass make it a kind of mirror image of Wonderland: the first book begins outdoors, in the warm month of May (4 May), uses frequent changes in size as a plot device, and draws on the imagery of playing cards; the second opens indoors on a snowy, wintry night exactly six months later, on 4 November (the day before Guy Fawkes Night), uses frequent changes in time and spatial directions as a plot device, and draws on the imagery of chess. In it, there are many mirror themes, including opposites, time running backwards, and so on.
In journalism, a human interest story is a feature story that discusses a person or people in an emotional way. It presents people and their problems, concerns, or achievements in a way that brings about interest, sympathy or motivation in the reader or viewer.
Human interest stories may be "the story behind the story" about an event, organization, or otherwise faceless historical happening, such as about the life of an individual soldier during wartime, an interview with a survivor of a natural disaster, a random act of kindness or profile of someone known for a career achievement.