Pokémon (ポケモン Pokemon , // POH-kay-mon) is a media franchise published and owned by Japanese video game company Nintendo and created by Satoshi Tajiri in 1996. Originally released as a pair of interlinkable Game Boy role-playing video games developed by Game Freak, Pokémon has since become the second-most successful and lucrative video game-based media franchise in the world, behind only Nintendo's own franchiseMario. Pokémon properties have since been merchandised into anime, manga, trading cards, toys, books, and other media. The franchise celebrated its tenth anniversary in 2006, and as of 28 May 2010 [update], cumulative sales of the video games (including home console versions, such as the "Pikachu" Nintendo 64) have reached more than 200 million copies. In November 2005, 4Kids Entertainment, which had managed the non-game related licensing of Pokémon, announced that it had agreed not to renew the Pokémon representation agreement. Pokémon USA Inc. (now The Pokémon Company International), a subsidiary of Japan's Pokémon Co., now oversees all Pokémon licensing outside of Asia.
The name Pokémon is the romanized contraction of the Japanese brand Pocket Monsters (ポケットモンスター Poketto Monsutā ). The term Pokémon, in addition to referring to the Pokémon franchise itself, also collectively refers to the 718 known fictional species that have made appearances in Pokémon media as of the release of the sixth generation titles Y and Pokémon X. "Pokémon" is identical in both the singular and plural, as is each individual species name; it is grammatically correct to say "one Pokémon" and "many Pokémon", as well as "one Pikachu" and "many Pikachu".
Mystery Dungeon (不思議のダンジョン Fushigi no Dungeon ) is a series of roguelike video games, most of which were developed by Chunsoft (later Spike Chunsoft), but with select titles in the series developed by other companies with Chunsoft's permission. The series began as co–creator of Dragon Quest Koichi Nakamura was inspired by a fellow developer's experience with the video game Rogue, and a desire to create an original series. The franchise has had games across different platforms, starting on the Super Nintendo Entertainment System, and later on the Game Boy, Nintendo 64, Game Boy Advance, Nintendo DS, Nintendo Wii, and the Nintendo 3DS.
Original characters include Shiren the Wanderer and his companions. The series has inspired similar titles in Japan, most of which appropriate their games mechanics from Mystery Dungeon, rather than Rogue itself. The franchise has expanded its gameplay and story features over time to popularize the game with less "hardcore" players, with a mixed reception. The series has had moderate popularity, and has found most of its success with the Pokémon Mystery Dungeon series, and to a lesser extent the Chocobo games.
Pokémon Mystery Dungeon: Ginji's Rescue Team (ポケモン不思議のダンジョンギンジの救助隊 Pokemon Fushigi no Danjon: Ginji no Kyūjotai ) is a 6-part manga based on the video games Red Rescue Team and Pokémon Mystery Dungeon: Blue Rescue Team that first appeared in Japan's CoroCoro Comic in the fall of 2005. Its English language translation was released in Nintendo Power from the September 2006 issue to the February 2007 issue, presented in the same right-to-left format. After the manga's last volume, Viz Media released the entire English translation of the serial in one book.
The comic tells the adventures of a young, impatient, human boy named Ginji, who transforms into a Torchic, finds himself in a new world, and meets a timid Mudkip who wants to be part of a rescue team. Throughout the comics, Ginji shows a huge desire to become human again. To help Ginji, Mudkip tells him of a Pokémon known as Xatu that can see the future.
In journalism, a human interest story is a feature story that discusses a person or people in an emotional way. It presents people and their problems, concerns, or achievements in a way that brings about interest, sympathy or motivation in the reader or viewer.
Human interest stories may be "the story behind the story" about an event, organization, or otherwise faceless historical happening, such as about the life of an individual soldier during wartime, an interview with a survivor of a natural disaster, a random act of kindness or profile of someone known for a career achievement.