An identity management system refers to an information system, or to a set of technologies that can be used for enterprise or cross-network identity management.
Identity management (IdM) describes the management of individual identities, their authentication, authorization, roles, and privileges  within or across system and enterprise boundaries with the goal of increasing security and productivity while decreasing cost, downtime, and repetitive tasks.
Identity management (IdM) describes the management of individual principals, their authentication, authorization, and privileges within or across system and enterprise boundaries with the goal of increasing security and productivity while decreasing cost, downtime and repetitive tasks.
"Identity Management" and "Identity and Access Management" (or IAM) are used interchangeably in the area of Identity access management while identity management itself falls under the umbrella of IT Security.
There are several forms of software used to help users or organizations better manage passwords:
Privileged password management is a type of password management used to secure the passwords for login IDs that have elevated security privileges. This is most often done by periodically changing every such password to a new, random value. Since users and automated software processes need these passwords to function, privileged password management systems must also store these passwords and provide various mechanisms to disclose these passwords in a secure and appropriate manner. Privileged password management is related to Privileged Identity Management.
A password policy is a set of rules designed to enhance computer security by encouraging users to employ strong passwords and use them properly. A password policy is often part of an organization's official regulations and may be taught as part of security awareness training. The password policy may either be advisory or mandated by technical means. Some governments have national authentication frameworks that define requirements for user authentication to government services, including requirements for passwords.
Computer security (Also known as cybersecurity or IT Security) is information security as applied to computers and networks.
The field covers all the processes and mechanisms by which computer-based equipment, information and services are protected from unintended or unauthorized access, change or destruction. Computer security also includes protection from unplanned events and natural disasters.
In the fields of physical security and information security, access control is the selective restriction of access to a place or other resource. The act of accessing may mean consuming, entering, or using. Permission to access a resource is called authorization.
Locks and login credentials are two analogous mechanisms of access control.
Entertainment is a form of activity that holds the attention and interest of an audience, or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention. Although people's attention is held by different things, because individuals have different preferences in entertainment, most forms are recognisable and familiar. Storytelling, music, drama, dance, and different kinds of performance exist in all cultures, were supported in royal courts, developed into sophisticated forms and over time became available to all citizens. The process has been accelerated in modern times by an entertainment industry which records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses a private entertainment from a now enormous array of pre-recorded products; to a banquet adapted for two; to any size or type of party, with appropriate music and dance; to performances intended for thousands; and even for a global audience.
The experience of being entertained has come to be strongly associated with amusement, so that one common understanding of the idea is fun and laughter, although many entertainments have a serious purpose. This may be the case in the various forms of ceremony, celebration, religious festival, or satire for example. Hence, there is the possibility that what appears as entertainment may also be a means of achieving insight or intellectual growth.