To catch the skateboard in the air, you have to have good hand to eye coordination. Look at the board to catch it as you learn.
The ollie is a skateboarding trick where the rider and board leap into the air without the use of the rider's hands. Particularly on flat ground, it is not intuitively obvious how the liftoff is achieved, making the trick visually striking.
The ollie is a fundamental trick in street skateboarding, and is used to leap onto, over, or off obstacles, or over gaps of unfriendly terrain such as grass or stairs. As so many other tricks depend on it - for example the kickflip and heelflip - the ollie is often the first trick to be learned by a new skateboarder. The ollie typically takes considerable practice to learn.
In 1976, Alan Gelfand, nicknamed "Ollie", while skateboarding in pools and bowls learned to perform no-handed aerials using a gentle raising of the nose and scooping motion to keep the board with the feet.
In 1982, while competing in the Rusty Harris contest in Whittier, California, Rodney Mullen debuted an ollie on flat ground, which he had adapted from Gelfand's vertical version by combing the motions of some of his existing tricks. Notably, Mullen used a "see-saw" motion, striking the tail of the board on the ground to lift the nose, and using the front foot to level the board in mid-air. While Mullen was not initially impressed with his flat ground ollie, and did not formally name it, he realized it opened up a second, elevated plane on which to perform tricks.
Mullen's flat ground ollie is now considered to have transformed the practice of skateboarding. Rodney won the Rusty Harris con prop test, was afterwards asked by many riders to demonstrate the trick, and later in the year it would appear with the name "Ollie-pop" as a "trick tip" in the skateboarding magazine Thrasher.
The flat ground ollie technique is strongly associated with street skateboarding; mini ramp and vert riders can also use this technique to gain air and horizontal distance from the coping, but half-pipe riders typically rely more on the board's upward momentum to keep it with the rider, more similar to Gelfand's original technique.
The rider begins the ollie by crouching and jumping directly upward. As the rider begins to leap, instead of lifting the feet from the board, he/she "pops" the tail by striking it against the ground, which raises board nose-first. Maintaining contact with the board, the rider lifts the front leg and bends the front ankle so that the outer or top side of the shoe slides towards the nose of the board. The friction between the shoe and the board's grip tape helps to guide and pull the board upward, while the rear foot only maintains slight contact with board to help guide it. When nearing the peak of the jump, the rider lifts the rear leg and pushes the front foot forward, which levels the board and keeps it in contact with the back foot.
The skater can gain greater clearance from the ground by jumping higher, popping faster, sliding the front foot farther forwards (starting the jump with the front foot farther back), and pulling the legs higher into the chest to raise the feet higher. Skaters attempting record-setting ollies even contort the legs so that board and feet are not directly below them, allowing the board to rise at or just below the level of the pelvis.
Very low ollies can be achieved using the same technique, but without the tail making contact with the ground. Even basic flip tricks can be achieved without the "pop" of the tail.
The highest official flat ground ollies are generally performed in ollie contests.
The world record for the highest number of consecutive ollies is held by Austin Gilbert, who performed 215 ollies on the television show Rob and Big.
The most common variation of the ollie is the nollie (short for "nose ollie"), where the rider reverses the roles of the two legs so that the front foot pops the nose to the ground, and the rear foot lifts and guides the tail.
The switch stance ollie uses a similar body motion, but the nollie is subtly distinct: For one, the rider is always moving forward, with the body positioned in a nollie stance--closer to the nose and with the front foot on the nose. Secondly the rider usually postures the body differently to compensate for this stance with respect to the forward motion.
Aerials (or more commonly airs) are a type of skateboarding trick usually performed on half-pipes, pools or quarter pipes where there is a vertical wall with a transition (curved surface linking wall and ground) available. Aerials usually combine rotation with different grabs. Most of the different types of grabs were originally aerial tricks that were performed on vert ramps before flatground aerials became common. Aerials can be executed by ollieing just as the front wheels reach the lip of a ramp, or can be executed simply by lifting the front wheels over the coping (or lip). The former is preferable on shallower ramps where the skateboarder has less speed to lift them above the ramp.
Skateboarding is an action sport which involves riding and performing tricks using a skateboard. Skateboarding can also be considered a recreational activity, an art form, a job, or a method of transportation. Skateboarding has been shaped and influenced by many skateboarders throughout the years. A 2002 report found that there were 18.5 million skateboarders in the world. 85% of skateboarders polled who had used a board in the last year were under the age of 18, and 74% were male.
Since the 1970s, skateparks have been constructed specifically for use by skateboarders, Freestyle BMXers, aggressive skaters, and very recently, scooters.
Skateboarding was probably born sometime in the late 1940s or early 1950s when surfers in California wanted something to surf when the waves were flat. No one knows who made the first board; it seems that several people came up with similar ideas at around the same time. These first skateboarders started with wooden boxes or boards with roller skate wheels attached to the bottom. An American WAC, Betty Magnuson, reported seeing French children in the Montmartre section of Paris riding on boards with roller skate wheels attached to them in late 1944. The boxes turned into planks, and eventually companies were producing decks of pressed layers of wood — similar to the skateboard decks of today. During this time, skateboarding was seen as something to do for fun besides surfing, and was therefore often called "sidewalk surfing" and performed barefoot.
The first manufactured skateboards were ordered by a Los Angeles, California surf shop, meant to be used by surfers in their downtime. The shop owner, Bill Richard, made a deal with the Chicago Roller Skate Company to produce sets of skate wheels, which they attached to square wooden boards. Accordingly, skateboarding was originally denoted "sidewalk surfing" and early skaters emulated surfing style and maneuvers. Crate scooters preceded skateboards, and were born of a similar concept, with the exception of having a wooden crate attached to the nose (front of the board), which formed rudimentary handlebars.
By the 1960s a small number of surfing manufacturers in Southern California such as Jack's, Kips', Hobie, Bing's and Makaha started building skateboards that resembled small surfboards, and assembled teams to promote their products. One of the earliest Skateboard exhibitions was sponsored by Makaha's founder, Larry Stevenson, in 1963 and held at the Pier Avenue Junior High School in Hermosa Beach, California. Some of these same teams of skateboarders were also featured on a television show called "Surf's Up" in 1964, hosted by Stan Richards, that helped promote skateboarding as something new and fun to do.
As the popularity of skateboarding began expanding, the first skateboarding magazine, The Quarterly Skateboarder became published in 1964. John Severson who published the magazine wrote in his first editorial:
"Today's skateboarders are founders in this sport - they're pioneers - they are the first. There is no history in Skateboarding - its being made now - by you. The sport is being molded and we believe that doing the right thing now will lead to a bright future for the sport. Already, there are storm clouds on the horizon with opponents of the sport talking about ban and restriction".
The magazine only lasted four issues, but resumed publication as Skateboarder in 1975. The first broadcast of an actual skateboarding competition was the 1965 National Skateboarding Championships, which were held in Anaheim, California and aired on ABC’s “Wide World of Sports. Because skateboarding was a new sport during this time, there were only two original disciplines during competitions; flatland freestyle & slalom downhill racing.
One of the earliest sponsored skateboarders, Patti McGee, was paid by Hobie and Vita Pak to travel around the country to do skateboarding exhibitions and to demonstrate skateboarding safety tips. McGee made the cover of Life magazine in 1965 and was featured on several popular television programs The Mike Douglas Show, What's My Line? and The Tonight Show Starring Johnny Carson, which helped make skateboarding even more popular at the time. Some of the other well known surfer-style skateboarders of the time also included Danny Bearer, Torger Johnson, Bruce Logan, Bill and Mark Richards, Woody Woodward, & Jim Fitzpatrick.
The growth of the sport during this period can also be seen in sales figures for Makaha, which quoted $10 million worth of board sales between 1963 and 1965 (Weyland, 2002:28). By 1966 a variety of sources began to claim that skateboarding was dangerous, resulting in shops being reluctant to sell them, and parents being reluctant to buy them. In 1966 sales had dropped significantly (ibid) and Skateboarder Magazine had stopped publication. The popularity of skateboarding dropped and remained low until the early 1970s.
In the early 1970s, Frank Nasworthy started to develop a skateboard wheel made of polyurethane, calling his company Cadillac Wheels. Prior to this new material, skateboards wheels were metal or "clay" wheels. The improvement in traction and performance was so immense that from the wheel's release in 1972 the popularity of skateboarding started to rise rapidly again, causing companies to invest more in product development. Nasworthy commissioned artist Jim Evans to do a series of paintings promoting Cadillac Wheels, they were featured as ads and posters in the resurrected Skateborder magazine, and proved immensely popular in promoting the new style of skateboarding.
In the early 1970s skateparks hadn't been invented yet, so skateboarders would flock and skateboard in such urban places like The Escondido reservoir in San Diego, California. Skateboarding magazine would publish the location and Skateboarders made up nicknames for each location such as the Tea Bowl, the Fruit Bowl, Bellagio, the Rabbit Hole, Bird Bath, the Egg Bowl, Upland Pool and the Sewer Slide. Some of the development concepts in the terrain of skateparks were actually taken from the Escondido reservoir. Many companies started to manufacture trucks (axles) specially designed for skateboarding, reached in 1976 by Tracker Trucks. As the equipment became more maneuverable, the decks started to get wider, reaching widths of 10 inches (250 mm) and over, thus giving the skateboarder even more control. A banana board is a skinny, flexible skateboard made of polypropylene with ribs on the underside for structural support. These were very popular during the mid-1970s and were available in myriad colors, bright yellow probably being the most memorable, hence the name.
In 1975 skateboarding had risen back in popularity enough to have one of the largest skateboarding competition's since the 1960s, the Del Mar National Championships, which is said to have had up to 500 competitors. The competition lasted two days and was sponsored by Bahne Skateboards & Cadillac Wheels. While the main event was won by freestyle spinning skate legend Russ Howell, a local skate team from Santa Monica, California, the Zephyr team, ushered in a new era of surfer style skateboarding during the competition that would have a lasting impact on skateboarding's history. With a team of 12, including skating legends such as Jay Adams, Tony Alva, Peggy Oki & Stacy Peralta, they brought a new progressive style of skateboarding to the event, based on the style of Hawaiian surfers Larry Bertlemann, Buttons Kaluhiokalani and Mark Liddell. Craig Stecyk, a photo journalist for Skateboarder Magazine, wrote and photographed the team shorty afterwards and ran a series on the team called the Dogtown articles, which would eventually immortalized the Zephyr skateboard team. The team became known as the Z-Boys and would go on to become one of the most influential teams in skateboarding's history.
It was soon after that skateboarding contest for cash and prizes using a professional tier system began to be held throughout California, like the The California Free Former World Professional Skateboard Championships, which featured Freestyle and Slalom competitions.
A pre-cursor to the extreme sport of Street luge, that was sanctioned by the United States Skateboarding Association (USSA), also took place during the 1970s in Signal Hill, California. The competition was called "The Signal Hill Skateboarding Speed Run", with several competitors earning entries into the Guinness Book of World Records at the time clocking speeds of over 50 mph on a skateboard. Due to technology and safety concerns at the time, based on many competitors crashing during their runs, the sport did not gain popularity or support during this time.
In March 1976, Skateboard City skatepark in Port Orange, Florida and Carlsbad Skatepark in San Diego County, California, would be the first two skateparks to be opened to the public in just a week apart. They were the first of some 200 skateparks that would be built through 1982. This was due in part to articles that were running in the Investment Journals at the time, stating that skateparks were a good investment. Notable skateboarders from the 1970s also include Ty Page, Tom Inouye, Laura Thornhill, Ellen O'Neal, Kim Cespedes, Bob Biniak, Jana Payne, Waldo Autry, Robin Logan, Bobby Piercy, Russ Howell, Ellen Berryman, Shogo Kubo, Desiree Von Essen, Henry Hester, Robin Alaway, Paul Hackett, Michelle Matta, Bruce Logan, Steve Cathey, Edie Robertson, Mike Weed, David Hackett, Gregg Ayres, Darren Ho, and Tom Sims.
Manufacturers started to experiment with more exotic composites and metals, like fiberglass and aluminium, but the common skateboards were made of maple plywood. The skateboarders took advantage of the improved handling of their skateboards and started inventing new tricks. Skateboarders, most notably Ty Page, Bruce Logan, Bobby Piercy, Kevin Reed, and the Z-Boys started to skate the vertical walls of swimming pools that were left empty in the 1976 California drought. This started the "vert" trend in skateboarding. With increased control, vert skaters could skate faster and perform more dangerous tricks, such as slash grinds and frontside/backside airs. This caused liability concerns and increased insurance costs to skatepark owners, and the development (first by Norcon, then more successfully by Rector) of improved knee pads that had a hard sliding cap and strong strapping proved to be too-little-too-late. During this era, the "freestyle" movement in skateboarding began to splinter off and develop into a much more specialized discipline, characterized by the development of a wide assortment of flat-ground tricks.
As a result of the "vert" skating movement, skate parks had to contend with high-liability costs that led to many park closures. In response, vert skaters started making their own ramps, while freestyle skaters continued to evolve their flatland style. Thus by the beginning of the 1980s, skateboarding had once again declined in popularity.
This period was fueled by skateboard companies that were run by skateboarders. The focus was initially on vert ramp skateboarding. The invention of the no-hands aerial (later known as the ollie) by Alan Gelfand in Florida in 1976, and the almost parallel development of the grabbed aerial by George Orton and Tony Alva in California, made it possible for skaters to perform airs on vertical ramps. While this wave of skateboarding was sparked by commercialized vert ramp skating, a majority of people who skateboarded during this period didn't ride vert ramps. As most people could not afford to build vert ramps, or did not have access to nearby ramps, street skating increased in popularity.
Freestyle skating remained healthy throughout this period, with pioneers such as Rodney Mullen inventing many of the basic tricks that would become the foundation of modern street skating, such as the "Impossible" and the "kickflip". The influence that freestyle exerted upon street skating became apparent during the mid-1980s; however, street skating was still performed on wide vert boards with short noses, slide rails, and large soft wheels. In response to the tensions created by this confluence of skateboarding "genres", an rapid evolution occurred in the late 1980s to accommodate the street skater. Since few skateparks were available to skaters at this time, street skating pushed skaters to seek out shopping centers and public and private property as their "spot" to skate (public opposition, in which businesses, governments, and property owners have banned skateboarding on properties under their jurisdiction or ownership, would progressively intensify over the following decades). By 1992, only a small fraction of skateboarders remained as a highly technical version of street skating, combined with the decline of vert skating, produced a sport that lacked the mainstream appeal to attract new skaters.
Skateboarding during the 1990s became dominated by street skateboarding. Most boards are about to 8 inches (180 to 200 mm) wide and 30 to 32 inches (760 to 810 mm) long. The wheels are made of an extremely hard polyurethane, with hardness (durometer) approximately 99A. The wheel sizes are relatively small so that the boards are lighter, and the wheel's inertia is overcome quicker, thus making tricks more manageable. Board styles have changed dramatically since the 1970s but have remained mostly alike since the mid-1990s. The contemporary shape of the skateboard is derived from the freestyle boards of the 1980s with a largely symmetrical shape and relatively narrow width. This form had become standard by the mid '90s.
By 2001 skateboarding had gained in such popularity, more participants under the age of 18, rode skateboards (10.6 million) than played baseball (8.2 million), although traditional organized team sports still dominated youth programs overall. Skateboarding and skateparks began to be viewed and used in a variety of new ways to compliment academic lessons in schools, including new non-traditional physical education skateboarding programs, like Skatepass and Skateistan that are used to encourage youth to have better attendance, self-discipline and confidence. This was also based on the healthy physical opportunities skateboarding was understood to bring participants for muscle & bone strengthening, balance and the positive impacts it can have on youth in teaching them mutual respect, social networking, artistic expression and an appreciation of the environment.
In 2003 Go Skateboarding Day was founded in southern California by the International Association of Skateboard Companies to promote skateboarding throughout the world. It is celebrated annually on June 21 “to define skateboarding as the rebellious, creative celebration of independence it continues to be.” According to market research firm American Sports Data the number of skateboarders worldwide increased by more than 60 percent between 1999 and 2002—from 7.8 million to 12.5 million.
Many cities also began implementing recreation plans and statutes, during this time period, as part of their vision for local parks and communities to make public lands more available in particular, for skateboarding, inviting skateboarders to come in off of the city streets and into organized skateboarding activity areas. By 2006 there were over 2,400 Skateparks world wide and the design of skateparks themselves had made a transition, as skaters turned designers, began to emerge in the field adding features for all levels of skaters. Many new places to skateboard designed specifically for street skaters, such as the “Safe Spot Skate Spot” program, first initiated by professional skateboarder Rob Dyrdek throughout many cites, allowed for the creation of smaller alternative safe skate plazas to be built at a lower cost. One of the largest locations ever built to skateboard in the world, SMP Skatepark in China, at 12,000 square meters in size, was built complete with a 5,000-seat stadium.
In 2009 Skatelab opened the Skateboarding Hall of Fame & Skateboard Museum. Nominees are chosen by the International Association of Skateboard Companies (IASC).
With the evolution of skateparks and ramp skating, the skateboard began to change. Early skate tricks had consisted mainly of two-dimensional freestyle manoeuvres like riding on only two wheels ("wheelie" or "manual"), spinning only on the back wheels (a "pivot"), high jumping over a bar and landing on the board again, also known as a "hippie jump", long jumping from one board to another, (often over small barrels or fearless teenagers), or slalom. Another popular trick was the Bertlemann slide, named after Larry Bertelemann's surfing manoeuvres.
In 1976, skateboarding was transformed by the invention of the ollie by Alan "Ollie" Gelfand. It remained largely a unique Florida trick until the summer of 1978, when Gelfand made his first visit to California. Gelfand and his revolutionary maneuvers caught the attention of the West Coast skaters and the media where it began to spread worldwide. The ollie was adapted to flat ground by Rodney Mullen in 1982. Mullen also invented the "Magic Flip," which was later renamed the kickflip, as well many other tricks including, the 360 kickflip, which is a 360 pop shove it and a kickflip in the same motion. The flat ground ollie allowed skateboarders to perform tricks in mid-air without any more equipment than the skateboard itself, it has formed the basis of many street skating tricks. A recent development in the world of trick skating is the 1080, which was first ever landed by Tom Schaar in 2012.
Skateboarding was popularized by the 1986 skateboarding cult classic Thrashin'. Directed by David Winters and starring Josh Brolin, it features appearances from many famous skaters such as Tony Alva, Tony Hawk, Christian Hosoi and Steve Caballero. Thrashin' also had a direct impact on Lords of Dogtown, as Catherine Hardwicke, who directed Lords of Dogtown, was hired by Winters to work on Thrashin' as a production designer where she met, worked with and befriended many famous skaters including the real Tony Alva, Tony Hawk, Christian Hosoi and Steve Caballero.
Skateboarding was, at first, tied to the culture of surfing. As skateboarding spread across the United States to places unfamiliar with surfing or surfing culture, it developed an image of its own. For example, the classic film short Video Days (1991) portrayed skateboarders as reckless rebels.
The image of the skateboarder as a rebellious, non-conforming youth has faded in recent years.][ Certain cities still oppose the building of skateparks in their neighborhoods, for fear of increased crime and drugs in the area. The rift between the old image of skateboarding and a newer one is quite visible: magazines such as Thrasher portray skateboarding as dirty, rebellious, and still firmly tied to punk, while other publications, Transworld Skateboarding as an example, paint a more diverse and controlled picture of skateboarding. Furthermore, as more professional skaters use hip hop, reggae, or hard rock music accompaniment in their videos, many urban youths, hip-hop fans, reggae fans, and hard rock fans are also drawn to skateboarding, further diluting the sport's punk image.
Films such as the 1986 Thrashin', Grind and Lords of Dogtown, have helped improve the reputation of skateboarding youth,][ depicting individuals of this subculture as having a positive outlook on life, prone to poking harmless fun at each other, and engaging in healthy sportsman's competition. According to the film, lack of respect, egotism and hostility towards fellow skateboarders is generally frowned upon, albeit each of the characters (and as such, proxies of the "stereotypical" skateboarder) have a firm disrespect for authority and for rules in general. Group spirit is supposed to heavily influence the members of this community. In presentations of this sort, showcasing of criminal tendencies is absent, and no attempt is made to tie extreme sports to any kind of illegal activity.][
Gleaming the Cube, a 1989 movie starring Christian Slater as a skateboarding teen investigating the death of his adopted Vietnamese brother, was somewhat of an iconic landmark to the skateboarding genre of the era.][ Many well-known skaters had cameos in the film, including Tony Hawk and Rodney Mullen, where Mullen served as Slater's stunt double.
The increasing availability of technology is apparent within the skateboarding community. Many skateboarders record and edit videos of themselves and friends skateboarding. However, part of this culture is to not merely replicate but to innovate; emphasis is placed on finding new places and landing new tricks.
Skateboarding video games have also become very popular in skateboarding culture.][ Some of the most popular are the seriesTony Hawk and Skate series for various consoles (including hand-held) and personal computer.
One of the early leading trends associated with the sub-culture of skateboarding itself, was the sticky sole "Slip-On" Skate shoe, most popularized by Sean Penn's skateboarding character from the film Fast Times at Ridgemont High. Because early skateboarders were actually surfers trying to emulate the sport of surfing, at the time when skateboards first came out on the market, many skateboarded barefoot. But skaters often lacked traction, which led to foot injuries. This necessitated the need for a shoe that was specifically designed and marketed for skateboarding, such as the Randy "720", manufactured by the Randolph Rubber Company, and Vans sneakers, which eventually became cultural iconic signifiers for skateboarders during the 70s & 80's as skateboarding became more widespread.
While the skate shoes design afforded better connection & traction with the deck, skaterboarders themselves could often be identified when wearing the shoes, with Tony Hawk once saying, "If you were wearing Vans shoes in 86, you were a skateboarder" Because of its connection with skateboarding, Vans financed the legendary skateboarding documentary Dogtown and Z-Boys and was the first sneaker company to endorse a professional skateboarder Stacy Peralta. Vans has a long history of being a major sponsor of many of skateboarding's competitions and events throughout skateboarding's history as well, including the Vans Warped Tour and the Vans Triple Crown Series.
As it eventually became more apparent that skateboarding had a particular identity with a style of shoe, other brands of shoe companies began to specifically design skate shoes for functionality and style to further enhance the experience and culture of skateboarding including such brands as; Converse, Nike, DC Shoes, Globe, Adidas, Zoo York and World Industries. Many professional skateboarders are designed a pro-model skate shoe, with their name on it, once they have received a skateboarding sponsorship after becoming notable skateboarders. Some shoe companies involved with skateboarding, like Sole Technology, an American footwear company that makes the Etnies skate shoe brand, further distinguish themselves in the market by collaborating with local cities to open public Skateparks, such as the etnies skatepark in Lake Forest, California.
Individuality and a self-expressed casual style, have always been, among two of the cultural values for skateboarders, as uniforms and jerseys are not typically worn. This type of personal style for skateboarders is often reflected in the graphical designs illustrated on the bottom of the deck of skateboards, since its initial conception in the mid seventies, when Wes Humpston and Jim Muri first began doing design work for Dogtown Skateboards out of their garage by hand, creating the very first iconic skateboard-deck art with the design of the "Dogtown Cross".
Prior to the mid-seventies many early skateboards were originally based upon the concept of “Sidewalk Surfing” and were tied to the surf culture, skateboards were surfboard like in appearance with little to no graphics located under the bottom of the skateboard-deck. Some of the early manufactured skateboards such as "Roller Derby", the "Duraflex Surfer" and the "Banana board" are characteristic. Some skateboards during that time were manufactured with company logo's or stickers across the top of the deck of the skateboard, as griptape was not initially used for construction. But as skateboarding progressed & evolved, and as artist began to design and add influence to the artwork of skateboards, designs and themes began to change.
There were several artistic skateboarding pioneer's that had an influence on the culture of skateboarding during the 1980s, that transformed skateboard-deck art like Jim Phillips, who's edgy comic-book style "Screaming Hand", not only became the main logo for Santa Cruz Skateboards, but eventually transcended into tattoos of the same image for thousands of people & vinyl collectable figurines over the years. Artist Vernon Courtlandt Johnson is said to have used his artwork of skeletons and skulls, for Powell Peralta, during the same time that the music genres of Punk rock and New Wave music were beginning to mesh with the culture of skateboarding. Some other notable skateboard artist that made contribrutions to the culture of skateboarding also include Andy Jenkins, Todd Bratrud, Neil Blender, Marc McKee, Tod Swank, Mark Gonzales, Lance Mountain, Natas Kaupas and Jim Evans.
Over the years skateboard-deck art has continued to influence and expand the culture of skateboarding, as many people began collecting skateboards based on their artistic value and nostalgia. Productions of limited editions with particular designs and types of collectible prints that can be hung on the wall, have been created by such famous artist as Andy Warhol and Keith Haring. Most professional skateboarders today have their own signature skateboard decks, with their favorite artistic designs printed on them using Computer graphics.
Skateboards, along with other small-wheeled transportation such as in-line skates and scooters, suffer a safety problem: riders may easily be thrown from small cracks and outcroppings in pavement, especially where the cracks run across the direction of travel. Hitting such an irregularity is the major cause of falls and injuries. The risk may be reduced at higher travel speeds.
Severe injuries are relatively rare. Commonly, a skateboarder who falls suffers from scrapes, cuts, bruises, and sprains. Among injuries reported to a hospital, about half involve broken bones, usually the long bones in the leg or arm. One-third of skateboarders with reported injuries are very new to the sport, having started skating within one week of the injury. Although less common, involving 3.5% to 9% of reported injuries, traumatic head injuries and death are possible severe outcomes.
Skating as a form of transportation exposes the skateboarder to the dangers of other traffic. Skateboarders on the street may be hit by other vehicles or may fall into vehicular traffic.
Skateboarders also pose a risk to other pedestrians and traffic. If the skateboarder falls, the skateboard may roll or fly into another person. A skateboarder who collides with a person who is walking or biking may injure or, rarely, kill that person.
Many jurisdictions require skateboarders to wear bicycle helmets to reduce the risk of head injuries and death. Other protective gear, such as wrist guards, also reduce injury. Some medical researchers have proposed restricting skateboarding to designated, specially designed areas, to reduce the number and severity of injuries, and to eliminate injuries caused by motor vehicles or to other pedestrians.
The use, ownership and sale of skateboards were forbidden in Norway from 1978 to 1989 because of the high number of injuries caused by boards. The ban led skateboarders to construct ramps in the forest and other secluded areas to avoid the police.
The use of skateboards solely as a form of transportation is often associated with the longboard.][ Depending on local laws, using skateboards as a form of transportation outside residential areas may or may not be legal. Backers cite portability, exercise, and environmental friendliness as some of the benefits of skateboarding as an alternative to automobiles.
The United States Marine Corps tested the usefulness of commercial off-the-shelf skateboards during urban combat military exercises in the late 1990s in a program called Urban Warrior '99. Their special purpose was "for maneuvering inside buildings in order to detect tripwires and sniper fire".
Trampboarding is a variant of skateboarding that uses a board without the trucks and the wheels on a trampoline. Using the bounce of the trampoline gives height to perform a tricks, whereas in skateboarding you need to make the height by performing an ollie. Trampboarding is seen on YouTube in numerous videos.][
Swing boarding is the activity where a skateboard deck is suspended from a pivot point above the rider which allows the rider to swing about that pivot point. The board swings in an arc which is a similar movement to riding a half pipe. The incorporation of a harness and frame allows the rider to perform turns spins all while flying though the air.
Skateboarding is sometimes associated with property damage to urban terrain features such as curbs, benches, and ledges when skateboarders perform tricks known as grinds on these surfaces. Private industry has responded to this perceived damage with skate deterrent devices, such as the Skatestopper, in an effort to mitigate damage and discourage skateboarding on these surfaces.
The passing of ordinances and the use of posted signs stating "Skateboarding is not allowed" has also become a common methodology, to mitigate skateboarding in public areas in many cities, to protect pedestrians and property. In the area of street skating, tickets and arrest from police for trespassing are not uncommon.
Casper is a freestyle skateboarding trick that was invented by Bobby "Casper" Boyden in the late 1970s. Bo back foot from the board and uses his front foot to turn the board back to its normal position with a motion that resembles an impossible. The board is turned upside down with the tip of the tail on the ground acting as a fulcrum, the front foot under the front of the board holding it up acting as the effort, and the back foot resting on top of the back truck as the load. Note that the skateboarder's feet never touch the ground during this trick.
A modern casper is performed like a kickflip, but the skateboarder catches the board after it has flipped upside down and lands in the casper stance. A casper can be performed either when standing still or when moving. The balancing can also involve sliding on the tip of the tail. Exiting the trick can involve rotating. It is recommended that beginners learning to incorporate the Casper initiate the move while riding fakie; riding tail-first allows the use of momentum to assist in lifting the nose of the board.
The reverse of this trick is the Anti-casper which is the same principle only applied a half-impossible into a casper on the nose of the board.
A comprehensive demonstration of the Casper, including complex variations on the theme and tricks involving the Casper can be seen in the Rodney Mullen segment of the 1994 film Second Hand Smoke, by Plan B.
The heelflip (aka heel), is an aerial skateboarding trick where the skateboarder kicks out in front of him/her flipping board 360 degrees along the board's long axis.
A heelflip is executed similarly to the ollie, and like the Ollie has become a defining trick of "New School" skateboarding][.
A heelflip is the opposite of a kickflip, the board spins toe-side (towards the toes). For a regular skater (left foot in front) the board spins clockwise from the perspective of one behind the skater. Again, there is a kick as part of the ollie but unlike the kickflip it is directed forward and outwards away from the rider's toe side (diagonal), so that the last part of the foot to leave the board is the heel, hence the name.
While the heelflip is similar to the ollie, it is not a direct variation of the ollie. In performing a standard heelflip:
Variations and extensions of the standard heelflip are very common - some of these are:
"Chuchoitolajaminside" of the body is turned towards the direction of travel.
A Shove-it (or shuvit) is a skateboarding trick where the skateboarder makes the board spin 180 degrees, or more, under his/her feet. There are many variations of the shove-it but they all follow the same principle: The skateboarder's lead foot remains in one spot, while the back foot performs the "shove". The pop shove-it was originally called a "Ty hop", named after Ty Page.
A shove-it is performed by standing on the board, jumping up a bit and pushing the tail down and to its side. Even though the tail should not touch the ground and the board should not lift off the ground more than about an inch, the board should quickly spin 180 degrees. The skateboarder then catches the board with his feet after it has completed the 180 degree rotation and lands on it.
360 shove-it is a variation of shove-it where the board spins a full 360 degrees. Pop shove-it is a variation of both the ollie and the shove-it. The 540 variation of this trick was invented by Jasper McLean in 1979.][
Unlike a shove-it, a pop shove-it starts like an ollie, as the skateboarder jumps and kicks the tail of the board down to make the board airborne. The trick then proceeds like a shove-it, with the tail kicked clockwise or counter-clockwise to make the board spin.
During a pop shove-it, the board reaches a greater height in the air than during the execution of a usual shove-it; thus, it can be performed while jumping over obstacles. Like any rotating trick, the pop shove-it can be performed frontside or backside.
The board spins 360 degrees, while the rider spins 180 degrees in the same direction; sometimes the trick is combined with a kickflip—a trick that has been named the "bigspin flip"—or it is combined with a heelflip, a trick that has been named the "bigspin heel". The trick is named after Brian Lotti, whose name sounds like "lottery"—his friend named the trick after the California Lottery's "Big Spin" game.
A plasma spin is a frontside bigspin impossible, meaning it is identical to a frontside bigspin except for the fact that board wraps around the back foot as in an impossible.][
Varial kickflips, varial heelflips, hardflips, inward heelflips, and 360 flips are all common tricks combined with the pop shove-it. In the case of the varial heelflip, it is a frontside pop shove-it combined with a heelflip, while the 360 flip combines a 360 pop shove-it with a kickflip.
The Kickflip is a skateboarding trick where the rider ollies and kicks his/her foot out and flips the board 360 degrees along its long axis with his/her toes, allows the board to spin all of the way around, and then catches it and lands.
It was the first of many modern flip tricks to be invented by Rodney Mullen in the early 1980s.
In the 1970's, freestyle skateboarders learned to flip the board over beneath them by lifting an edge of the board with the top of one toe. While the board flipped completely over, It did not gain much clearance from the ground, and the setup required the rider to stand more parallel to the direction of motion, with both feet facing the nose. Very well known and commonly performed today, the kickflip is a basic skateboarding trick. However it is hard to learn and often takes quite a long time to learn for beginners. Once learned on flat ground many skateboarders like to up the stakes and start taking this recently learned maneuver down obstacles. They also start combining it with other tricks such as kickflip to frontside boardslide.
In 1983][, Rodney Mullen invented the modern form of the trick, initially naming it the "magic flip"][. He first would use his relatively new flatground ollie to leave the ground, then, instead of lifting an edge with a toe, he initiated the flip by sliding his front foot off the top of the board.
Mullen's kickflip technique gave him more control in several areas: the height of the clearance, the initiation time and speed of the flip, and the board's direction during the flip. This technique was quickly adopted by freestyle skaters and later by street skaters, introducing skateboarding to the era of flip tricks, many of which Rodney Mullen also created.
To perform a kickflip, the rider ollies into the air, and lifts the back foot from the board while simultaneously sliding the front foot off the skateboard diagonally forward and towards the heel of the foot. This front foot motion, sometimes called "the flick"][, spins the board, flipping it completely over. Before landing, the rider stops the spin by returning the feet to the board as it nears its original position.
The board revolves around its longitudinal axis, like an aileron roll. To understand this motion and the direction of rotation, imagine stepping backwards off of a skateboard, leaving it in front of you, then rolling it over on the ground toward you; during the kickflip, the board spins similarly, but in mid-air beneath the rider. During a heelflip, a similar trick, the board rotates in the opposite direction.
Once a skateboarder masters the kickflip, many variations are possible:
A skateboarding trick, or simply a trick, is a maneuver performed on a skateboard while skateboarding. Skateboarding tricks may vary greatly in difficulty.
An Ollie is jump where the front wheels leave the ground first. This motion is attained with a snap of the tail (from the backfoot) and sliding your front-foot forward to reach any altitude. A lot of technical tricks transpire from this element (e.g. the kickflip, heelflip, 360-flip). A nollie is when the back wheels leave the ground first, or relatively, it's a switch-stance ollie riding fakie. Sports