NA June 10, 2013
EU June 20, 2013
DVD, Compact Disc, Download
Power Architecture is a registered trademark for similar RISC instruction sets for microprocessors developed and manufactured by such companies as IBM, Freescale, AMCC, Tundra and P.A. Semi. The governing body is Power.org, comprising over 40 companies and organizations.
The term "Power Architecture" should not be confused with IBM's different generations of "POWER Instruction Set Architecture" where the former is a broad term including all products based on newer POWER, PowerPC and Cell processors, and the latter is a deprecated instruction set for IBM RISC processors of the 1990s, replaced by the PowerPC/Power ISA derivative of the POWER ISA. Power Architecture is a family name describing processor architecture, software, toolchain, community and end-user appliances and not a strict term describing specific products or technologies.
In computer science and engineering, computer architecture is a set of disciplines that describes a computer system by specifying its parts and their relations.
For example, at a high level, computer architecture may be concerned with how the central processing unit (CPU) acts and how it uses computer memory. Some fashionable (2011) computer architectures include cluster computing and Non-Uniform Memory Access.
Computer hardware is the collection of physical elements that constitutes a computer system. Computer hardware refers to the physical parts or components of a computer such as the monitor, mouse, keyboard, computer data storage, hard drive disk (HDD), system unit (graphic cards, sound cards, memory, motherboard and chips), etc. all of which are physical objects that can be touched. In contrast, software is information stored by hardware. Software is any set of machine-readable instructions that directs a computer's processor to perform specific operations. A combination of hardware and software forms a usable computing system.
The Xbox 360 game console, developed by Microsoft, features a number of first-party and third-party accessories.
Up to four controllers are able to connect to Xbox 360, including wired and wireless gamepads. The wireless controllers run on either AA batteries (Alkaline or rechargeable) or on a rechargeable battery pack. The wired controllers may be connected to any of the USB ports on the console (the number of ports depends on model: old-style 360s have two at the front and one on the rear, while Xbox 360 S units have two at the front and three at the rear), or to a USB hub. USB keyboards are also supported, but only for inputting text and navigating the dashboard; additionally, the number pad and hotkeys are non-functional. The original first-generation Xbox controllers are not compatible with the Xbox 360. The controller is also compatible with PCs, wireless controllers will need the Wireless Gaming Receiver. The Xbox 360 controller has been used in the United States and British militaries. The Xbox 360 controller has vibration feedback which is limited to titles using the new XInput API, however, unlike the first Xbox, the face buttons are not analog.
Carrier is a marketing term for extensions to Ethernet to enable telecommunications network providers ("common carriers" in US industry jargon) to provide Ethernet services to customers and to utilize Ethernet technology in their networks.
Entertainment is a form of activity that holds the attention and interest of an audience, or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention. Although people's attention is held by different things, because individuals have different preferences in entertainment, most forms are recognisable and familiar. Storytelling, music, drama, dance, and different kinds of performance exist in all cultures, were supported in royal courts, developed into sophisticated forms and over time became available to all citizens. The process has been accelerated in modern times by an entertainment industry which records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses a private entertainment from a now enormous array of pre-recorded products; to a banquet adapted for two; to any size or type of party, with appropriate music and dance; to performances intended for thousands; and even for a global audience.
The experience of being entertained has come to be strongly associated with amusement, so that one common understanding of the idea is fun and laughter, although many entertainments have a serious purpose. This may be the case in the various forms of ceremony, celebration, religious festival, or satire for example. Hence, there is the possibility that what appears as entertainment may also be a means of achieving insight or intellectual growth.
The Internet is a global system of interconnected computer networks that use the standard Internet protocol suite (TCP/IP) to serve several billion users worldwide. It is a network of networks that consists of millions of private, public, academic, business, and government networks, of local to global scope, that are linked by a broad array of electronic, wireless and optical networking technologies. The Internet carries an extensive range of information resources and services, such as the inter-linked hypertext documents of the World Wide Web (WWW), the infrastructure to support email, and peer-to-peer networks.
Most traditional communications media including telephone, music, film, and television are being reshaped or redefined by the Internet, giving birth to new services such as voice over Internet Protocol (VoIP) and Internet Protocol television (IPTV). Newspaper, book and other print publishing are adapting to website technology, or are reshaped into blogging and web feeds. The Internet has enabled and accelerated new forms of human interactions through instant messaging, Internet forums, and social networking. Online shopping has boomed both for major retail outlets and small artisans and traders. Business-to-business and financial services on the Internet affect supply chains across entire industries.